Control may not have topped the charts, but Remedy is happy with how the game is selling.
Control, Remedy’s sci-fi shooter, was developed over the course of three years. Remedy CEO Tero Virtala revealed that game’s budget was just under €30 million, which is why it’s not too worried about the game not being a smash hit.
“We don’t quite require the same huge lifetime numbers as many other games with bigger development budgets,” CEO Tero Virtala told Games Industry.
“Therefore, even though Control didn’t have chart-topping sales right from the get go, we are in a good position with steady sales. We always take the long view here.”
Virtala added that launch sales aren’t as important as they used to be for games. Thanks to digital distribution, games now continue to sell over a long period of time.
“Control continues to sell, which is good. It has the proven high-quality and uniqueness, and the word-of-mouth that keeps growing. There is still a big audience out there that hasn’t yet heard of Control. These are all factors that support the longer-term sales,” Virtala said.
Although Remedy didn’t reveal hard sales numbers, Virtala is happy that Control managed to establish itself as a new IP. For being a mostly self-funded project on a tight budget, and a new IP to top it all off, Control has done pretty well for Remedy.
Remedy is not done with Control, either. The developer is working on two story add-ons, due in 2020.