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“Online-only best long-term decision” for D3: Morhaime

Thursday, 19 July 2012 13:47 GMT By Stephany Nunneley

Blizzard boss Mike Morhaime has addressed issues and upcoming changes to Dibalo III over on Battle.net, and amidst thanking the fans for their support and patting his team on the back for the job it has done, he also admitted there were things still to be worked on when it comes to gameplay, and community feedback.


In the community letter,
Morhaime discussed the many “challenges” the team faced when going from having “0 to more than 6 million players across multiple continents within a few days with a brand-new game.”

“For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers,” he said. “We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

“In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for.

“Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We will continue to keep that commitment [to fixing issues] and respond to any new or outstanding issues quickly.”

Morhaime said the team knows the game “isn’t perfect,” but it’s working hard to “improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.”

“You’ll see additional improvements with patch 1.0.4,” he said. “On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities.

“Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

“We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.”

Morhaime also touched on Diablo III’s “always-connected experience,” and said the current perception of it, is it’s an “online requirement [that's] nothing but an ineffective form of copy protection that has already been cracked.”

“While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience,” he explained.

“I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game.

“These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.”

Through the link, Morhaime also discusses the real-money Auction House, patch 1.1, the PvP update, and said a system for max-level, high-powered characters is in the works to keep them playing.

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16 Comments

  1. Edo

    In translation…”bend over some more”!

    #1 3 years ago
  2. bymindx

    The game is boring as hell after like 30 hours, and the RMAH is designed for botters to make money. Just a waste of time playing the game.

    #2 3 years ago
  3. ManuOtaku

    #1 and maybe it will become a trend, now Epic is considering fortnite to be also Online-Only, so players need to hotkey the bend over position, it will be use a lot in the short term window from now on.

    #3 3 years ago
  4. Fin

    I’m about 45 hours in, nearly finished Act 1 on Inferno, I’ve enjoyed every minute!

    #4 3 years ago
  5. YoungZer0

    Go fuck yourself, Blizzard.

    #5 3 years ago
  6. Erthazus

    this shit needs more content. It’s not enough. The game is too small.

    I finished the whole Inferno before the first patch. It’s easy as fuck.

    #6 3 years ago
  7. OlderGamer

    I was thinking mostly the samething as Erth. ‘Cept I don’t think it is easy. Like wow, I now play Diablo III with a small group of friends and family. Most of this the game is tough as nails, esp at certian points.

    Gotta remember no game should be tuned for the top few % of skilled players. It should be tuned for the biggest % of skills. I know that pisses off many folks here, but that is the way it is. If your an amazing gamer, most games will be easy for you. I am not an amazing gamer, but I bet I more average and represenitive of the general audiance.

    Anways where I do agree with earth is content. Not only is the game short. But the lack of char choice is disgusting. I enjoy Witch DR the most, and mildly the Wizzard. I can tolerate Demon Hunter. I do not like the Monk or Barb. I want my Pally and Druid. Witch Dr is a great class, but not the same as Necro. I just want more classes to play.

    I do not like RMAH at all. I really don’t like the chat channels. I don’t like the always online. I mean at some point, you have to ask yourself, does Blizzard even give a shit about what their customers are saying? At all?

    It is sad really.

    On the game itself, I find it enjoyable. I have put a fair number of hours into it. I will be playing more this afternoon. It isn’t a bad game. Some horrible choices on Blizzards part and too little content are what bugs me.

    #7 3 years ago
  8. roadkill

    So it’s official. You’re all Morhaime’s bitches! LOL!!

    #8 3 years ago
  9. Tsotsi

    Don’t worry Mike, after the dog’s breakfast you served up in D3, extra capacity is much less likely to be needed for your future releases. I for one am done with you and yours.

    ‘The latency issue some of you are experiencing…’ So nice of you to say Mike. Seeing as you can’t be bothered with true oceanic servers for any of your games, meaning everyone in this part of the world gets to play with constant ‘latency issues’. Its clear that as an issue for ‘some of you’ it is a real concern to you.

    Then go on to tell us how always-online is a good idea.
    A ‘feature’ even.
    Something to be aspired to.
    After apologizing for latency.
    In a game that would be perfectly viable offline.
    Nice.

    Still can’t bring myself to read about ‘more interesting legendary items’ and not think you mean ‘more virtual sh1te for you guys to spend your real money on, so I can get me some gold leaf bog roll’.

    Maybe its just ‘cos I’m annoyed, but every comment coming out of Blizzard these days seems to confirm that their egos are out of control and they ‘truly believe’ they have a monopoly on knowing what’s fun in a game.

    #9 3 years ago
  10. Ireland Michael

    The most mindblowing thing about all this isn’t Morhaime’s comments…

    …it’s that people are getting 30, 40, 50 hours out of a game but are still complaining that it’s too short and lacking in content.

    #10 3 years ago
  11. OlderGamer

    Yeah but do you have any idea how many hours most of those people sunk into Diablo II? I have thousands. 40hours for a console game is fine. But people expected more from a Diablo game.

    #11 3 years ago
  12. Ireland Michael

    @11 What about Diablo II was so different that you *wanted* to sink thousands of hours into it, and not Diablo 3?

    I’m genuinely curious.

    #12 3 years ago
  13. OlderGamer

    I don’t have enough time for that right now, but I will get back to this thread put some words down later if I can.

    #13 3 years ago
  14. TheWulf

    Of course it’s the best long term decision.

