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Remedy: Lessons have been learnt from developing Alan Wake

Thursday, 12th May 2011 15:55 GMT By Johnny Cullen

Remedy managing director Matias Myllyrinne has said that the developer has learnt lessons from the development of Alan Wake, and that it will use what it learnt from that with future projects.

Myllyrinne told Edge (via CVG) that the Finnish developer has learnt “how to get faster from point A to point D without necessarily going through point B and C” while making Wake 1.

“We’ll continue to make mistakes, but I think we won’t make the same mistakes,” he said. “You’re supposed to fuck up every now and again, and if you’re not making mistakes, you’re pretty much not taking enough risks.

“I think that’s perfectly fine and we want to embrace that: everyone’s allowed to fail here at what they do, and I think that’s part of the safety net that allows people to try harder and push themselves.”

Myllyrinne adds that it is without fault and probably will end up making mistakes. But its with making said errors that will land Remedy in “a cool and interesting place once again.”

He goes on further to say that, with hindsight, a “tightly-paced thrill ride” was the much better option than a sandbox title.

“Those moments that we had in development when you’re supposed to have a dramatic moment, if you’re not controlling the pacing, the player’s turning up to a scene in a monster truck and you’re going: ‘Okay… it’s supposed to be a dramatic love scene, the characters are going through serious marital issues’, and yet the player comes jumping over logs with a frigging monster truck.”

Remedy confirmed earlier this week it was working on a new Wake-related product, but insists that it isn’t Alan Wake 2 or DLC or Wake 1.

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9 Comments

  1. YoungZer0

    “Those moments that we had in development when you’re supposed to have a dramatic moment, if you’re not controlling the pacing, the player’s turning up to a scene in a monster truck and you’re going: ‘Okay… it’s supposed to be a dramatic love scene, the characters are going through serious marital issues’, and yet the player comes jumping over logs with a frigging monster truck.”

    That’s got to be the lamest excuse in videogame history.

    Don’t fucking include Monster Trucks. Done.

    #1 3 years ago
  2. Christopher Jack

    Don’t trust Microsoft to lead anything? Ask anyone who’s ever been bought out by them, I don’t know whether it’s just a curse or their upper management is incompetent, but MS have a string of poor leading decisions related to acquisitions & business relationships.

    #2 3 years ago
  3. Edo

    #1″That’s got to be the lamest excuse in videogame history”,well they DO have a history of lame excuses,one of them being why they did not release Alan Wake for PC.

    #3 3 years ago
  4. Erthazus

    “Lessons have been learnt from developing Alan Wake”

    So next time you will release something for the PC?

    Of course not.

    #4 3 years ago
  5. YoungZer0

    You know, if you read the article, it doesn’t look like they learned anything. There is no “We should have done this instead of that.”

    It’s just the typical: We’re sorry.

    There are no lessons learned here, and the Monster Truck excuse has been used before.

    #5 3 years ago
  6. Malmer

    Alan Wake was amazing. The lats DLC was the best DLC I’ve ever played.

    #6 3 years ago
  7. YoungZer0

    @6: So you never played any of Rockstars DLC’s?

    #7 3 years ago
  8. Ge0force

    @Erthazus: I was just thinking the same thing. For once :)

    @Malmer: your first horror survival game? ^^

    #8 3 years ago
  9. Malmer

    Alan Wake isn’t and wasn’t intended to be a survival horror. It is just a very good game, that overall was my second favorite game last year (me2 was first).

    #9 3 years ago

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