This is Doom’s take on King of the Hill mode and consumable items

Monday, 22 February 2016 19:43 GMT By Sherif Saed

Multiplayer in the new Doom brings back an old favourite, with a modern twist.

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Bethesda has revealed how the King of Hill mode will play out in the Doom multiplayer.

The mode is called Warpath, and the “hill” capture point is constantly moving in a circle around the map along a clearly marked path. Meanwhile, the demon rune power-up is moving on the opposite side of this path.

“Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes,” wrote Bethesda.

Hack Modules were also introduced. These are one-time consumables you earn through levelling up. There’s a number of them, and Bethesda was quick to point out these are not tied to microtransactions.

Examples include Supply Timer, which displays respawn timers on pick-ups. Retribution, which shows the location and health of the last player who killed you. Scout reveals locations of all enemies for a few seconds after spawning. Power Seeker, which shows the location of nearby power-ups.

Being single-use items, all Hack Modules are on timers that pause when you die.

Doom is out May 13 on PC, PlayStation 4, and Xbox One.

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