Metal Gear Solid 5: Ground Zeroes is certainly shiny, but where has the soul gone?

Friday, 14 March 2014 08:12 GMT By Brenna Hillier

Metal Gear Solid 5: Ground Zeroes takes the patented Kojima formula and polishes it until it shines – leaving it with a slick, frictionless surface, punctuated by jagged spikes of shock content. Brenna’s not sure how to feel.


MGS 5: Ground Zeroes


Metal Gear Solid 5: Ground Zeroes is not the full MGS5. It is a prologue, and a tutorial, for the full game – Metal Gear Solid 5: The Phantom Pain.

Ground Zeroes exists to give fans something to chew on while Kojima Productions labours over its first true next-gen release. It is cheaper than a full game. Nevertheless, Koijipro expects you to get a full game’s value out of it.

Ground Zeroes hits PS3, PS4, Xbox 360 and Xbox One on March 18 in North America and March 20 in Europe. Do your eyeballs a favour and get a next-gen version – although the more humble consoles offer lower price tags.

Metal Gear Solid 5: Ground Zeroes is a feat of technical wizardry. Kojima Productions doesn’t do nearly enough talking about its new Fox Engine – not near as much as Epic, Square Enix and Crytek do – and I don’t have the knowledge or the language to explain what makes it so brilliant. Happily, you’ll only need a minute or two in-game to be completely au fait – the water, the lights, the animations, the physics, the silky frame rate are immediately apparent. It’s probably the best-looking and smoothest game I’ve played or seen on PS4 so far.

In my demo, I was tasked with breaking into a military compound to rescue Chico and Paz, characters who ought to be familiar to series fans as they were prominent cast members in Peace Walker (a game franchise creator Hideo Kojima once described as “Metal Gear Solid 5″; if you haven’t played it, correct this oversight). The action began with – what else? – a lengthy and very cinematic cutscene, “filmed” from a strange perspective – a free-floating camera that hung about at eye-level but never looked straight at whatever you were most interested in. Kojima’s been watching too many French films, I’d say.

In the course of this cutscene we met the antagonist – or rather, what we believe to be the antagonist now, but this is Metal Gear, so god knows what we’ll think 12 hours in (“I’m confused,” most likely). Our hero, Snake, is the leader of Fox, a freelance army-for-hire, and its rivals are the dastardly Xof.

Xof. Yes, Fox backwards. Its logo is the same as Fox’s, but facing the other direction. “This is definitely a Metal Gear game,” I said to my PR minder, who politely didn’t immediately kick me out for being cheeky.

Xof is led by Skull Face, a dude with a serious skin condition, bless him, but Snake didn’t have to deal with him, because he flew off in a fleet of helicopters to inspect Mother Base, the abandoned oil platform home you spent all of Peace Walker laboriously upgrading. Snake and Fox decided to use this opportunity to sneak in and rescue Paz and Chico, who were captured because – hang on, let me check the in-game briefings… oh you know what, come on, let’s just go choke some guys.

When Snake appears at the start of the game, he removes his mask and says “kept you waiting, huh?”, which is an in-joke. The difference between this and other in-jokes in the series to date is that it’s not funny. There’s no reason for Snake to say it at that point, because he has not kept the guy on the radio waiting in any way. He says it because we’re playing a Metal Gear game, and that’s how they start. If you’re a really intense fan, you’ll hopefully squeal with delight. If you’re only a pretty intense fan, like me, you might start to worry a bit.

The reason I started to worry is that once I got control and actually started playing, I noticed a couple of things. One: this is very clearly a MGS game, with the familiar controls, UI and sound effects you know and (hopefully) love. Two: The gameplay has evolved considerably, taking lessons from modern stealth titles while maintaining the core MGS gameplay loop. Three: it’s not funny. More on that later.

Hideo Kojima discusses the making of Ground Zeroes.

I really enjoyed playing Ground Zeroes. It’s wonderful how many of the franchise’s rough patches have been smoothed away. The perspective no longer feels unnaturally caught between top-down and over-the-shoulder; Metal Gear Solid 4′s camera issues were, for me, one of its greatest weaknesses, and that’s all been rectified. Loading times when you restart a checkpoint are delightfully brief. Codec conversations are short, and take place while you’re playing (welcome to the future where the future is about 2005 I guess).

Kojipro seems to have rid itself entirely of soliton radar and other HUD visualisation devices like the sound detector, in favour of pure sensory stealth – you look, and you listen, and you bloody well hope you’re getting it right. To make things easier, you can use the binoculars to tag enemies. They stay on your map permanently then – your map that does not pause the game when you look at it, by the way, and takes up your entire field of view – but also outlines them in glowing auras that show through walls, ala Far Cry 3. It seemed like you could only see them through walls if they’re moving or very close, though, so it doesn’t make it super easy – especially as patrols are cleverly designed to maximise your chances of making a terrible mistake. It’s sort of a visual representation of Snake’s senses and trained instincts, which are much better than yours, Mr “a twig snapped I think the enemy has gone away NOPE HE IS BEHIND ME SHIT FUCK JESUS CHRIST RUN”.


