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Minecraft sales hit 9.2 million, PC version at 6 million

Friday, 25th May 2012 13:01 GMT By Alex Donaldson

Mojang’s business developer Daniel Kaplan has revealed that the company’s smash hit Minecraft has sold 9.2 million copies across its different versions.

Responding to a question from Markus ‘notch’ Persson on if anyone at the company had specific numbers, Kaplan revealed the statistic in a tweet.

That number includes the PC, Xbox Live Arcade, iOS and Android versions of the game. Persson also revealed that the PC version alone had hit 6 million copies sold.

The Xbox 360 version of the game smashed records when it launched and became a profitable endeavour within an hour of its release.

Thanks, Eurogamer.

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8 Comments

  1. Stardog

    From 2m to 9.2m in one year. 1m to 9.2m in one and a half years.

    Not bad.

    It shows that some indie games that are older should keep advertising forever. There are always more people who haven’t played your game than have.

    #1 2 years ago
  2. Da Man

    I still don’t want to play it.

    #2 2 years ago
  3. Old MacDonald

    I remember when I was really excited to see the counter on Minecraft’s website cross 100k. It was amazing to see an indie game be that popular.

    I wonder where it’ll end up. Crazy stuff.

    #3 2 years ago
  4. TheBlackHole

    @2 ditto.

    #4 2 years ago
  5. ManuOtaku

    #2,#4, not that my opinion should persuate you, but i did thought like you, then i decide to give it a try on XBLA just to see what the fuss was all about, and i realize that it is well deserve, it is a great game, but like i said this is not to persuate you to get it, because i understand it will be not for everybody tastes.

    #5 2 years ago
  6. Da Man

    I don’t play video games where you create levels etc. Aside from the Forge World =)

    I hate level editors and mods.

    #6 2 years ago
  7. _LarZen_

    @6 Lacking the creative humnan genome eh? :P

    #7 2 years ago
  8. minxamo

    The game is a half-assed piece of shit, but at least it’s shown developers that you don’t need to create a grimdark edgy modern first person shooter to be successful.

    #8 2 years ago

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