Uncharted 3 hits US, team admits to “brutal” crunch

Monday, 31st October 2011 23:43 GMT By Brenna Hillier

With Uncharted 3: Drake’s Deception launching in the US today and all reviews live, the Naughty Dog team has admitted it went through a painful crunch to ship this week.

“It was the hardest thing in the industry [I've] ever done,” creative director Amy Hennig told GameTrailers of getting the game gold on time.

“It was pretty brutal this time around,” cinematics animation lead Josh Scherr agreed. “I mean, there’s always crunch. There’re always people putting in extra hours.

“But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.

“There was added pressure because there was more languages than we have ever done before, both spoken and text translation,” game director Justin Richmond added.

The interview was recorded the day after Naughty Dog sent the gold version out, and the team commented that they’d only had the chance to see it in its finished state just days before; Scherr said he was yet to play it through.

Uncharted 3: Drake’s Deception release in the US on November 1, and reaches Europe on November 2 and Australia on November 3.

The full, hour-plus show through the link above contains plenty of discussion of the game’s development.

Thanks, that Videogame Blog.



  1. Machinetti

    Yeah i saw that Episode and am Now standing By for the Game cuz i Bought The first on release and i sure as Hell will Have this One!

    #1 3 years ago
  2. Moonwalker1982

    Must buy, just not yet. I have already too many games as it is. So this one will probably be a 2012 purchase for me…maaaaaybe december this year. not sure yet.

    #2 3 years ago
  3. Johnny Cullen

    Played about probably half of UC3 now. Love it.

    #3 3 years ago
  4. ultramega


    #4 3 years ago
  5. osric90

    I feel tiny when I think about Uncharted and the people behind it.

    #5 3 years ago
  6. mathare92

    Gotta hand it to GT. That was an interesting watch.

    Amy makes a great case for the game’s linearity at around the 23/24.00 mark. Someone show Mr. Parkin.

    #6 3 years ago
  7. TheBlackHole

    What’s with this ‘crunch’ culture in games? Every other creative industry seems to manage – it’s called PLANNING.

    #7 3 years ago
  8. Toastrules

    @TheBlackHole Movies have it too

    #8 3 years ago
  9. YoungZer0

    @7: Yeah, it seems most developers get caught up in their ambitions. You need experience and good planning to manage a games development without hardcore crunch time.

    Anyway, i think it was unnecessary. The game didn’t need to come out now. I would’ve given them 3 extra months min.

    There’s simply too many game that come out this month.

    #9 3 years ago
  10. typeface

    @7 The crunch culture exists because of deadlines and the PR machines and because even the best planned projects just don’t always work out on schedule. It’s a common thing in the entertainment industry and IT as well. Even in a few other sectors where there’s public demand for consumption of the commodity.

    For instance certain TV shows would be planned for a Fall release, preproduction would’ve started ages ago but until funds come in or it gets approval actual production doesn’t take place and every draws out a schedule and says ok we’ll be doing this or that. But somehow things happen, someone falls ill, some computers break (when you’re doing heavy work it always happens), system updates fail. It’s mostly because we depend on other people and machines because that’s the nature of these things. if it’s a potter or sculptor making something they’re unlikely to face a crunch since it’s entirely dependant on them. Sometimes you just cannot delay things because the PR has gone into overdrive or it’s important to hit the date. Delaying a product always stifles expectation and when a product misses a date, there’s lost initial revenue. Most entertainment industries work on a long tail but they’re heavily front-ended so the initial sales usually constitute for over 60-70% of net sales. If it misses a date set in stone people will find something else to satisfy themselves and it usually results in a 5-20% drop depending on the nature of the product.

    So yeah crunch time will happen and it’s not about to go anywhere. The more people expect things, the more it will happen.

    I suppose it’s because people forget that everything no matter how mechanised requires human labour. Oh and if memory serves me right, the lego factories also face crunch time from September due to heavy holiday demands.
    The only things to remedy it would be to stop hyping things in advance but then who’s really going to buy them. It’s not like games, films and the like are a vital essential commodity for human sustenance. Only extremely established product entities sell without too much hype. But with an ADD society, that’s increasingly hard to find.

    #10 3 years ago
  11. themadjock

    Talk about bad planning, I assumed I had pre-ordered it but I haven’t, that means I could’ve been playing it tonight with GAME’s delivery is normally the day before….

    oh well, another night at the BF3 fragfest

    #11 3 years ago
  12. mojo

    its still not out in US?
    im from germany, everyone allready plays it since last friday oO

    #12 3 years ago
  13. frostquake

    Hoping “Crunch Time” is not code for Bugs..and that it was just Cosmetic things that needed doing, like Language and such, guess we will see with the eventual patch.

    Also, almost NO game will ever come in under its time frame, just the nature of the Beast. That is where you need Managers to really real people in and keep them focused on their tasks, and not get sidetracked with distractions, but still, there will always be issues!

    I’ve always disliked the Cinematic’s of the game…would love to see Uncharted get the Batman touch with the Cinematic’s, game play though has always been pretty spot on!

    Unfortunately, it is being released during the Holiday 4th Quarter LANDSLIDE of games, and I will have to pass it up till the First Quarter of 2012, which is sad for a Triple AAA title like this…but just way too much coming out.

    #13 3 years ago
  14. speedxl01

    I’m getting it Now!!

    #14 3 years ago

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