Here’s the iDroid map, blocking your view.

You can view this on a Vita, tablet or smartphone, thankfully.

When you do have to run, it’s best to have a plan, as the enemy are much better at taking you out than in previous games, and Snake can take far fewer hits. The various tasks I had to complete took place in a map that felt much too large when I was picking my way across it, and instantly claustrophobic every time I found myself in a jam. It adds up to a tense and challenging stealth experience, but one that feels fair once you learn the rules, and immensely rewarding when you get it right. Gunplay isn’t dreadful when it all goes shit-shaped, either, which is a relief.

As ever, the wonderful sandbox-style approach means you have loads of infiltration options. You can ghost it; tranquillise the guards; get in close to stun them; or even kill them. Again, as ever, exploration yields more resources in support of different play styles, like more ammo. I can really see myself having a ball running even this one mission multiple times, finding the optimal strategies.

Even from my few hours with it, I can see Ground Zeroes has been thoroughly polished; no corners have been cut. I had a great time running around exploring the base, capping fools and slipping through the shadows, and I absolutely would not hesitate to recommend the gameplay, nor to praise the wonderful things Kojipro has done with the PS4 (I haven’t seen any other builds, unfortunately).

Click through to the next page for the less fun parts.


  • Madden 15 predicts Super Bowl XLIX winner

    Like every year, the latest Madden game – in this case Madden NFL 15 – predicts the winner of the Super Bowl. This year isn’t any different. Despite the Seattle Seahawks leading the first half of the game, Madden 15 predicts The New England Patriots will walk away with the coveted Super Bowl 49 trophy. […]

  • The time has come for another Majora’s Mask 3D video

    Nintendo has released a new video for The Legend of Zelda: Majora’s Mask 3D, and it’s almost three minutes long. Enjoy. Majora’s Mask 3D arrives in stores alongside New 3DS XL in North America and Europe on February 13.

  • Here’s an in-depth breakdown of Battlefield Hardline’s beta video

    Want an in-depth look at some of the Battlefield Hardline changes noted in the latest trailer for the game? Westie has you covered. In the video below, our Battlefield expert notes the significant changes made to Battlefield’s long-standing Reflex Sight. The reticle has been changed from a Red Dot to a Yellow Triangle, which Westie […]

  • Take 90% off when you purchase the GOG Devolver Game & Watch bundle

    GOG and Devolver Digital have teamed up to offer a deal which includes games such as Hotline Miami and movies for 90% off. Starting today through February 3, individual games and movies can be purchased for 50% off the regular price, or you can grab all in bundle form for 90% off ($13.75). The Devolver […]

  • Borderlands 2 writer Anthony Burch announces departure from Gearbox

    Borderlands 2 writer and Hey Ash, Whatcha Playin’? creator Anthony Burch has announced his departure from Gearbox Software. Burch announced on Twitter today he had left the developer to work as the lead writer on an original Hulu series from Freddie Wong’s RocketJump. The show will be produced by Lionsgate. The new series will expand […]

  • Final Fantasy Type-0 HD video shows contents included in Collector’s Edition

    Some lovely gameplay screenshots and a video showcasing the Collector’s Edition for Final Fantasy Type-0 HD have been released by Square Enix in order to tempt you into purchasing one. The video shows off the artwork of illustrator Yoshitaka Amanthe and also provides a look at the exclusive content included in the limited product such […]

  • The new modes in DmC: Definitive Edition sound agonizingly difficult

    The PlayStation Blog has posted a hands-on with DmC: Definitive Edition which includes more details pertaining to the collections new game modes. According to the article, one of the new addition is Turbo Mode, which ups the game’s speed by 20%, which makes fighting off hordes monsters much more challenging. A new difficulty level titled […]

  • Reminder: GTA 5 PC pre-order incentive ends February 1

    Just a friendly reminder for those planning on pre-ordering GTA 5 for PC: the free game and $1 million $GTA incentive ends on February 1, which is this Sunday. As previously reported, those who pre-order will be handed $500,000 in-game cash for GTA 5 and and $500,000 for GTA Online. Pre-order by February 1, and […]

  • Free Evolve: Hunters Quest launches for smartphones, tablets

    A free companion app for Evolve has been released on smartphones and tablets titled Evolve: Hunters Quest. Developed by 2K studio Cat Daddy Games, Evolve: Hunters Quest is a match three puzzle-combat game with over 100 missions set in the Evolve universe. Players join a team of Hunters on the planet Shear to find unique […]

