Wildstar lead client engineer Jon Wiesman has written a passionate blog for the upcoming MMORPG’s website in which he explains his frustrations with the learning curve of new programming environments. As a result, he vows to make it easy for anyone with a little programming knowledge to develop user interface add-ons. This is very exciting for some pretty nerdy and talented people. Carbine’s debut title was shown off at Gamescom last year but is yet to be dated.
Monster Hunter World: let's take an in-depth look at the Switch Axe, Gunlance, Insect Glaive and Hunting Horn
Here’s an in-depth look at four of the 14 different weapons you’ll be able to use in Monster Hunter World fresh out of gamescom 2017.
The latest video for Wolfenstein 2: The New Colossus introduces us to the cast of supporting characters.
A Season Pass for Mario + Rabbids: Kingdom Battle was announced at gamescom 2017 today.
Just a friendly reminder, letting you know WildStar’s open beta launches today. In case you forgot or something. Carbine Studios will throw the doors open to the MMO at 3pm UK and for the next 10 days you can level your toon all the way to 30 if you wish. WildStar launches June 3, and is available […]
Carbine’s forthcoming sci-fi MMO WildStar has it’s first 16 months of content already in pre-production, according to exec producer Jeremy Gaffney.
Carbine Studios has been reorganized by parent company NCsoft, which has resulted in a number of staff cuts.
Wildstar may not have been the WoW-killer every MMORPG developer seems to firmly believe they are making, but it’s well worth a look – especially at zero dollars.