The Witcher 3: Wild Hunt – two key factors of a world to get lost in

Tuesday, 4 March 2014 13:18 GMT By Brenna Hillier

The Witcher 3: Wild Hunt throws you down in a beautiful world and gives you a better reason to stick around than collecting a few hundred random objects, Brenna says.


The Witcher 3: Wild Hunt


Coming to PC, PS4 and Xbox One later this year.

The third title and an end to a trilogy; CD Projekt RED hasn’t ruled out further Witcher games but this game will provide closure to the current story arc.

The Witcher series is based on a series of eight books by Polish author Andrzej Sapkowski. Released between 1992 and 1999, the series is hugely popular in multiple European languages, but to date only the first four have been translated into English.

Polish fantasy fans are intimately familiar with the universe of the Witcher; CD Projekt RED chose to tell an original story with many overlapping themes, events and characters rather than recreate the books.

A couple of friendly chaps from CD Projekt RED turned up in Sydney recently to give we poor starving Australian journalists a chance to see a purpose-built demo of The Witcher 3: Wild Hunt, previously shown only behind closed doors or at big international conventions.

Now that The Witcher 3 has taken the series open-world, it’s time to dust off the inevitable comparison to Skyrim that must legally be included in any and all open-world RPG discussion. The first Witcher game was built on BioWare’s Aurora engine, but with The Witcher 2, CD Projekt debuted its own tech, with spectacular results – especially from such a young team. Nevertheless, since Skyrim was only vaguely contemporaneous and a very different style of game it seemed a little rude to put them side by side.

With The Witcher 3, though, we’re seeing the first next-gen engine from the team, and it hopes to surpass the masters of the genre. Until Bethesda produces its own next-gen engine we can’t know how that rivalry will work out, but we can look at The Witcher 3 as an example of what The Elder Scrolls team ought to shoot for.

Remember when Skyrim was first unveiled and there was a lot of excited talk about how the vegetation and weather effects were so luscious and special? All that stuff about snow drifts piling up, and real physics on water? And then you got out there and it was, while undeniably lovely and more than impressive, not quite what you’d expected? That’s the nature of previews, I’m afraid – the developer tells you a bunch of cool things about its back end tech, and you dutifully become much more excited than the end results warrant.

CD Projekt didn’t tell us anything about its tech, it just put the game on screen and let it speak for itself. The Witcher 3 is heard most clearly during quiet moments, when the world is allowed to speak. At times when the controller sat idle, while the staff explained something or answered a question, it gave me a chance to take in the individual blades of grass and wildflowers that covered the ground – literally covered, not just patchily decorated like a man not yet confident enough to rock a chrome dome and still doing that disastrous comb over thing. To watch the breeze ripple them. To admire the gleaming – and apparently not even final! – textures of Geralt’s mail, which flowed and clumped around his body, individual links shining as they caught the light.

I have died and gone to graphics heaven.

Leaving Geralt to meditate allowed us to watch the day-night and weather cycles in action, showing the dramatic variation available in just one location, but the demo we saw took us through several locations – a castle on a cliff face, the prosperous little village that clung to its ankles, the ocean, an island headland, a ruined and overgrown keep, a sulky little hamlet in the boondocks, and an ancient forest. Each of these locations was startlingly different from the next; you might run through them in a few moments and not notice the differences, but you could also stop and take in the commendable variations in assets missing from so many comparable large-scale games.

I don’t have candid screenshots or footage to show you what I mean, and I lack the language of graphics tech to explain the differences, so let me just break it down – The Witcher 3′s landscapes make Skyrim look extremely last-gen. The Witcher 3′s ocean makes Assassin’s Creed 4, heretofore the acknowledged king of beautiful oceans, look distinctly cross-gen. The Witcher 3′s character animations – well, actually, okay, apart from the sizzlingly attractive fencing, the animations look a little rocky at this point, while largely static and stone-faced characters suddenly pinwheeling their arms in gestures and throwing facial expressions around like they have sudden itches. I don’t know how much of that is CD Projekt RED’s dramatic European style and how much is work in progress.

Head to the second page to read about The Witcher 3′s “personal story” approach to side quests.


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  1. sidspyker

    Just a correction.

    The Witcher(1) was on Aurora, BioWare’s engine not Bethesda. Oblivion used Gamebryo engine.

    #1 1 year ago
  2. infernalism

    @sidspyker Yeah, which just shows that she did not play either TW1 (more likely), or any Bethesda game since Morrowind, since those games are REALLY not alike the first entry in the Witcher series. And yet she tries to educate the reader…
    Confusing Bethesda with BioWare can happen, you think of one developer, and you write another, it’s a mistake. But citing Oblivion, and “historical reasons” to compare TW3 with Skyrim means, she just thought that was the case. Not to mention the “surpassing its masters” comment.
    CDPR wanted to make games like Baldur’s Gate 1 & 2. Did they surpass that? Probably not (yet), but BioWare themselves haven’t been able to, and did TW2 suprass recent BioWare efforts? Easily. Now they try to beat the new top dog of western RPGs, and let us hope they will succeed, because that will mean we will have something special on our hands, when the game drops sometime this year.