  • Super Bowl participants play Mortal Kombat X in latest Clueless Gamer segment

    Late Night talk show host Conan O’Brien aired another Clueless Gamer segment last night, and it featured NFL players Marshawn Lynch and Rob Gronkowski playing Mortal Kombat X. Seattle Seahawks running back Lynch and and New England Patriots tight end Gronkowski will go up against one another during Super Bowl 49 this coming Sunday, February […]

  • Full release of Prison Architect to occur in 2015

    Prison Architect, which first surfaced in 2011, will finally be released at some point this year. After numerous updates over the years, and over a million units sold, Introversion said a mobile version is also in development. Prison Architect is still currently in alpha, and started life as a crowdfunding project on the developer’s website […]

  • Bloodborne console bundle confirmed, new Chalice Dungeons video

    The Bloodborne PlayStation 4 console bundle which popped up on Amazon Spain yesterday, has been confirmed by Sony for release across Europe. The bundle includes a black PS4 console, matching Dualshock 4, and a physical copy of the game. Prospective buyers are encouraged to check their local retailers for pre-order options. Sony has also released […]

  • Parkour saves Dying Light from the edge of mediocrity

    Techland’s latest scrapes together enough fun to help you survive the winter. But only just. “There’s a great sense of vertigo in Dying Light. Techland has done a thorough job of building a tiered city that you can scale quickly and easily.” Dying Light doesn’t do itself any favours in the first 30 minutes. It […]

  • GTA 5 looks a lot like Limbo without textures

    Every screenshot you see for Grand Theft Auto 5 is carefully textured, carefully lit. But what if everything was tripped down to basic silhouettes? Artist Kim Laughton has created a project called los_santos.obj. It strips the well-detailed GTA 5 textures from the landscape shots, resulting in a haunting, Limbo-like aesthetic, that brings depth into the […]

  • #IDARB made free on Xbox One a few days early

    February’s Games with Gold game on Xbox One, #IDARB, has been made free a few days ahead of schedule. #IDARB is a couch co-op, arcade sports game. It’s also February’s free Games with Gold game on Xbox One. But you don’t need to wait until February. The game is available right now through the Xbox […]

  • 300 staff offered voluntary retirement as Sega focuses on mobile and online PC games

    The jobs of around 300 employees at Sega will be cut amid ongoing restructuring of the company. Sega has released a note today advising that 300 of its staff members will be solicited for voluntary retirement. The company is going through restructuring and as it realigns its focus on smartphone and online PC games. 120 […]

  • Watch the first gameplay footage for Sid Meier’s Starships

    The first gameplay footage for Sid Meier’s Starships has been shown through a developer Twitch stream. Developer Firaxis hosted a Twitch live-stream yesterday to give everyone their first look at Sid Meier’s Starships, the upcoming turn-based strategy set in the Civilization: Beyond Earth universe. Sid Meier even shows up at one point, so watch the […]

  • Life is Strange reviews round-up, all the scores

    The first episode of Life is Strange comes out today. So, is it worth your time? Life is Strange is an episodic adventure game in the style of recent Telltale games. The game is developed by Dontnod, the team behind Remember Me. A few outlets have gone live with their reviews of the first episode […]

  • No PC specs yet for Battlefield Hardline, but should be close to Battlefield 4

    Battlefield Hardline developer Visceral Games has said that the PC requirements for the game won’t be that much different from those of Battlefield 4. Visceral Games has been pretty active on Twitter recently, revealing details about the game and the upcoming beta, as well as answering fan questions. The developer tweeted this earlier regarding the […]

  • Hearthstone: Team Archon releases player following cheating allegations

    Hearthstone’s Team Archon has released member Raphael ‘Hosty’ Tsantili from the team following cheating allegations. The cheat allegations originated in a Reddit thread that showed Hosty watching the his opponent’s stream, AKA stream sniping. The match was played against Lifecoach in the Pinnacle 2 tournament. Team Archon later announced the news in a tweet. “Archon […]

  • H1Z1 survival guide: tips and tutorials for surviving your first days

    It’s a zombie-eat-man world out there, newbie. Follow this guide and you may survive to see the sun come up. H1Z1 wants to be the new DayZ. Whether or not it has the depth to truly compete is yet to be seen, but first impressions are solid. You may be here for some time. That’s […]

  • Destiny: Xur location and inventory for January 30, 31

    Xur’s weekly shopping event has commenced with the usual assortment of Exotics. Xur: Agent of the Nine has arrive at the Tower in Destiny for yet another week of mystifying lines murmuring and Exotic gear trading. Strange Coins and Motes of Light are the only currencies he accepts. Along with the usual suspects, Xur will […]

  • Battlefield Hardline beta will be 11GB, pre-load date revealed

    The file size for the open beta of Battlefield Hardline has been confirmed along with some pre-load information. EA posted a handy FAQ that reveals a few small details you may missed about the upcoming beta for Battlefield Hardline. The beta download will be between 10-11GB on PC, Xbox One and PS4. As for Xbox […]

