“It was definitely a conscious decision for id to move away from that dark corridor setting. We didn’t want to follow the same formula. When you’re inside RAGE’s missions, they’re very classic id. But the technology allowed us to really move out of that and let our artists be artists.” – Tim Willits, creative director of RAGE to MCV.
Buy our t-shirts, yeah
They're far more stylish than your average video game website tat.