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Battlefield 3: David Goldfarb spells out single-player

Wednesday, 31 August 2011 10:47 GMT By Patrick Garratt

Will BF3′s solo-play match its online component for quality? VG247 speaks to the head architect of Battlefield 3′s single-player campaign on its tone, length, commitment to sensitivity and more.

The full, 12-minute Battlefield 3 Faultline
video from earlier this year. The footage
gave the first look at the shooter’s
single-player elements.

There can be little doubt that Battlefield 3 is the hottest core video game in the world right now, at least in terms of anticipation. After a carefully managed campaign of story trailers, multiplayer reveals and show demos on nuclear PCs, the DICE FPS has been pushed up into the very top tier of big budget action games for 2011, vying for control of the shooter category against Infinity Ward’s Modern Warfare 3.

But while it’s practically unthinkable that the game’s multiplayer will be anything less than spectacular, given the studio’s long history in the field, there’s still a question mark over the single-player component. Graphically, there’s no doubt: to argue that Frostbite 2 looks even a shade less than incredible you’d have to be both mad and blind. But has the studio learned from pacing and immersion errors from the Bad Company campaigns to deliver a game-changing solo experience in BF3?

We asked David Goldfarb, the game’s lead designer, on a visit to DICE’s Stockholm offices this week.

VG247: Battlefield single-player is traditionally not the strongest point of the franchise: it’s been multiplayer-focused right from the start. How are you coping with the pressure of creating the campaign?

David Goldfarb: I think we have a pretty good history having worked on Bad Company 1 and 2, but we know as a studio we’ve only made two single-player shooters and we have God knows how many multiplayer titles. We’re well aware of what our strengths and weaknesses are. We do a couple of things; firstly, we do rely on multiplayer when it comes to mechanics. That’s the best way of getting the stupid out is to have a bunch of people play it. That’s where our core comes from in terms of movement and firing, and all that stuff.

And then because that is what it is, when it comes to making single-player, we’re well aware that we’re well ahead in many ways of multiplayer than we are in single-player, but that doesn’t mean we’re any less ambitious in single-player.

Up to this point, Battlefield has been very much a fan-focused franchise. DICE takes a lot of care with listening to its fans. The IP is now being accelerated into this very top tier, this quadruple-A category, and you must be very aware of the type of product you need in terms of single-player to succeed. Even though you’re pulling these elements of multiplayer, how aware are you that you have to lean on that really big, cinematic experience that you haven’t provided before?

Even when we did BC2, there were things we didn’t do there that we were going to have to do when we did the next one, and not just because we were competing with others, but because we want to get better. There are things that we’ve done this time around that are miles ahead of where we were in BC2 when it comes to interactive storytelling, or the integration of cut-scenes and gameplay. In the past we’d split them, and they’re hard. All that stuff; the way we’re dealing with animation and so on; all these systems which we had compartmentalized are now part of creating this dramatic experience that we know we need to create to satisfy ourselves more than anyone else.

How much of an edge do you think Frostbite 2 gives you in terms of creating this top tier single-player experience?

Quite a bit. I mean, there’s a lot of stuff; there’s workflow and everything, but there’s sound, and animation is a huge part of it, as is lighting. The best thing is when people look at what we’ve done and they don’t actually know why it feels real. We always get feedback, with people saying, ‘This feels more real than other stuff, but we don’t know why.’ Its because all those things are working together in harmony, and I think it’s because Frostbite’s a big part of how that feels to people.

“That sniper section on the roof from the Faultline stuff earlier this year? That shit took forever to get right.”

What did you learn from the Bad Company games in terms of storytelling? They’re quite flippant and jokey, and Battlefield 3 really isn’t. Do you see this as a continuation, or is this something new?

Having worked on both and having written for both, I think it was really clear when I started that we were making something completely different. The biggest challenge, actually, was, ‘How’s this going to feel different from those guys, because we don’t want to make Bad Company 3 now; we want to make Battlefield 3 now.”

We had to reboot everything, and ask what was going to make the franchise different this time. There was also a conscious articulation of the values that it would take to make that break. It’s not that the guys we have now aren’t funny sometimes, or that there aren’t moments that aren’t humourous I guess, but the context is completely different. The stakes are much, much higher. We are trying to be authentic and grounded in a way that we never even came close to before. I think that’s the thing we’re trying to be honest with ourselves about when we make this game: it is going to be, in some cases, scary to people that we’re doing the things we’re doing, but that’s where we are.

I think a lot of your fans are concerned that you might chase the competition and go for this completely ridiculous storyline, with space stations exploding and so on.

We aren’t doing that. It’s not about the competition. You’re always aware of what other people are doing, but I know I feel that when we made this game, there’s a certain point at which it becomes unbelievable. I think it’s really important for myself and for others to keep it within that place where it feels current and plausible, and to me there’s a very fine balance. We need to make it feel as though you could read a paper and feel this could have happened. That’s what’s actually informing the requirements of the story: even if it is ridiculous, would you buy it in a credibility sense? That’s been a big part of why we’ve done stuff. And it has been very different in that way.