  • Competition: Win graphic novel Ricky Rouse Has A Gun

    We have five digital copies of acclaimed graphic novel Ricky Rouse Has A Gun to give away on iPad. Ricky Rouse Has a Gun – Out Now from Oiffy on Vimeo. Named one on the best graphic books of 2014 by The Boston Globe Ricky Rouse Has A Gun has been praised by Minecraft creator […]

  • Dying Light reviews round-up, all the scores

    A few reviews of Dying Light have started going live and we’ve gathered them all. As you’re probably aware, review copies for Dying Light were sent to outlets only 24 hours before the release date. As a result, it’s taking most of them a while to play and asses the game. There are a few […]

  • Best Destiny videos of the week – epic kills and loot rage

    Destiny Guardians continue to prove they are the funniest, most talented and wildly handsome players around. This week’s top Destiny videos are a short but sweet bunch. We’ve mostly got Crucible material this time, kicking off with two particularly awesome kills. This first one comes from Steven Genore. I don’t want to call it a […]

  • Ouya scores $10 million cash injection – rumour

    Ouya has been granted a new lease on life thanks to a hefty investment. Ouya games and software may be added to Alibaba’s set top box following a $10 million investment, according to rumours out of the financial world. The Wall Street Journal cited “people familiar with the matter” for the news. No further details […]

  • Chinese console trial to expand nation-wide

    China will open its borders to video game consoles. Last year, the Chinese government allowed a trial of video game console sales in Shanghai, ending a 14 year ban. Bloomberg reports the trial went well enough that China has elected to allow the business nation-wide. Platform holders still have to wait on local governments, who […]

  • 3DS life to date sales top 50 million, Wii U at 9.2 million

    Nintendo has released update hardware life to date sales figures. According to figures released in Nintendo’s latest financial briefing, the 3DS has sold over 50 million units, and spawned 215 million software sales. The poor old Wii U is still languishing at under 10 million hardware sales, with 52 million software sales to its name. […]

  • Destiny heavy ammo bug to be fixed, probably won’t break everything else

    Praise the Sunbro, Bungie is finally going to fix the heavy ammo bug in Destiny. If Destiny has one bug that has gone too long unresolved, it’s the heavy ammo issue. For quite a while now Guardians wearing armour that increased heavy ammo capacity have found their supply emptied whenever they respawn, return to orbit […]

  • MLB 15 The Show continues year-to-year saves, has real time sun and shadows

    MLB 15 The Show is going to be oodles better than last year’s effort, judging by a list of planned improvements. SCE San Diego has released a list of features and improvements coming to MLB 15 The Show. For those keen on the franchise the news that year-to-year saves are making a return is an […]

  • Nintendo outlines 3DS and Wii U release dates for the upcoming year

    Nintendo has published a list of release dates for upcoming 3DS and Wii U games. There aren’t a great many surprises on offer, unfortunately, but if you’rew wondering what’s next for your faithful 3DS and Wii U, you can now consider yourself fully informed. It’s worth noting that these dates are subject to change, and […]

  • Majora’s Mask Hyrule Warriors DLC is just too, too cute

    Majora’s Mask might be the creepiest Zelda but its Hyrule Warriors incarnation is so adorable I don’t know whether to eat it or tuck it up in a little blankey. The Majora’s Mask DLC hits Hyrule Warriors is due on February 5, and includes a version of young Link so sweet that I need a […]

  • Fahrenheit remaster doesn’t play nicely with unusual Steam names, apparently

    Fahrenheit will reportedly not work for you if you have special characters in your Steam name. Fahrenheit, or Indigo Prophecy as it is sometimes known, has been re-released on iOS, Linux, Mac and PC thanks to Aspyr Media. It’s not much of an upgrade, but it is pretty cheap and a great way to experience […]

  • Bloodborne PS4 bundle pops up on Amazon Spain

    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]


  1. mithrandir

    The strange pricing policy seems to contradict Kojima’s favor for the current-gen consoles. The PS3 version is 33% cheaper than its current-gen cousin, AND gets you a free version of Peace Walker HD. So, my choices now are: pay more, get less, OR pay less, and miss out on that fabled Fox Engine.

    Both are sub-optimal offerings in my book.

    #1 11 months ago
  2. Erthazus

    The game has more serious tone then before. Jokes are gone especially with the shocking things Metal Gear have now.

    #2 11 months ago
  3. Legendaryboss

    I don’t know what to respond to the fact that David Hayter presence is in fact a problem and not some elaborate Hideo Kojima Troll or the fact that its more serious. No jokes? I enjoyed the previous games jokes.

    Does it at least break the fourth wall?

    #3 11 months ago
  4. Dragon

    Except kicking Hayter out for no goddamn reason, I like what I am listening.
    Many people commit a fundamental error of misunderstanding “wars”. Well, first off, if anyone thinks CoD or any other military shooter even shows half-truth about it, they are just wrong.

