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Naughty Dog: UC3 graphics boost “a narrower jump” over UC2

Tuesday, 18th October 2011 09:49 GMT By Johnny Cullen

Expecting a big jump on how Uncharted 3 will look from UC2? Protip: don’t.

Uncharted 3 director Justin Richmond has told SPOnG that the gap between UC2 and UC3′s looks will be a lot more narrower than it was two years ago, with improvements now coming through optimisations.

He said the game wasn’t an “an incremental update – we did change lots and lots of things – but graphically speaking, it’s not going to have the same gap” compared to the past two games.

“Uncharted 2 to 3 is still a jump, but its a narrower jump. And going forward, it depends on what we do. There are always ways to improve stuff, always ways we can pull out more stops… like changing optimisations, changing streaming animations, getting more polygons on screen, progressive mesh,” Richmond added.

“But I don’t think you’ll ever see that same jump again, at least on a PlayStation 3. There was just so much power left over in the PS3 when we made Uncharted 1, that we figured out how to use and really took it to town when developing Uncharted 2.”

Uncharted 3 launches on November 1 in the US and November 2 in the UK for PS3.

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17 Comments

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  1. Maximum Payne

    Finally reach 100% so now we don’t need to hear about power of teh cell!

    #1 3 years ago
  2. Colin Gallacher

    The lighting and shadows do look far better than Uncharted 2. Can’t wait for U3, it’s pretty much going to be my game of the year :D

    #2 3 years ago
  3. Christopher Jack

    Can’t ever truly reach 100%, software is always progressing.

    #3 3 years ago
  4. Erthazus

    “Can’t ever truly reach 100%, software is always progressing.”

    in some magical world. PS3 as a system is done since 2009. There is no progression in terms of AI, environment, gameplay features, scale, scripts and visuals.

    It’s all the same because of the restrictions PS3 has. With that system you can’t do much more than that. Uncharted is the pinnacle that system can offer. It’s like when at PS2 era games like Assassins Creed were impossible on PS2.

    Xbox 360 and PS3 are at the age of Direct X9, while current gen PC’s are at Direct X11 capabilities with OpenGel 4.1 and new scripting languages like “Super-Script” are a total pain in the ass for last gen consoles.

    Systems are done. End of story.

    #4 3 years ago
  5. triggerhappy

    ^ You are a funny guy, erth.

    #5 3 years ago
  6. Fin

    OpenGel?

    Brilliant.

    Also, who cares what level of processing or version of DirectX consoles are running? If they can make games look and play like Uncharted, I’m quite happy playing them for another few years.

    #6 3 years ago
  7. viralshag

    @6, I know, right? Seriously, some people act as if Uncharted 3 and other games look “bad”.

    One of the best looking games on the PC, Witcher 2, is coming to the consoles next year. It probably won’t look as good as the PC but I bet it will still look great.

    #7 3 years ago
  8. Christopher Jack

    @4, There’s always new methods of utilizing software, there’s obvious hurdles when it comes to old hardware but that doesn’t mean that there’s no potential for better looking visuals.

    #8 3 years ago
  9. Keivz

    Honestly, it’s been looking a little worse to me. So far anyway. That begs the question now: what is currently the best looking game on PC’s/consoles (released games only)? Uncharted 2 held the title for awhile, but now that’s no longer the case imo.

    #9 3 years ago
  10. triggerhappy

    “OpenGel”

    Is anyone else disturbed knowing that erth wants to crack open-gel?? No good will come of this :P

    #10 3 years ago
  11. Gama_888

    @10 Loool :)

    Erth i have a good feeling you don’t know what half of that shit does, you just see the version number at the end of it and think
    “Hurrdurrhurr its 2 times better”
    Otherwise i dont think you’d be bitching about it so much.
    Very little of it actually affects gameplay

    i guess some scripting elements would, but its nothing that wouldn’t be possible on the systems it would probably just have to be a longer script.

    #11 3 years ago
  12. freedoms_stain

    @8, see how he’s talking about shifting optimisations to achieve different results? That’s how you know they’ve hit a wall. They’re at the stage where to get one thing better something else has to take a hit. I wouldn’t doubt that UC2 is able to look as good as it does due in major part to the extreme linearity of the game.

    #12 3 years ago
  13. worntreads

    @12, You’ve misread the quote. He says ‘changing’ optimizations. Which implies an improvement to the code, not sacrifice of one system to another.

    Just thought I’d point that out.

    I do agree with you that UC2 level design (linear) plays a big role in the graphical wonder Naughty Dog produced.

    #13 3 years ago
  14. Ireland Michael

    I think it’s hilarious that Erth is the one criticising the apparent quality ceiling of the PS3 considering that he was the one who mistook actual in game scenes from Uncharted 3 as FMVs.

    Sounds like that ceiling ain’t as low as you thought it was Erthy, my good lad.

    Good art design will trump hardware specs every time. You just have to look at the likes of Okami, Ico, Shadow of the Colossus and this series right here to see that.

    #14 3 years ago
  15. Erthazus

    LOL. sorry for mistake… OpenGL. O_o

    @Gama,

    “Erth i have a good feeling you don’t know what half of that shit does, you just see the version number at the end of it and think
    “Hurrdurrhurr its 2 times better””

    If i made a slight mistake about OpenG(E)L does not mean i don’t know what it is and what words like DX9 or DX10,11 means.

    @Ireland,

    “I think it’s hilarious that Erth is the one criticising the apparent quality ceiling of the PS3 considering that he was the one who mistook actual in game scenes from Uncharted 3 as FMVs.”

    first i didn’t mistook anything. It’s you who is blind about in-game footage and cinematic stuff. I know what is cinematic and what is not, second,

    “Good art design will trump hardware specs every time. You just have to look at the likes of Okami, Ico, Shadow of the Colossus and this series right here to see that.”

    Sorry, but no. Okami, Ico|SOFC are very limited in terms of Art design. Last games on Ps2 while were great they had a lot of technical issues.

    and while SOTC is fantastic, there are a lot of places that are absolutely empty and not great at all.

    You can clearly see the difference between Ico|SOTC and The Last Guardian. The difference between them is huge. TLG is above these games and “You Can’t Stop The Progress!”

    So no. No. and hundred times NO. Hardware and engines are super important for gaming.

    #15 3 years ago
  16. YoungZer0

    “first i didn’t mistook anything. It’s you who is blind about in-game footage and cinematic stuff. I know what is cinematic and what is not, second,”

    Best and most convincing argument ever. Shows how much you’ve grown!

    #16 3 years ago
  17. Ireland Michael

    @16 “first i didn’t mistook anything. It’s you who is blind about in-game footage and cinematic stuff. I know what is cinematic and what is not, second,”

    And yet you claimed 90% of the trailer was full motion video, and that almost none of it was actual live, in-engine moments or graphics.

    Which is simply not true.

    I’m fully aware of the cloak and dagger approach that Uncharted uses with its cutscenes to make the game look better than it does, but it still doesn’t change the fact that you thought something that wasn’t running in engine… was.

    #17 3 years ago