Tue, Mar 02, 2010 | 08:30 GMT
DICE: Difference between PC and console audiences “not that big any more”

EA DICE’s Patrick Bailey, speaking on the eve of Bad Company 2′s launch, thinks shooter audiences on console and PC are now “more or less the same”.
“We’ve been building PC Battlefield games for many, many years,” said the developer, speaking to Major Nelson in his latest podcast.
“We know the platform, and we know what the benefits are and, of course, its limitations. Building Bad Company 1 for consoles taught us a lot about those platforms as well. By combining them into one, and also getting a more and more mature audience, the difference is not that big any more.
Bailey went further, admitting the player-base is basically identical.
“It’s actually more or less the same audience, but there are some more hardcore features that we present to the PC audience,” he said, adding that the studios makes “sure that the same accessibility we have on the consoles is available for the PC audience as well.
“The difference is not that big any more. It used to be bigger,” he said.
DICE has a team specifically focused on the PC version, which includes features dedicated to the format as seen in a recent video.
Bad Company 2 releases in the US today and in Europe later this week.


25 comments
#1
Erthazus
02/03/10, 9:05 am
“It’s actually more or less the same audience, but there are some more hardcore features that we present to the PC audience” – As long as i will have these nice features i will play my PC more then PS3 and Wii combined anyday.
#2
Herlock
02/03/10, 9:21 am
A need my keyboard and my mouse, the PC game are more faster than console, so i never play FPS multi on PS3 or 360….
#3
cookiejar
02/03/10, 10:31 am
Im totally the other way around. I rarely play on a PC/Mac, I don’t like the feel of the keyboard and mouse.
The controller for me is perfect now for games, even FPS’s.
The only games I play on PC are are sim/strategy games, which are better on the PC, especially for custom content.
I guess its what you’ve grown up with though. I’ve mainly been a console gamer.
#4
Grimrita
02/03/10, 12:33 pm
Its about making that adjustment more than anything else. And DICE,please dont think that by saying this you can cop out of making BF3 a shoddy port!!
PC gamers invest a lot of money in their hardware and expect to see SOME difference for that investment.
#5
blackdreamhunk
02/03/10, 12:47 pm
all I have to say is that a lot games are dumb down for consoles. I have been buying less and less main stream games because the games are garbage. The value you get from a pc game is way better than a console games. Does console games get mode support? I could go on this subject. We have not even got into the hardware of pc gaming.
franlky I have been buying alot of cheap games on steam and more indie games of late.
#6
Eregol
02/03/10, 12:59 pm
Fancy giving us an idea of a game that was ‘dumbed down for consoles’?
#7
mington
02/03/10, 1:23 pm
cod, they got rid of the leaning
thats some serious dumb downery
#8
Eregol
02/03/10, 1:30 pm
Was there any need?
Killzone 2 has leaning.
#9
Droid
02/03/10, 1:59 pm
@Eregol
They’re ALL dumbed down for consoles for the main reason that the hardware isn’t good enough now, and with no keyboard, that doesn’t help either. When the 360 was out, the hardware was top notch, but nowadays it’s aging specs make developing for it tough (The lack of ram is one main problem, along with limited space on a dvd).
#10
Grimrita
02/03/10, 4:31 pm
@ 6 Modern Warfare 2
#11
OlderGamer
02/03/10, 4:50 pm
I am with Cookie, I would rather play on a console in most cases.
I don’t like keyboard/mouse controls. Feels wrong to me.
I also would rather play on my 47inch TV then my PC moniter.
Aging or not, I know that my xb360/PS3 will run any game made for it. No guessing if it works, if I need different drivers, or new video cards. I buy my game, put it in the machine and I am playing in minutes. Never a worry.
Cost. For what a good gaming rig costs I can have a Wii, PS3, xb360, AND afford to replace them should I wear one of them out.
Couch Co-op = huge draw for me. RB abd GH, to arcade/psn games, to DW: Gundum to L4D to Gears and more. Playing games w/someone in the same room is great.
I used to play PC a lot in my younger years, C64 was my fav! But once you get used to console gaming I just can’t see any reason why anyone would want to use a PC.
I didn’t even get into hackers, and lack of a solid all encompansing online comunity.
#12
OlderGamer
02/03/10, 4:54 pm
@RGW it was the same way it worked last gen. This gen xb360 is the lowest comon denominator. Last gen that was PS2. I remember playing horible PS2 ports on xbox and GC. Now we are seing those quick ports on Wii.
This gen multiplat games are aimed at xb360, and then ported. It is about biz side of things. No company making two versions of the game is going to want to have one of them outshine the other. Get used to it. MS only fans delt with it last gen, Sony only folks can cope with it this gen.
#13
DaMan
02/03/10, 4:58 pm
except the PS2 was actually inferior, and 360 only doesn’t have a Blu-Ray drive.
