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Overwatch: Roadhog's Hook undergoes re-balancing in latest PTR test build

Changes have are being applied to Roadhog over on the Overwatch PTR.


According to a post from designer Geoff Goodman on the Overwatch forums, the team is re-balancing Roadhog's Hook after the most recent changes.

In today's notes, Blizzard posted the following updates coming to Roadhog soon:

Roadhog Hook

  • Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won’t be released anymore.
  • Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
  • Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.

You can compare these notes with those posted on January 5 through here.

Other than Roadhog, duration changes to Ana and Sombra abilities have been applied.

Ana's Biotic Grenade duration has been reduced from five to four seconds, while Sombra's Hack cooldown was reduced from 12 to eight seconds.

The post from Goodman was made 17 hours ago, so the changes may have already been applied.

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor. With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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