“I think for a long time I mistook the number of features in a game for how good the game will be,” he said. “I’ve come to realize that’s wrong.
I’ve got a great analogy. I think a lot of my games in the past, I’ve been like a cook [and I] just keep shoving ingredients in the pot thinking ‘oh, I need more of this, more of that.’ I never tasted it, and then normally it tasted a bit weird at the end. And now what I’ve realized is it’s not the number of features you’ve got in the game, it’s the way those features work together.”
So the next game’s going to be very clear cut, right? Apparently so.
“I won’t tell you what we’re doing next; I’m not allowed to,” he added. “But it’s a single, pure thought and so simple that it’s actually far more terrifying.”
More through the link.