You’re creating a contemporary story in a believable warzone, and you have things in there like earthquakes. These things are very topical, and what’s happening in the Middle East is extremely topical at the moment. How wary are you of crossing that line between wanting to sell a video game and keeping it in good taste?

I would say very. I’ve said this before, I guess, but it’s not about religions, or populations of people and it’s not about countries. It is fiction, and in that way it’s something that, while we acknowledge it as fiction, we have to be very cautious about what it suggests because people will take it in a certain way. We’re really trying to make it feel real, but at the same time we have an obligation to not demonize people or places, and I think that’s something that’s really important to us.

How do you actually check that? Is this just an internal thing?

Yeah. I mean, there’s definitely stuff in that that we know’s going to make people go, ‘Woah. They did that?’ And I think we feel strongly about those moments, because ultimately it’s about characters, and it’s not about pointing the finger at a group of people. We’re all pretty sensitive to that stuff.

Talking about the technicalities of the game itself: is it right that the co-op and single-player maps are completely different to the multiplayer maps?

They’re completely different, and they’re all completely different from one another.

Can you explain the reasoning behind that? Why have you kept the two completely separate?

Single-player has its own campaign arc, and multiplayer has its arc, which uses some of the context of the SP but in its own way. MP shares some of the context of SP, but has, in some cases, broken free of that. We do all share the same context, but with MP we look forward into the future, to what might happen, and so we give people a bit more of a fantasy. I guess you could say that MP might be where SP leaves off in some cases. The reasoning is to give people enough latitude as they can have to design the maps.

How long is the campaign, roughly?

I can’t actually tell you right now, but I would say it’s a pretty decent length. It’s not Skyrim, but it’s not three hours, or anything like that. I’m not sure, as we’re still working on the difficulty balancing, and that seems to make the pendulum swing quite a bit.

For the sake of argument, would you say it’s a more substantial experience than, say, Modern Warfare 2?

How long was Modern Warfare 2?

I think I finished it in about six hours.

I’d say it was probably slightly more than that. Based on our play-times it’s probably more than that, but it’s not twice as long. But, again, we’ll see. When you play it on hard difficulty, it’ll take a lot more time.

It’s all about making sure the experience is as awesome as possible. I’d rather have six hours of awesome than 12 hours of “meh”.

Is there going to be much replayability in the single-player? If there’s one thing the Call of Duty campaigns are guilty of is that you play it and that’s it. Do you intend for people to go back?

I think some people will. In terms or persistence, we have no done that for it, but I think we have some pretty cool achievements that people will want to go back and get. It’s not like an RPG in that way, but we have tried to incentivize people to come back and play on different difficulties, and so on.

“We’re looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.”

Where do you think you’re pushing the envelope in terms of interactive storytelling?

It’s interesting. I think it’s more about tone than anything else for us. To use the example of Modern Warfare: they’re doing things their way and they’re awesome at that, but we wanted to do things our way, and we hope that we’re awesome at that. And that means we’re doing Generation Kill and 24; that’s closer to what we’re doing, I think. They may be weird bedfellows, but we are looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.

For example, that sniper section on the roof from the Faultline stuff earlier this year? That shit took forever to get right. Just the first six minutes where you don’t fire a shot took a long time to make it be good. People were like, “That’s awesome. I didn’t do anything for six minutes.” But do you think you did? I think that’s a big challenge. It’s a challenge for all the disciplines. It sounds weird to say that we’ve succeeded in making you appreciate that nothing is happening for six minutes, but it’s a big deal.

Obviously, there’s stuff that’s much more about action, but I think it’s really a tone thing. That encompasses a lot of stuff.

Are you thinking in terms of story-based DLC? Obviously, DICE is famed for its multiplayer add-ons, but do you have plans for single-player additions with Battlefield 3?

We talked about it. I don’t think we’ve made any decisions. The issue with single-player DLC is just how much value you get out of the investment from a studio perspective. It’s a huge investment to make single-player content, and then it’s gone. We have talked about it, but I don’t know. It’s certainly something that, I’m sure, will come up in the future, but we haven’t made any kind of decision that way for that reason.

If there’s one thing that gets leveled at story-based campaigns is a question of variation. How mindful were you of that?

Very. When we did BC2, I’d compare it to Diablo II, where they change your environment every 15 minutes. That was there thing. We did it to excess, almost, in BC2. This time around, one of the things with being more realistic and credible is that we do keep you in a area longer than we did in BC2 because everything’s happening in that area, but the area itself is sub-divided and you get a very different feeling in different space. So yeah, we’re pretty conscious of that. We did everything we could.

Battlefield 3 releases in late October for PC, PS3 and 360.

