Ubisoft is making a few For Honor balance changes in the open beta, in response to some of the most abused tactics in the closed beta.
The For Honor closed beta was very well-received, but it wasn’t without a few issues. Namely: ability balance, and how quickly the player base gravitated towards certain overpowered heroes.
Thankfully, Ubisoft is making some changes that we’re going to get a chance to test out in this week’s open beta. Orochi, Peacekeeper, Warlord, and Kensei are all getting some adjustments.
The details come by way of streamer Brandheldbrando, who gathered all the changes from his playtime with the beta build, which he’s had access to. As such, the list is not comprehensive.
For example, there’s talk of Nobushi nerfs, but until these are tested, we can’t say for sure. For now, let’s take a look at what’s been confirmed so far.
- Fixed Storm Rush stamina penalty on Parry
- Attack indicator is now visible during the run part of Storm Rush
- Zone Attack range reduced from 4.3m to 3.5m
- Bleed damage on stabs decreased
- Headsplitter Leap (forward dash heavy attack) range reduced from 4m to 3.5m
- Headsplitter Leap (forward dash heavy attack) stamina damage reduced from 40 to 20
- Headbutt can no longer be cancelled into guardbreak
- Full Block Stance entry stamina cost increased from 5 to 15
- Dash forward range reduced cost more stamina remove less stamina on hit and can’t be cancelled into guardbreak
- ncreased HP from 115 to 125
- Light attack damage increased to 20 from 15
- Helmsplitter (forward dash attack) damage increased to 20 from 15
- Swift strike (side dash attacks) damage increased to 20 from 15
- Fixed bug on side dash where you could go into the top heavy after dash
The open beta runs February 9-12 on PC, PS4, and Xbox One.