The Legend of Zelda: Breath of the Wild might be out right now if things hadn’t gone pear-shaped.
The Legend of Zelda series producer Eiji Aonuma has taken responsibility for The Legend of Zelda: Breath of the Wild‘s delay to 2017.
Many Nintendo fans believed the Wii U title was delayed so The Legend of Zelda: Breath of the Wild could sim-launch on the NX, but in an interview with Edge quoted by Nintendo Life, the producer said development was interrupted by communication problems at milestone check ins.
“At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone,” he said.
“I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build.”
Aonuma said this taught him that he needed to ensure The Legend of Zelda: Breath of the Wild team heard positive feedback, too.
“If I’d managed that well, maybe development wouldn’t have extended quite so much,” he said.
What a shame. Still, The Legend of Zelda: Breath of the Wild will make a heck of a launch title for Nintendo’s new console.