Watch Dogs’ release delay from 2013 into May 2014 allowed Ubisoft Montreal to add extra content, including systems which would have been culled had the game released on time. However, some of the larger concepts have been saved for the next entry in the series.
Speaking with CVG during GDC 2014 last week, Ubisoft’s VP of creative Lionel Raynaud reiterated that the extra time allowed for additional polishing and the addition of extra content.
“If we weren’t able to deliver this aspect, it wouldn’t feel new enough to be worth a new IP,” he said, adding that some of the team’s larger ideas have been saved for a possible sequel.
Should the team have included these concepts, it would have disrupted the consistency of Watch Dogs.
“There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that,” said Raynaud.
“Yes, we have ideas [for a sequel]. Some ideas that we weren’t able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience.
“The consistency that we have achieved with the characters, structure and narrative would have been difficult to maintain if we put in the other ideas that we had.
“So where we are now is keeping these ideas safe for the next game.”
Watch Dogs was delayed in October and is now due on PC, PlayStation 3, PS4, Xbox 360 and Xbox One at the end of May, although the Wii U version of Watch Dogs has been further delayed.
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