Quantic Dream boss David Cage has said that at least 72 percent of players finished Heavy Rain.
Cage announced the statistic during a post-mortem at GDC yesterday, where he also called on developers to start making more grown-up games.
“We wanted to offer varied interactions for a very simple reason: I don’t know how to tell a good story if my hero can only shoot and run,” said Cage.
“I don’t think there is a good story to be told when that’s all you can do. We needed to find a way to change that; to allow our hero to do whatever we wanted him to do. It was about freeing our characters.
“Of course, the consequence of wanting to change all this is that you need to experiment with new paradigms. You need to take risks. You need to dare to fail – and dare to fail miserably, but at least fail trying. We needed to invent new rules; to see an end product in a different way.”
He continued: “We wanted to create a meaningful experience; to go beyond the ‘I’m the good guy, you’re the bad guy’ and create something that would resonate with the player as a human being.
“You don’t have to create a game for teenagers. You can create a comedy, you can create a tragedy. You can create whatever you want. You can create something for adults. And that’s what’s really interesting to me.”
Heavy Rain released last February for PS3. It’s since gone on to move 1.5 million units worldwide.