    You can shut down the servers a few months before you bring out Diablo IV. Then anyone who actually wants to replay your game (as odd as that might be, there are some) would have to then buy your sequel. I can see how it was a very shrewd decision.

    But it shows that you have absolutely fuck all respect for your customers.

    And people will be just fine with it.

    What I said here couldn’t be more true.

    #14 3 years ago
  15. TheWulf

    @12

    It was a completely different game. It felt different. It felt like Torchlight. The items were wildly varied so there were no direct upgrades and instead my side-grades, as they seem to be called. Many ways in which you could diversify, but you’d be unsure if you’d want to swap this for that. Some were absolutely incredible in their weirdness, but everything was a decision.

    And when you’d start finding more powerful items, you’d find a huge variety of them and this would really open up avenues of advancement and specialisation. Even the skill system in Diablo II allowed for this in ways that Diablo III didn’t. As another mentioned, as an example, you can specialise into the Barbarian’s throwing skill to make a really unusual build in Diablo II. In Diablo III, you can use the throwing skill but there’s absolutely no way to specialise into it.

    Furthermore, almost every item you get in Diablo III is a direct upgrade. This turns it into a single-player version of WoW, and thus it ends up feeling nothing like Diablo at all. All that insane diversification and variety has gone out the window, and you feel like you’re relegated to cookie-cutter builds, where you can’t do anything strange.

    To put it into perspective, the difference between Diablo II and Diablo III is like the difference between Guild Wars 1 and WoW.

    In case it isn’t clear from the above…

    If you play a Warrior twice through in Guild Wars, because of the insane stat and skill variety, you’re almost completely guaranteed an entirely different experience. As if you were playing a new class. If you were to play a Warrior in WoW, then both times are going to be much the same, with only very minor, mostly cosmetic differences.

    Diablo II and Diablo III differ in the same way.

    If you play a Barbarian in Diablo II, because it keeps throwing so many side-grades at you instead of obvious upgrades, you’re provided with a multitude of new options, a field of them spreads out in front of you, and you realise that with so much as a different weapon you can play a completely different style of Barbarian than you did the last time. You find this’ll happen every time you play.

    But in Diablo III, it’s a straight line, a completely linear progression. It’s like a Warrior in WoW. You may have some cosmetic customisation, but ultimately the Barbarian you create will always be the same. Every item you get will be checked upon stat numbers alone to see whether it’s a direct upgrade or not. This is, once again, like WoW.

    So you proceed through Diablo III the same each time, you get your weapons upgrades, your armour upgrades, but the thing is is that they do largely the same thing. There’s one set path, there’s no crazy items which do bizarre things, it’s just that “This sword will make your Barbarian 3% more powerful.” and that’s what ALL of the weapons do.

    The replayability of the Diablo II came from the fact that you could create five Barbarian characters and each and every one of them could be so radically different as their end result that it’d be almost like having a new class. Torchlight (even 1) has this going for it as well. There’s just so much crazy variety on offer that you literally can’t create the same Barbarian twice.

    The difference between them is in one it’s almost impossible to create a character that’s a clone of your last (Diablo II) and in the other it’s almost impossible to diversify, thus you absolutely MUST be a clone of your last character (Dibalo III).

    This is why it wears out after one play-through.

    #15 3 years ago
  16. OlderGamer

    I don’t know Mike, I had been thinking about this response for awhile. Trying to get a handle on why I don’t value D3 the same way as D2. In short I can’t come up with one solid reason to stand on.

    I think it is a collection of things. the game itself is fun. I played it when it launched, got thru the first dificulty and soon after lost interest. I played a Wizzard and got tired of dying all of the time. I played solo.

    But now I play with family. I switched to a Witch Doc, and I am having a blast. Bosses are easier, deaths are no biggie, and playing with friends and family(as opposed to strangers) is great. I am really enjoying the game. I still die all of the time if I try and play Demon Hunter or Wizzard. So I don’t play them.

    That would be one of the little things tho. I only enjoy playing the Witch Doc. One class. I would like to enjoy two others but can’t make them work for me, I die too damn much. I know there is prolly a certian build, stats, gear, rotation for each class that players better then other ones. I prolly have a less then optimal build. And that would be another point against D3. Lack of customization.

    One of the things I don’t like about wow is that each class only has one spec. If your a hunter, and raiding, your going to have the same build as other raiding hunters in order to get your optimum dps. Games like that loose a bit of shine in my eyes. D3 feels that way.

    I used to play a ton of D2 and rarely touched battlenet at all. I played it on lan and online. Last nite my brother inlaw and hiw wife where lagging a ton. Almost unplayable. My connection was fine. But running two PC on battlenet in D3 is sometimes a problem for them. With D2 they had a direct connetion to my game and have never laged.

    I also thing age has something to do with. Not mine, but D2s. Games when D2 was out there wasn’t a whole lot of games like it. Now while D3 still fills a void, other games have done the genere better. Titan Quest, in my mind, is the new king of hack and slash. Its class dev system is unriveld. So much choice. And Tourchlight II beta was fantastic.

    I think D3 is a great game, esp when taken on its own merrits(and that is prolly how we should be judging every game). But after the wait, and the build up, I wanted more from D3(esp in the char dev area). I just don’t see me playing D3 the same way I played D2. And it is hard to put into words.

    The first thing I would like to see are more classes. Asap. I want Pally and Druid for starters.

    #16 3 years ago

Comments are now closed on this article.

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  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]