    You really don’t need a reason for any stuff in things like concentration camps, warzones etc. Just think for an example, can a rational person really justify torturing, raping and killing someone, especially when they are unarmed? No.

    Obviously, for a game purpose, it may not serve the purpose well, but knowing how MGS5 as a whole will fill a gap in Big Boss’ story where his attitude changes drastically, the darker tone probably makes more sense.

    Current gen versions also run on same engine, obviously with limitations though.

    #4 11 months ago
  5. Not The Eyes

    Was interest to see what this article said but I got to this

    “Kojima’s style has evolved since the famously dull offerings of Metal Gear Solid 2, which spawned a reputation still dogging the franchise today.”

    ..and had to stop right there, since it’s clear you have no understanding or appreciation for any of the themes of the series. MGS2 is a post-modern masterpiece, arguably one of the very few games out there with anything real and substantial to say about politics and the human condition. It’s like saying ‘the famously dull offerings of War and Peace’.

    As for the general lack of goofiness – I’m not surprised. Firstly, he’s said he wants to deal with many taboos and weighty themes which some people are scared of, and that it requires a certain tone. Secondly, if you go back and play Virtuous Mission or the Tanker Section, while they may have a few more ‘jokes’ in them, they don’t have a lot, it’s only once you get into the main game after the prologue that they start popping up often. And since GZ is the equivalent of those prologues, I’m not too worried.

    #5 11 months ago
  6. jmg24bad

    So much to say I response to this article. But I am too lazy lol. I will say though that I can understand but don’t agree. The soul was never in the jokes it was in the gameplay , and with that the soul is very much alive and thriving.

    #6 11 months ago
  7. Michael Ireland

    @Not The Eyes, Ell ooh ell @ the idea of MGS2 being a post modern masterpiece. It’s a fun game (I’m playing it right now on my Vita) but the fact that gaming treats MGS2′s story as anything but hack storytelling is depressing. It’s pretentious, poorly told, badly acted, and terribly directed.

    I think people are so desperate for any sort of decent story in gaming that they’ll take anything that even tries as a masterpiece. Just because someone has something to say doesn’t mean they say it well. Brenna’s point is entirely valid.

    #7 11 months ago
  8. Not The Eyes

    @Michael Ireland Don’t be upset just because you don’t understand it/haven’t tried to understand it. That’s fine, I didn’t get it when I first played it. Watch (the whole of) this: it may enlighten you. (it’s also gonna help if you understand all the context and backstory to the entire franchise)

    MGS2′s message(s) may be told in a strange and idiosyncratic way, but nonetheless, they are there and pervasive throughout the marketing, story, gameplay and context.

    #8 11 months ago
  9. Erthazus

    @Michael Ireland That’s not true. MGS2 was indeed a masterpiece with great storytelling in a videogame. Acting was also superb. Game had incredible depth in to the story elements and don’t forget for the awesome occultism and sci-fi references not to mention that game had incredible ideas to tell the story.

    If someone said that it is poorly told then he does not care about the story from the very beggining. I enjoyed the game’s storyline. It was interesting.

    the fact that people still talk about MGS2 to this day says A LOT about.

    #9 11 months ago
  10. Michael Ireland

    @Not The Eyes, I always have to laugh when people use the “you just don’t understand” argument.

    I understood the story just fine. I knew exactly what it was *trying* to say. My problem was in fact the exact opposite of what you just said – the game bludgeons you over the head with its “message” so forcibly and so monotonously that it treats the viewer like an idiot.

    It also breaks one of the most basic rules of storytelling. Show, don’t tell. MGS3 arguably did it better, but even that was way too hamfisted and in your face.

    My fear is MGS5 isn’t going to be much better. Using gore and brutality to say that “war is bad” is lazy, and revenge is a tedious cliche of a motivation.

    #10 11 months ago
  11. Not The Eyes

    @Michael Ireland But you clearly DON’T understand. Don’t feel bad though. You obviously don’t like much of the series anyway, so why bother even commenting here?

    What you seem to call ‘hamfisted’, is just Kojima’s style, very self-aware that these are video games, and that’s why the series has such a huge fanbase, with people still discussing theories a decade later.

    But don’t worry, we’re all VERY impressed by how below you the story of the MGS games are, you must be so clever and cultured.

    #11 11 months ago
  12. Not The Eyes

    @Michael Ireland Also, which parts specifically were too ‘hamfisted’ in elaborating on the story and themes? What was told and not shown?

    #12 11 months ago
  13. Michael Ireland

    @Not The Eyes Oh, I don’t know, the half hour long monologues that deflated half the gameplay? Especially near the end with all it’s genetics and memes bollocks.

    We have an entire section of my generation of kids whose entire moral compass is based on the waffling of Kojima in the latter third of MGS2, like it was eye opening revelatory literature or something.

