Atomic Games’ Peter Tamte told attendees during his keynote at the Triangle Game Conference that he hopes Six Days in Fallujah will “change expectations of what a video game can be” and that this sort of documentary style gaming is an immersive story-telling tool.
“Every form of media has grown by producing content about current events, content that’s powerful because it’s relevant. Movies, music and TV have helped people make sense of the complex issues of our times.
“Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?” he asked the audience.
“This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day — a medium they use the most — and that is the video game.
“‘Six Days in Fallujah’ is not about whether the U.S. and its allies should have invaded Iraq. It’s an opportunity for the world to experience the true stories of the people who fought in one of the world’s largest urban battles of the past half-century.”
We went on to say that the documentary film-style of the game gives you a different perspective than any other form of gaming, and he hopes Six Days in Fallujah gets the opportunity to prove it.
“It is the dilemmas you face, and the choices you make, that give you insight into the events that are shaping our world in a way that no passive form of media can,We hope that ‘Six Days in Fallujah’ will have the opportunity to change expectations of what a video game can be.”