Speaking with VG247 at GamesCom, Quantic Dream’s David Cage said that Heavy Rain ducked into 2010 to avoid the holiday season’s own heavy rain of big-name sequels. Obviously, this comes as a huge surprise, as no one‘s ever done this before.
“Sony thought it was best for the game to be released after the Christmas rush, and I can fully understand because, you know, there are so many games at Christmas that would be very good games, but also will be sequels of sequels of sequels. And there are only so many games people can buy at Christmas,” Cage said.
“And when there are already four, five, or six games that people are going to buy anyway, it would have been pity to release Heavy Rain at this date and to compete in that condition. It’s a new IP; it deserves some space and some explanation and some time to explain the game to people.”
Check out our full interview with David for more.