PlayerUnknown’s Battlegrounds can run at 60fps on Xbox One X, but it won’t.
Last week, PlayerUnknown’s Battlegrounds hopefules were excited to hear that Bluehole is targeting 60fps for the Xbox versions of PUBG, and that a dev build had already achieved that target.
Unfortunately it looks like it’s not going to happen for consumers – at least for a while. In an update issued on Twitter, Brendan “PlayerUnknown” Greene said that the Xbox build of Battlegrounds will run at 30fps whether you’ve got a bog standard console or a fancy Xbox One X.
Although no reason was given for the backtrack, it’s worth noting that the previous comment came as part of an interview in which Greene said that the standard Xbox One build was up to about 30fps or 40 fps. Although the view has been challenged, conventional wisdom holds that a higher frame rate grants an advantage to players stuck at a lower one, so shipping the game with one set of players running it at 60fps and another at 30fps would have caused an outcry.
The good news is that Greene’s wording in the linked tweet makes it sound like Bluehole hasn’t given up on hitting 60fps on both console builds, so it can switch it on for everyone on Xbox in a post-release patch.
“We’re constantly refining the game and exploring options to increase FPS, but this early in dev, we’re unable to confirm more,” Greene wrote.
PlayerUnknown’s Battlegrounds arrives on Xbox One on December 12. Microsoft’s pretty pleased with itself over this console scoop.
The enormous PC userbase for PlayerUnknown’s Battlegrounds would probably like to hear that Bluehole is making similar efforts for the notoriously resource-intensive shooter, too. We can but hope.