#14
Yoshi
02/03/10, 6:11 pm
I beg to differ lol
@15 well they both are inferior to the all mighty PC my dear gaming commenter
#15
DaMan
02/03/10, 7:03 pm
if you say so, RGW.
#16
GwynbleiddiuM
03/03/10, 12:00 am
PC > everything else that run games…
#17
DaMan
03/03/10, 12:31 am
see, the fact is that people like you are the reason why abortion is such a wondeful thing, RGW.
#18
DaMan
03/03/10, 1:04 am
I don’t hate man, I’m just being realistic
. sorry, I can only judge by your comments on this site.
also, if it wasn’t for those ’1982′ numbers in your login..
#19
Joe_Gamer
03/03/10, 2:24 am
You quote the same opinion based article over and over again, Well it was on the internet so it must be true right? You know what makes for great edge smoothing? Gaming at 7680×1600 across three monitors with Eyefinity, I forget, does the PS3 do that? Even if that article was right, which I doubt, in every other metric the PC stomps all over the PS3 and absolutely obliterates the 360.
#20
DaMan
03/03/10, 2:51 am
RGW, you don’t judge two platforms graphical capabilities by only comparing the anti-aliasing.
you also don’t compare them based on how people like you see it.. ie if some devs were able to simulate depth of field effect on PSOne, does that mean PSOne could actualy properly do that? in other words, just because some guy on the internet thinks Dreamcast games look on par with PS2 doesn’t mean it is so.
#21
Joe_Gamer
03/03/10, 4:26 am
7680×1600 > 1920×1080. At PC resolutions anything more than 16xAA wouldn’t even be detectable, hell I can’t see anything different above 8x, it’s not that they can’t go higher it’s just that they don’t need to. I can quote a bunch of specs to, and hell I only have ONE GPU, others have even more brutal machines:
I7 920@4ghz
6GB DDR3 RAM
Intel SSD 80GB
WD Raptor 300GB
2x Samsung spinpoint 2 terabytes each.
ATI 5870:
# Engine clock speed: 850 MHz
# Processing power (single precision): 2.72 TeraFLOPS
# Processing power (double precision): 544 GigaFLOPS
# Polygon throughput: 850M polygons/sec
# Data fetch rate (32-bit): 272 billion fetches/sec
# Texel fill rate (bilinear filtered): 68 Gigatexels/sec
# Pixel fill rate: 27.2 Gigapixels/sec
# Anti-aliased pixel fill rate: 108.8 Gigasamples/sec
# Memory clock speed: 1.2 GHz
# Memory data rate: 4.8 Gbps
# Memory bandwidth: 153.6 GB/sec
If the cell processor was actually any good don’t you think it would have shown up in uh, anything else? Yes I know it’s in the Big Blue supercomputer, but that is built with AMD processors as well not just the Cell(I hardly think a supercomputer is exactly representative of a consumer product anyway). Saying that the PC couldn’t run those games is a load of bullshit. they were built on PC’s, written, programmed, born on the PC. I suppose you think there’s a magic PS3 mothership that just craps out games huh? Sorry to burst your bubble but every game ever made was born on a PC so it’s kinda retarded to say that you couldn’t PLAY them on PC with a little bit of coding. I freely admit that the PS3 is awesome, best console ever, but it’s no PC. Anyway I know you like to get a rise out of people here, I see the hate you get and well I guess you got me this time.
#22
OlderGamer
03/03/10, 2:21 pm
“except the PS2 was actually inferior, and 360 only doesn’t have a Blu-Ray drive.”
Thats what I ment.
Last gen the PS2 was the target system and games were “polished” and ported from there.
This gen the target system is xb360.
Lowest comon denominator, meaning that it is best to make your game for the lest powerful hardware first. Easier to do that then to try and chop down your game from a more powerful system to a lesser powerful one.
PC is a different monster all together. Tons of power there. But between price point and need to upgrade, most gamers and game devs/pubs went console.
It really isn’t about making the best game, esp graphicly speaking. It is more about reaching the biggest audiance.
And for most of that audiance, it is about having affordable hardware and being able to play with family and friends.
The love child of those two ideals is simply put, the video game console.
The PC is really a non-factor at this point.
#23
Eregol
03/03/10, 2:30 pm
@Older
Not forgetting that Castlevania: LoS is being made for PS3 first, then over to 360.
This is because apparently, the porting process would be easier.
Reading between the lines of the interview the decision for this was made because they feel the PS3s capabilities would hold them back enough so the game would be feasible on the 360.
Of course, we know the PS3 can out do the 360 graphics wise. It’s just unfortunate that only the first party developers know how to do this.
And, anyone who claims a PS3 is more powerful than a PC really needs their heads checked.
#24
OlderGamer
03/03/10, 3:05 pm
Ease of system programing may well be another factor as well.
Also where the game originated prolly plays apart too. C:LoS is a JP game if I am not mistaken. The only reason they even consider xb360 is widen their sales in the west.
#25
Eregol
03/03/10, 3:09 pm
JP game, but isn’t it being developed by a western team?