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Battlefield 3: David Goldfarb spells out single-player

Wednesday, 31 August 2011 10:47 GMT By Patrick Garratt

Will BF3′s solo-play match its online component for quality? VG247 speaks to the head architect of Battlefield 3′s single-player campaign on its tone, length, commitment to sensitivity and more.

The full, 12-minute Battlefield 3 Faultline
video from earlier this year. The footage
gave the first look at the shooter’s
single-player elements.

There can be little doubt that Battlefield 3 is the hottest core video game in the world right now, at least in terms of anticipation. After a carefully managed campaign of story trailers, multiplayer reveals and show demos on nuclear PCs, the DICE FPS has been pushed up into the very top tier of big budget action games for 2011, vying for control of the shooter category against Infinity Ward’s Modern Warfare 3.

But while it’s practically unthinkable that the game’s multiplayer will be anything less than spectacular, given the studio’s long history in the field, there’s still a question mark over the single-player component. Graphically, there’s no doubt: to argue that Frostbite 2 looks even a shade less than incredible you’d have to be both mad and blind. But has the studio learned from pacing and immersion errors from the Bad Company campaigns to deliver a game-changing solo experience in BF3?

We asked David Goldfarb, the game’s lead designer, on a visit to DICE’s Stockholm offices this week.

VG247: Battlefield single-player is traditionally not the strongest point of the franchise: it’s been multiplayer-focused right from the start. How are you coping with the pressure of creating the campaign?

David Goldfarb: I think we have a pretty good history having worked on Bad Company 1 and 2, but we know as a studio we’ve only made two single-player shooters and we have God knows how many multiplayer titles. We’re well aware of what our strengths and weaknesses are. We do a couple of things; firstly, we do rely on multiplayer when it comes to mechanics. That’s the best way of getting the stupid out is to have a bunch of people play it. That’s where our core comes from in terms of movement and firing, and all that stuff.

And then because that is what it is, when it comes to making single-player, we’re well aware that we’re well ahead in many ways of multiplayer than we are in single-player, but that doesn’t mean we’re any less ambitious in single-player.

Up to this point, Battlefield has been very much a fan-focused franchise. DICE takes a lot of care with listening to its fans. The IP is now being accelerated into this very top tier, this quadruple-A category, and you must be very aware of the type of product you need in terms of single-player to succeed. Even though you’re pulling these elements of multiplayer, how aware are you that you have to lean on that really big, cinematic experience that you haven’t provided before?

Even when we did BC2, there were things we didn’t do there that we were going to have to do when we did the next one, and not just because we were competing with others, but because we want to get better. There are things that we’ve done this time around that are miles ahead of where we were in BC2 when it comes to interactive storytelling, or the integration of cut-scenes and gameplay. In the past we’d split them, and they’re hard. All that stuff; the way we’re dealing with animation and so on; all these systems which we had compartmentalized are now part of creating this dramatic experience that we know we need to create to satisfy ourselves more than anyone else.

How much of an edge do you think Frostbite 2 gives you in terms of creating this top tier single-player experience?

Quite a bit. I mean, there’s a lot of stuff; there’s workflow and everything, but there’s sound, and animation is a huge part of it, as is lighting. The best thing is when people look at what we’ve done and they don’t actually know why it feels real. We always get feedback, with people saying, ‘This feels more real than other stuff, but we don’t know why.’ Its because all those things are working together in harmony, and I think it’s because Frostbite’s a big part of how that feels to people.

“That sniper section on the roof from the Faultline stuff earlier this year? That shit took forever to get right.”

What did you learn from the Bad Company games in terms of storytelling? They’re quite flippant and jokey, and Battlefield 3 really isn’t. Do you see this as a continuation, or is this something new?

Having worked on both and having written for both, I think it was really clear when I started that we were making something completely different. The biggest challenge, actually, was, ‘How’s this going to feel different from those guys, because we don’t want to make Bad Company 3 now; we want to make Battlefield 3 now.”

We had to reboot everything, and ask what was going to make the franchise different this time. There was also a conscious articulation of the values that it would take to make that break. It’s not that the guys we have now aren’t funny sometimes, or that there aren’t moments that aren’t humourous I guess, but the context is completely different. The stakes are much, much higher. We are trying to be authentic and grounded in a way that we never even came close to before. I think that’s the thing we’re trying to be honest with ourselves about when we make this game: it is going to be, in some cases, scary to people that we’re doing the things we’re doing, but that’s where we are.

I think a lot of your fans are concerned that you might chase the competition and go for this completely ridiculous storyline, with space stations exploding and so on.

We aren’t doing that. It’s not about the competition. You’re always aware of what other people are doing, but I know I feel that when we made this game, there’s a certain point at which it becomes unbelievable. I think it’s really important for myself and for others to keep it within that place where it feels current and plausible, and to me there’s a very fine balance. We need to make it feel as though you could read a paper and feel this could have happened. That’s what’s actually informing the requirements of the story: even if it is ridiculous, would you buy it in a credibility sense? That’s been a big part of why we’ve done stuff. And it has been very different in that way.