    A good writer shows the impact of things to get its point across. They don’t spend 40 minutes on a single scene, with nothing but floating green heads to look at, info dumping exposition into your lap.

    You can’t say “You clearly didn’t understand” simply because I don’t agree with you. That’s a pretty lazy argument and you have nothing to back it up, and it’s also an ad hominem that is completely irrelevant to the argument about the quality of Kojima’s work.

    If you want to argue that point, tell me how the things I pointed out aren’t examples of bad storytelling. If you don’t want to argue the point, nobody is forcing you to reply to me.

    #13 11 months ago
  14. Mike W

    Grow up Brenna. ;)

    #14 11 months ago
  15. Michael Ireland

    @Not The Eyes P.S. I have an original PS2 save of MGS2 with every dog-tag in the game on it.

    I love the series. That doesn’t mean I’m not capable of being critical of its flaws. The stories are fun in an utterly ridiculous, completely off its rocker sort of way, and Kojima’s flair for lunacy is entertaining. But holy shit are they pretentious as all fucking hell. 90% of his ideas and scenes are just ripped from other movies.

    This idea that you can’t like something without criticising it blows my mind. Nothing is perfect. MGS2 especially.

    #15 11 months ago
  16. Panthro

    @Michael Ireland

    All you seem to do these days is complain about shit.

    Stop whining, I’m bored of it and I definitely can’t be the only one.

    #16 11 months ago
  17. Not The Eyes

    @Michael Ireland I’ll address your concerns one by one.

    Kojima’s style using long codec monologues is just hat, his style – I’m perfectly happy if you don’t dig that, but that’s not what you said. Also, saying just “genetics and memes” is a pretty good indicator that you’ve missed some of the point, or at the very least, conflated MGS1’s themes with 2.

    It’s pretty preposterous that you think a section of a generation of kids have their moral compass entirely directed by Kojima, that’s hyperbole if I ever heard it – also not sure how it’s relevant. And again, implying Kojima’s work is pretentious/without substance, without explaining why is also profoundly unhelpful.

    You’re also very wrong if you think there’s any scene in any MGS game, let alone 2, where it’s just the codec screen. When large revelatory parts of the story are being revealed Kojima regularly uses other footage, referential material and video. Additionally, as that video that you clearly didn’t watch showed, the game itself in the gameplay, easter eggs and visual style all relates, hints at and betrays the plot and themes – it’s not just exposition dump, because it become clear that it’s all interrelated.

    Everything you’ve said so far suggests that not only did you not understand the bulk of MGS2, but that you barely even remember the story/how it played out – that or you didn’t notice the relevant things.

    If you don’t like long cutscenes, don’t play MGS games, and don’t comment on this article. But just because you don’t like that style, doesn’t mean these games are pretentious.

    #17 11 months ago
  18. Joe Musashi

    Two things:

    One of the most exhaustive appraisals of MGS2 I ever read. Truly opened my eyes to just how much that game was saying. Essential reading.

    2) Nanomachines, son.


    #18 11 months ago
  19. Michael Ireland

    @Panthro The only reason you say this is because you don’t pay any attention to the positive things I post. I post positive remarks on stories all the time. I can’t help it if the things being discussed in the media are things I just so happen to have a critical opinion on.

    @Not The Eyes, It “being his style” doesn’t make it good.

    Kojima himself has fully admitted that those old approaches are outdated when being interviewed for MGS5. The problem is that his game design is about 7 years behind everyone else’s. MGS5 is only just now catching up to trends that existed since the beginning of the last generation of hardware.

    MGS5 looks to be doing a lot of things well on the game design front. But if the plot threads I’ve heard so far are anything to go by, the plot is going to be the same old pretentious garbage. Shock value only works when it’s used sparingly, and Kojima isn’t exactly known for using anything sparingly.

    #19 11 months ago
  20. Not The Eyes

    @Michael Ireland It’s called subjectivity, meaning that many people do find that style good, and again, that certainly doesn’t detract from the substance of the themes and story – you’ll find many pieces of deep analysis, some posted in this thread.

    But anyway, with your comments on game design and MGS5, I’m starting to see that we’re probably never going to see eye-to-eye anyway, cos you’re the sort of person who’s praising the new regenerating health mechanic etc.

    What Kojima has acknowledged, is that things change – but that’s the most important thing in understanding MGS2 – the context of it’s release, the hype, the marketing and that early 2000s era. If you can’t disentangle the themes and substance of MGS2 even after having read/watched some of the analysis, then I’m truly sorry, because I want everyone to enjoy that stuff. But purely calling Kojima pretentious, without properly explaining the finer points of that conclusion, just makes you look miserable and confused. By all means, hate Kojimas style – it’s not for everyone – but don’t be so reductive about the story and Kojima.

    #20 11 months ago
  21. Michael Ireland

    @Not The Eyes Yes, many people do find the style good. Many people also don’t.

    It’s called subjectivity.