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21 Comments

  1. UKTomm

    You forgot to bold one of the questions.

    #1 4 years ago
  2. Patrick Garratt

    Cheers.

    #2 4 years ago
  3. Joe Anderson

    I really hope it’s better than Medal of Honor’s poor excuse for a single player campaign. I still think single player is the most important aspect of a game, well it is to me.

    #3 4 years ago
  4. UKTomm

    No problem. Great read!

    #4 4 years ago
  5. Anjiro

    The video is actually called “Fault Line” not frontline. :)

    #5 4 years ago
  6. Patrick Garratt

    Balls. We’re changing that now, @5. Thanks.

    #6 4 years ago
  7. viralshag

    “I’d rather have six hours of awesome than 12 hours of “meh”.”

    Couldn’t agree more with that. I mean, as long as there is more to it than just 6 hours of awesome. Otherwise you better give it to me for less than £20. BF MP is worth the rest of a full price game after that… hopefully.

    #7 4 years ago
  8. Maximum Payne

    Funny I think when they announced BF3 and all that campaign they said its going to be 12 hours :)
    http://www.vg247.com/2011/03/30/battlefield-3-campaign-to-last-12-hours/

    #8 4 years ago
  9. Anjiro

    #6 No problem, great interview by the way.

    #9 4 years ago
  10. Iliad

    Damn it! Why did I read this – I can’t wait for this game as it is, now I simply must have it NOW! Good interview too.

    #10 4 years ago
  11. OrbitMonkey

    “Generation Kill and 24; that’s closer to what we’re doing, I think.” Ok i’m in :)

    #11 4 years ago
  12. endgame

    locust! \o/

    #12 4 years ago
  13. LtThunderpants

    Great interview.

    Maybe dredge through it once more for typos and such? Pretty distracting.

    BF3 looks outstanding.

    #13 4 years ago
  14. deathgaze

    Good reporting.

    I find it strange, but I remember hearing this same spiel about Bad Company 1. About how the single player in that game was going to be a complete reboot for the series and how it was going to match single player campaigns from other popular franchises. Of course, that all turned out to be a load of crap.

    DICE: Fool me once, shame on you. Fool me twice, same on me.

    #14 4 years ago
  15. frostquake

    There is a Little White Lie Trend going on right now in SP games. You will catch them saying, the game is 12 hours long, if you play it on Hard.
    They never go into details about the other way. If you want to enjoy the story telling side of the game and don’t want to be challenged by difficulty, then it may be only 2 hours long.

    I encourage those of you who do these interviews, to ask both sides of the question. For those who want a Challenge and For those who just want to enjoy the ride without the challenge of difficulty.

    Still a Great Read!

    #15 4 years ago
  16. Peetry

    Come on now chaps, let’s not be fooling ourselves here. No-one really gives a sausage about Battlefield single player, to all intents and purposes it is a 6 hour tutorial for that glory that is MP! If you are expecting more than that then I would advise that you downgrade your expectations

    #16 4 years ago
  17. Crab of Thunder

    It’s similar to car mileage, the manufacturer may state it will do X-hundred miles before needing to refill, but that would be on perfect ground, with no stoppping/starting and a constant maintained speed.
    They may claim the SP is 12 hours, but they could mean on a harder difficulty setting, while playing through the scenic route and hunting all the collectibles etc.

    #17 4 years ago
  18. ninjanutta

    @deathgaze,whats wrong with bad company single player?,i found it to be far better than pretty much any other army fps in terms of story and esspecially the sound,best sound by far.

    #18 4 years ago
  19. frostquake

    @ Peetry

    I am that Odd Person who does care about the SP, and really doesn’t care about the MP. I Rarely play MP, and only buy games based on their SP.

    What is interesting, as Gamers Grow Older, will the dynamic of gaming stay the same? As an Older Gamer( Not to steal Older Gamers Moniker) I could really care less about playing MP, especially with “Youth” that I do run into online.

    It may be important to you to MP at age 20, curse your racists verbiage to the Heavens, and Teabag every person you down in MP, but in 20 years I doubt you will feel the same! At least I Hope so ;)

    #19 4 years ago
  20. DaMan

    #19 Yeah, well incidentally I stopped caring about SP that much through the years. Perhaps we just aren’t into playing against finite state machines. If i wanted a story i’d pick up a book.

    #20 4 years ago
  21. deathgaze

    @18: Ummm, it was garbage. Poorly executed story, cliche themes and motivations, cardboard cutout characters, wonky difficulty curve and objectives that completely failed to get me caring about… well… anything to do with the whole proceeding.

    That’s not to say that you didn’t have fun with it. I play a mega-crap ton of games, though. The single player in both BC games struck me as bland. I’ve played much better and I wouldn’t recommend the single player to anyone.

    #21 4 years ago

Comments are now closed on this article.

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    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]