You’re creating a contemporary story in a believable warzone, and you have things in there like earthquakes. These things are very topical, and what’s happening in the Middle East is extremely topical at the moment. How wary are you of crossing that line between wanting to sell a video game and keeping it in good taste?

I would say very. I’ve said this before, I guess, but it’s not about religions, or populations of people and it’s not about countries. It is fiction, and in that way it’s something that, while we acknowledge it as fiction, we have to be very cautious about what it suggests because people will take it in a certain way. We’re really trying to make it feel real, but at the same time we have an obligation to not demonize people or places, and I think that’s something that’s really important to us.

How do you actually check that? Is this just an internal thing?

Yeah. I mean, there’s definitely stuff in that that we know’s going to make people go, ‘Woah. They did that?’ And I think we feel strongly about those moments, because ultimately it’s about characters, and it’s not about pointing the finger at a group of people. We’re all pretty sensitive to that stuff.

Talking about the technicalities of the game itself: is it right that the co-op and single-player maps are completely different to the multiplayer maps?

They’re completely different, and they’re all completely different from one another.

Can you explain the reasoning behind that? Why have you kept the two completely separate?

Single-player has its own campaign arc, and multiplayer has its arc, which uses some of the context of the SP but in its own way. MP shares some of the context of SP, but has, in some cases, broken free of that. We do all share the same context, but with MP we look forward into the future, to what might happen, and so we give people a bit more of a fantasy. I guess you could say that MP might be where SP leaves off in some cases. The reasoning is to give people enough latitude as they can have to design the maps.

How long is the campaign, roughly?

I can’t actually tell you right now, but I would say it’s a pretty decent length. It’s not Skyrim, but it’s not three hours, or anything like that. I’m not sure, as we’re still working on the difficulty balancing, and that seems to make the pendulum swing quite a bit.

For the sake of argument, would you say it’s a more substantial experience than, say, Modern Warfare 2?

How long was Modern Warfare 2?

I think I finished it in about six hours.

I’d say it was probably slightly more than that. Based on our play-times it’s probably more than that, but it’s not twice as long. But, again, we’ll see. When you play it on hard difficulty, it’ll take a lot more time.

It’s all about making sure the experience is as awesome as possible. I’d rather have six hours of awesome than 12 hours of “meh”.

Is there going to be much replayability in the single-player? If there’s one thing the Call of Duty campaigns are guilty of is that you play it and that’s it. Do you intend for people to go back?

I think some people will. In terms or persistence, we have no done that for it, but I think we have some pretty cool achievements that people will want to go back and get. It’s not like an RPG in that way, but we have tried to incentivize people to come back and play on different difficulties, and so on.

“We’re looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.”

Where do you think you’re pushing the envelope in terms of interactive storytelling?

It’s interesting. I think it’s more about tone than anything else for us. To use the example of Modern Warfare: they’re doing things their way and they’re awesome at that, but we wanted to do things our way, and we hope that we’re awesome at that. And that means we’re doing Generation Kill and 24; that’s closer to what we’re doing, I think. They may be weird bedfellows, but we are looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.

For example, that sniper section on the roof from the Faultline stuff earlier this year? That shit took forever to get right. Just the first six minutes where you don’t fire a shot took a long time to make it be good. People were like, “That’s awesome. I didn’t do anything for six minutes.” But do you think you did? I think that’s a big challenge. It’s a challenge for all the disciplines. It sounds weird to say that we’ve succeeded in making you appreciate that nothing is happening for six minutes, but it’s a big deal.

Obviously, there’s stuff that’s much more about action, but I think it’s really a tone thing. That encompasses a lot of stuff.

Are you thinking in terms of story-based DLC? Obviously, DICE is famed for its multiplayer add-ons, but do you have plans for single-player additions with Battlefield 3?

We talked about it. I don’t think we’ve made any decisions. The issue with single-player DLC is just how much value you get out of the investment from a studio perspective. It’s a huge investment to make single-player content, and then it’s gone. We have talked about it, but I don’t know. It’s certainly something that, I’m sure, will come up in the future, but we haven’t made any kind of decision that way for that reason.

If there’s one thing that gets leveled at story-based campaigns is a question of variation. How mindful were you of that?

Very. When we did BC2, I’d compare it to Diablo II, where they change your environment every 15 minutes. That was there thing. We did it to excess, almost, in BC2. This time around, one of the things with being more realistic and credible is that we do keep you in a area longer than we did in BC2 because everything’s happening in that area, but the area itself is sub-divided and you get a very different feeling in different space. So yeah, we’re pretty conscious of that. We did everything we could.

Battlefield 3 releases in late October for PC, PS3 and 360.

