Tag Archives: asscreed 2
Wed, Jan 13, 2010 | 18:59 GMT
Ubisoft’s confirmed that a new Assassin’s Creed game is to release in its coming fiscal year.
It’ll be the first in the series to have an online multiplayer mode.
The company also said today that Assassin’s Creed II has exceeded the 6 million units sold mark, and fully expects the title to reach 9 million sell-in units by March 2010.
Thu, Oct 01, 2009 | 21:19 BST
Kristin Bell, as every boy who loves her knows, will be appearing in Assassin’s Creed II as Lucy Stillman from the first game.
There are pictures of her lending her voice to the game over on D’toid.
“As an actress, it’s both challenging and rewarding to play a complex character with this great mysterious background,” she says. “I’m very happy to be Lucy once more, and I look forward to fans discovering more about her – they will be pleasantly surprised.”
Game’s out on PS3 and Xbox 360 November 17.
PC gets it next year.
Wed, Sep 16, 2009 | 18:53 BST
Ubisoft has released the third Assassin’s Creed II developer diary.
It’s over on CVG.
Game’s out November 17 and 20 for PC, PS3 and Xbox 360 in the US and UK respectively.
Tue, Aug 18, 2009 | 21:21 BST
Comedian Danny Wallace has lent his voice to Assassin’s Creed II.
His likeness and voice will appear as Shaun Hastings a guide and source of information for the player.
“When the UK suggested Danny to us, we were completely open to the idea,” said script writer Corey May. “Danny has been fantastic to work with, and his manner and particular style of humor has worked out perfect for the role of Shaun.”
“Going right back to my days of working on Sega Power, I’ve always been a keen gamer, and being involved – and actually being in a game like Assassin’s Creed II is amazing! I have to say, I’m rather excited,” said Wallace. This should make more than a few rather happy at the news.
More over on CVG.
Wed, Jun 10, 2009 | 19:59 BST
Ubisoft’s Sebastien Puel has promised that Assassin’s Creed 2 will have more variety and less predictability than the first iteration.
“We are now telling a story in a way that is intended to be very unpredictable,” Puel told Now Gamer. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers.
“Some will give you an assassination mission, others an intimidation or information-gathering mission. There is no limit now to the types of challenges we can give to players. We are very careful to create a lot of variation in the types of gameplay and pace we are proposing.
“The combat system is based on the first game, but with much more possibilities and strategy behind every encounter. Players won’t be able to simply button mash, killing guard after guard. There will be more thinking involved due to the new different guard archetypes and weapons; you will have to strategically plan your every move.”
More through the link.