    And by that observation you’ve made your original complaint towards Brenna redundant.

    #21 11 months ago
  22. Not The Eyes

    @Michael Ireland Except no, because her comments betray a lack knowledge about both the game, and the way it was/has been recieved.

    #22 11 months ago
  23. Joe Musashi

    Oh, one more thing:


    #23 11 months ago
  24. Cathodeo

    I know that it won’t be very popular when I say this but I have to agree with Michael Ireland on this one. I’m grateful that he took the time to explain his argument thoroughly because at the start of this discussion I wasn’t sure that I did agree.

    Look, at the end of the day gamers and people in general either will or won’t like the style. The best that anyone can do in this forum is to state the reasoning behind their opinion and that way we’re all good.

    #24 11 months ago
  25. Mike W

    Again for fans that have been following the series since the NES days, know for a fact that the MGS serious always had a serious tone to them, regardless of the humorous themes that were present in some of the titles. It’s pretty hard for anyone to overlook those who played the these games.

    I don’t agree with “Brenna’s opinion”, I think it’s short sighted and somewhat foolish on how she views the MGS series as whole. I really want to write a wall of text, but what’s the point?

    #25 11 months ago
  26. YoungZer0

    Hideo has finally grown up? Sounds good to me.

    The biggest problem of MGS was always it’s lack of focus. Huge boobs here, pants shitting mercs there, gigantic robots, cyborg ninjas, talk about military and politics and all of that with a straight face.

    It was just absurd. I understand what you’re saying Brenna, it’s lack of direction was part of it’s charm, but I’m glad they are finally focusing on a more serious tone. Even if it turns out to be ham-fisted at least it’s not as absurd anymore and you can show it to people not familiar with the series without turning red.

    Also I agree with Michael, as much as I love some of the directing in MGS2 (intro to Big Shell and Tanker), it has a terrible story. It’s not complex, it’s convoluted and quite frankly fucking dumb.

    #26 11 months ago
  27. Bomba Luigi

    The strange thing about MGS for me is kinda that MGS4 exists. That Game was a great End for a Series, MGS is acutally a Franchies that has an End that I really, really like and thought it was just perfect (not that it answered all Question or anything like that, but it still was a perfect ending for me).

    But Series kinda keeps going on, which is confusing. Scramming more Story inbetween the existing Story just so it can keep on going somehow, its really strange.

    #27 11 months ago
  28. Panthro


    #28 11 months ago
  29. Not The Eyes

    @YoungZer0 haha

    why can’t i hold all this pleb?

    Because the absence of absurd elements = serious grown-up art, right? Jeez.

    Also, pro-tip: convoluted and complex are not mutually exclusive. No one would deny that MGS games are convoluted.

    But seriously, I do really feel sorry for those who either didn’t get it, or haven’t even tried to understand it. You’re really missing out!

    #29 11 months ago
  30. Michael Ireland

    @Not The Eyes, But we do get it. We just don’t find it particularly compelling in a narrative sense.

    Subjectivity, son!

    #30 11 months ago
  31. BeenThere_DoneThat

    I have seen the scene and honestly it ain’t shocking or even original. But that maybe the effect of months long of hyping. And

    #31 11 months ago
  32. YoungZer0

    @Bomba Luigi

    Seriously, a perfect ending?

    The wedding in the hangar, the Cyborg Ninja getting an awkward family hug scene, the reappearance of Big Boss (because Nano-machines (plot-device)), you thought all of that is a good ending?

    That’s what I mean by immature, if Hideo would’ve had the balls, he would’ve killed off Snake in that microwave thing. Everyone would’ve honored Snake, as he fought with his last breath to finish off the ai.

    That would’ve been the perfect ending.

    Not that childish, embarrassing, fan-pleasing, never-ending-bullshit.

    #32 11 months ago
  33. CharlesLupula

    First off, I’m a bit annoyed that it hasn’t been made very clear in many places that the free Peace Walker is in Europe only.

    Second, as someone who absolutely loves the series (I still believe MGS3 is the greatest game ever made) and has had many arguments with Michael over the series, I agree that MGS2 is a giant weak point of the series. When people accused MGS4 of having 1 minute of gameplay for every 40 minutes of cutscene, I know they’ve either never played it and are only listening to their friends or they played MGS2, which truly did feel like that. Plus, without the fixing that MGS3 and Peace Walker did, MGS2 is a giant mess of a story. It’s why it’s one of those franchises I recommend people play in chronological order, because without all the bandages Kojima put on later, MGS2 is awful.

    #33 11 months ago
  34. Michael Ireland

    @CharlesLupula 3 for me was the strongest. That’s when Kojima actually managed to get the balance right. Tonnes of gameplay, and just the right amount of crazy silliness.

    (except for that end part where The Boss prattles on about how patriotism is evil and war is bad and so on and so forth for over half an hour.)