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21 Comments

  1. UKTomm

    You forgot to bold one of the questions.

    #1 4 years ago
  2. Patrick Garratt

    Cheers.

    #2 4 years ago
  3. Joe Anderson

    I really hope it’s better than Medal of Honor’s poor excuse for a single player campaign. I still think single player is the most important aspect of a game, well it is to me.

    #3 4 years ago
  4. UKTomm

    No problem. Great read!

    #4 4 years ago
  5. Anjiro

    The video is actually called “Fault Line” not frontline. :)

    #5 4 years ago
  6. Patrick Garratt

    Balls. We’re changing that now, @5. Thanks.

    #6 4 years ago
  7. viralshag

    “I’d rather have six hours of awesome than 12 hours of “meh”.”

    Couldn’t agree more with that. I mean, as long as there is more to it than just 6 hours of awesome. Otherwise you better give it to me for less than £20. BF MP is worth the rest of a full price game after that… hopefully.

    #7 4 years ago
  8. Maximum Payne

    Funny I think when they announced BF3 and all that campaign they said its going to be 12 hours :)
    http://www.vg247.com/2011/03/30/battlefield-3-campaign-to-last-12-hours/

    #8 4 years ago
  9. Anjiro

    #6 No problem, great interview by the way.

    #9 4 years ago
  10. Iliad

    Damn it! Why did I read this – I can’t wait for this game as it is, now I simply must have it NOW! Good interview too.

    #10 4 years ago
  11. OrbitMonkey

    “Generation Kill and 24; that’s closer to what we’re doing, I think.” Ok i’m in :)

    #11 4 years ago
  12. endgame

    locust! \o/

    #12 4 years ago
  13. LtThunderpants

    Great interview.

    Maybe dredge through it once more for typos and such? Pretty distracting.

    BF3 looks outstanding.

    #13 4 years ago
  14. deathgaze

    Good reporting.

    I find it strange, but I remember hearing this same spiel about Bad Company 1. About how the single player in that game was going to be a complete reboot for the series and how it was going to match single player campaigns from other popular franchises. Of course, that all turned out to be a load of crap.

    DICE: Fool me once, shame on you. Fool me twice, same on me.

    #14 4 years ago
  15. frostquake

    There is a Little White Lie Trend going on right now in SP games. You will catch them saying, the game is 12 hours long, if you play it on Hard.
    They never go into details about the other way. If you want to enjoy the story telling side of the game and don’t want to be challenged by difficulty, then it may be only 2 hours long.

    I encourage those of you who do these interviews, to ask both sides of the question. For those who want a Challenge and For those who just want to enjoy the ride without the challenge of difficulty.

    Still a Great Read!

    #15 4 years ago
  16. Peetry

    Come on now chaps, let’s not be fooling ourselves here. No-one really gives a sausage about Battlefield single player, to all intents and purposes it is a 6 hour tutorial for that glory that is MP! If you are expecting more than that then I would advise that you downgrade your expectations

    #16 4 years ago
  17. Crab of Thunder

    It’s similar to car mileage, the manufacturer may state it will do X-hundred miles before needing to refill, but that would be on perfect ground, with no stoppping/starting and a constant maintained speed.
    They may claim the SP is 12 hours, but they could mean on a harder difficulty setting, while playing through the scenic route and hunting all the collectibles etc.

    #17 4 years ago
  18. ninjanutta

    @deathgaze,whats wrong with bad company single player?,i found it to be far better than pretty much any other army fps in terms of story and esspecially the sound,best sound by far.

    #18 4 years ago
  19. frostquake

    @ Peetry

    I am that Odd Person who does care about the SP, and really doesn’t care about the MP. I Rarely play MP, and only buy games based on their SP.

    What is interesting, as Gamers Grow Older, will the dynamic of gaming stay the same? As an Older Gamer( Not to steal Older Gamers Moniker) I could really care less about playing MP, especially with “Youth” that I do run into online.

    It may be important to you to MP at age 20, curse your racists verbiage to the Heavens, and Teabag every person you down in MP, but in 20 years I doubt you will feel the same! At least I Hope so ;)

    #19 4 years ago
  20. DaMan

    #19 Yeah, well incidentally I stopped caring about SP that much through the years. Perhaps we just aren’t into playing against finite state machines. If i wanted a story i’d pick up a book.

    #20 4 years ago
  21. deathgaze

    @18: Ummm, it was garbage. Poorly executed story, cliche themes and motivations, cardboard cutout characters, wonky difficulty curve and objectives that completely failed to get me caring about… well… anything to do with the whole proceeding.

    That’s not to say that you didn’t have fun with it. I play a mega-crap ton of games, though. The single player in both BC games struck me as bland. I’ve played much better and I wouldn’t recommend the single player to anyone.

    #21 4 years ago

Comments are now closed on this article.

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    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]