Bungie has issued some interesting stats regarding Halo: Reach’s first week, and some of the numbers made us fall out of our seat.
Without waffling on about it, we’ll cut straight to the meat and potatoes, so to speak.
Here’s the figures so far for Halo: Reach, compared to Halo 3:
- On Tuesday, 09/14/2010 at approximately 1:30 pm PST, just a few hours after launch, Halo: Reach’s online unique user count had already completely eclipsed Halo 3’s total tally for the entirety of the week (09/13 through 09/20).
- To account for the same number of online players found in Halo: Reach during that same window (just six days), we had to run the numbers for Halo 3 going all the way back to 8/6/2010, encompassing a full 45 days of Halo 3 play.
- Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65 percent.
And here are some more Halo: Reach specific numbers from week-one:
- 70 Million+ Games have been played
- 235 Million+ Player-Games have been played
- 2 Million+ Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games (sorry, Corporate America!)
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
Halo: Reach wasn’t out a full week when the latest XBL activity report was complied, but Microsoft stated the game has been the number one online title for the past seven days in a row.
Raptr release some stats of its own today as well, and you can find those here.
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