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Witcher 3 dev says talking about resolution before a game's finished is "pointless"

The Witcher 3: Wild Hunt developer Michał Krzemiński has poured cold water on the often heated debates surrounding resolution and framerates before a game is complete, calling it "pointless."

It comes from an interview with gamesTM, in which the CD Projekt RED employee responded to a question regarding Witcher 3 resolution differences between formats.

He replied, "If you're asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won't. The game is not finished and talking about resolutions [and framerates] is, I think, pointless."

Resolution and frame-rate parity across formats has become a regular fixture on gaming sites lately, with a polarising effect on gamers. Some claim these figures directly impact their enjoyment of a game, while others argue its just window dressing.

On which side of the fence do you sit?

Via Kotaku.

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The Witcher 3: Wild Hunt

PS4, PS5, Xbox One, Xbox Series X/S, PC

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Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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