Kaos: Dedicated servers for all versions of Homefront “means everything is bigger”

Saturday, 22nd January 2011 13:53 GMT By Stephany Nunneley


Homefront senior designer Brian Holinka has said dedicated servers for all versions of the shooter will allow the game to support more airstrikes, weapons, and vehicles.

Speaking with Joystiq, Holinka said having dedicated servers for not only PC but consoles as well, helped the firm “offload” some of the work.

“You have to think about your constraints when you’re making a game,” he said. “If we host a server on a console, all of a sudden, that console is both server and it’s playing the game. That really lowers everything: player count, the number of vehicles, everything. Dedicated servers allow us to offload all that work and basically all the client has to worry about is running the game.

“It means everything is bigger — there’s more players, more vehicles, more targets, more airstrikes.”

Dedicated servers allowed the developers to add a 16-versus-16 online mode but beyond that, Kaos said the more players and battles that were added, the less fun it was.

“It just didn’t work,” said Holinka. “We just found it wasn’t fun. It just plays better at 32. If you played a level with 50 or 60 people in there, every time you turn around, you’d get shot.”

Homefront hits PC, PS3 and Xbox 360 March 8 in the US and March 11 in the UK.

Upon release, all DLC for Homefront will arrive on Xbox 360 first as well as an exclusive map called Suburbs.



  1. sickgamer

    i have a good feeling about this game :D THQ is awesome

    #1 4 years ago
  2. James Mac

    Yeah, I’m looking forward to this.

    #2 4 years ago
  3. DSB

    I guess that’s two commenters who never played Fuel of War.

    Total stinkfest.

    #3 4 years ago
  4. Hunam

    Fuel of War felt amateur, this looks a lot more professional. I have hopes for it.

    #4 4 years ago
  5. DSB

    @4 It was mostly a comment on the “THQ is awesome” thing. Kaos Studios developed Fuel of war.

    I agree though, this does look better, not that that’s a huge accomplishment. I don’t see anything worth getting excited about.

    #5 4 years ago
  6. artdafoo

    Tanks, Helis, UAVs, looks cool, but what good are they if u cant take out a building full of campers with said vehicles ? Game looks like COD with vehicles. KZ3 and the BF3 beta will make this game their bitch.

    #6 4 years ago
  7. freedoms_stain

    @6, you pin them down while your team mates flank round and spam nades through the windows and storm the building while the survivors are still suffering from the stun effects of a near-miss nade burst.

    Happens in Bad Company 2 all the time. Full building destruction has it’s advantages, but leaving buildings standing for personal use or sniper use is often preferable.

    Have to admit though some of my most satisfying BC2 kills have been of the “guess which wall the hidden flag-capper is behind RPG-kill” kind, which is only possible with destructible walls.

    #7 4 years ago

Comments are now closed on this article.