    #34 11 months ago
  35. ps4fanboy

    Spoiler alert!
    Hideo Kojima returns in the game as an Intel agent in one of the extra ops mission.

    #35 11 months ago
  36. GregSolidus

    @Legendaryboss He does when he says “kept you waiting, huh?”. I’m not really sure how much humor the writer was expecting to find in a 30 minute prologue set in Guantanamo Bay.

    #36 11 months ago
  37. GregSolidus

    1. Big Boss leads Militaires Sans Frontières, not FOX (which needs to be fully capitalized just like XOF).
    2. Diarrhea jokes are what makes a series involving clones, nuclear annihilation by giant robot, and guys who make you’re controller vibrate through psychokinesis unique?

    #37 11 months ago
  38. GregSolidus

    @GregSolidus your*

    #38 11 months ago
  39. JAMBO4170

    Well I’m not worrying too much, was hardly expecting too much depth in such a short experience. The Phantom Pain is where you will find the answers to your worries or doubts about emotional depth

    #39 11 months ago
  40. GEMAgems

    Well Kojima has said (on this site no less) that he was taking a “riskier” approach to story telling: “prioritizing creativity over sales”. I think this is the natural progression for this arm of the story. This is the Darth Vader story of a young idealist turned warmonger. It was set up in Metal Gear Solid 3, which had a relatively dark ending: A young soldier finds he isn’t a hero, but a cog in the war machine. I’m more than happy to see where this goes. As for Keifer Sutherland taking over. After playing Peace Walker this week, I noticed it felt very “Japanimation”. Meaning it felt out of touch with the times (think the re-dub of Akira). Hayter’s grumbling Snake just took me out of the story, and is laughably arcane. Kojima set all of this up going in. This is a story of revenge and the evil of men. Big Boss becomes BIG BOSS the bad guy of Metal Gear. I expect a rough, sad, and horrifying journey

    #40 11 months ago
  41. TheWulf

    It sounds like they’ve exchanged the personality for cheap shock horror along the lines of No Russian. What a shame. Though that’s exactly what I was expecting from everything I’d seen of it thus far.

    I remember the first MG:S, too. It was very satirical, it was a parody-ish dramedy in how it presented itself. Just the balance of it was wholly sublime, and I invite anyone to go back and play it now, as I have, to see that. What makes me sad is the continual implication that we’re all a bit thick, that even Hideo believes this, now. Instead of the approach of meaningful topics presented with humour, so it makes you laugh and think, it’s just so unashamedly in your face (very much IN YO FACE</i) about it.

    It has all the subtlety of a drunken cockney at an elocution class. It's clumsy, and ugly, and it doesn't really care about rubbing its message all over your face. Even Spec Ops: The Line was more subtle than that.

    And that's the key word: Subtlety.

    Metal Gear: Solid had subtlety in spades. Like you said, Brenna, it knew it was a game. It knew it was dealing with serious subject matter, and that if it didn't present that properly, all it would serve to do is make people so sick and depressed that they wouldn't play the game. So, instead, MG:S was a subtle, clever parody, always skirting around the issues and making you think about them for yourself, rather than ever ramming them in your face.

    It was a quality very, very few games have had. The Fallout series is a fantastic example of this, in that it's had meaningful themes presented in a light-hearted way but with darker undertones. At first, you chuckle, and then it settles in and percolates, it digs deep into your brain and you begin to be able to see it from all angles — and you've seen something from another perspective. It was something that could invade the mind of anyone.

    And that's what the best things do, they subtly point out things and let you put the pieces together for yourself. That's what Metal Gear: Solid did so artfully, slipping in bits here and there, between the jokes, the gags, and the silliness. That's what made it a genuinely mature game, not a “mature” one. I’d say that this looks like a “mature” game, by comparison. Designed for an audience so oblivious that they’re unable to cogitate anything that isn’t thrust upon them, forcefully.

    And that’s kind of depressing, honestly. I miss the subtlety and cleverness of how the Metal Gear games used to be. I was delighted, however, to see that Platinum brought a good dose of that back with Revengeance. The main aspect of Revengeance is whether those on the field of war really had a choice as to whether they’re there or not, whether they were suckered into it, whether they felt they had no choice. And it handled the topics surrounding that (even including definitions of free will, personal nature, and freedom) like a pro. It was beautiful.

    It’s like Platinum understands how the Metal Gear games are supposed to work, but Hideo’s just completely lost his way. He’s become enamoured with big budget, schlocky shock horror films, designed to make you puke more than think. And really, what a shame. What a crying shame.

    Another once so subtle and insightful developer lost to the homogeneity. Making money from the lowest common denominator rules above all else.

    #41 11 months ago
  42. TheWulf

    Ooops. Broke the tags again. Oh well. Too down to care about that right now.

    I just really hope that Platinum gets to make more subtle, clever, meaningful Metal Gear games.

    #42 11 months ago

Comments are now closed on this article.

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]