    Personally, I hope that their (and their competition’s) previous games gave them enough experience and insight, to make a real masterpiece. They are really capable of delivering such a game. Something I think, BioWare is no longer equipped to do under the wings of EA.

    #2 1 year ago
  3. TheWulf

    I tried really hard to like Skyrim, but the problem with it is one raised by this article, which is a very important point.

    Skyrim tries to over-achieve so hard. Yes, it has a lot of stuff, but when all of that has no connection with each other, what purpose does it serve? And when every instance of said stuff tends to be generic, what point is there in having it? Nothing in Skyrim was designed in such a way where it couldn’t be procedurally generated, and I honestly felt like much of it actually was.

    I mean — you’d find a hole in the ground. It might have some spiders, a tree that makes your companion gasp ‘how beautiful’ at it, or it might have some traps in a corridor, it might have some undead, it might be a fort filled with faceless marauders, or if you’re really lucky, you might get some mind-numbingly dull document about the place (clearly written by someone who was bored at the time).

    So it just became a massive pile of stuff. Not interesting or memorable stuff, just stuff. I mean, the capsule machine in Shenmue dispensed more interesting things than the average Skyrim hole in the wall.

    And that was the problem with the experience.

    It’s fine if you’re okay with boring experiences, but I’m not, and the most interesting thing in Skyrim was what I brought with me. It was also by far and wide the best written piece of content in Skyrim. A mod, a character named Inigo. If not for Inigo, I would have given up on Skyrim within the first hour.

    I gave up Skyrim to play New Vegas again shortly after, as I believe I mentioned. And I immediately remembered why I liked it so much more than most other RPGs I’ve played. It had places, yes, but it treated those places like individual people. Each location in New Vegas told an excellently written and realised story, with just the right atmosphere to back it up. Either directly or indirectly told, they were all great.

    Think of any vault in New Vegas, or the Repconn HQ, or the testing site, or any number of other places. Each of them is something you explore, and it’s like it’s a person, you’re exploring a history, a story. It’s alive in ways that I’ve never seen a Bethesda game be.

    Skyrim feels like an over-achieving, self-assured Nethack clone by comparison, since it doesn’t really tell any stories or have any character of its own. It has something about dragons, but it’s not very interesting, and it brags about infinite dragons, but it’s not that impressive when all of those dragons are damn near aesthetically identical. I can spam clone dragons in Second Life, but I don’t brag about it.

    On the other hand, instead of infinite dragons, New Vegas has people. I can’t think of a group of people I actually took interest in in Skyrim. Not one. Not even the bigger factions. I mean, gee, do I choose stereotypical racists or one-dimensional, poorly written religious fascists? OH BOY! That’s some real depth, there, Bethesda. And the game broadcasts just how pleased Bethesda was with these choices, it was an accomplishment for them. A big deal! So deep!

    I’ll compare that with, say, one faction that barely gets any screen time in New Vegas. The Great Khans. You spend only a short time with them, but you come to care about their fate more than that of anyone barring perhaps Paarthurnax in Skyrim. There are a lot of characters in New Vegas that will make you care — unless you’re an unfeeling zombie, you’re going to care about someone. You’re going to be invested in them and their future, despite them being a video game character. For me, it was Raul and Lily. Though Gannon was a near third.

    But characters in Skyrim tend to be one-liner factories. Stuff like ‘arrow to the knee,’ ‘carry your burdens,’ and ‘me, I call them treasures’ became memes for a reason.

    So, what happens at the end of each?

    Skyrim has you fight the most boring boss battle I’ve seen in the last decade, then it has infinite dragons mourning. That’s it. That’s your lot. It’s static. It doesn’t talk about or consider a single thing you’ve done, because nothing you do in Skyrim matters. Ever.

    Then New Vegas — the war for the dam, a politically and emotionally charged encounter that you can defuse by talking if you want. And then you get to have a robot friend throw a particularly evil person over the dam if you desire, which was a very memorable and rather hilarious moment. After that, you get an ending — the ending talks about everyone you’ve met, how you’ve affected their lives, where you’ve been, and where you and they are going. Damn near every choice is accounted for. All of the stories coalesce into one glorious crescendo where all the loose-ends are tied up. And you feel like you being there really mattered. You made some kind of difference, for better or worse (and it can actually be worse, you don’t have to be a hero).

    If not for the bragging and over-achieving, I’d consider Skyrim to just be a bad single-player MMO. But due to all the bragging… well…

    Let’s just say that if I were to think of New Vegas as a person, I’d think of someone old but weary, yet still with so much life, lots of eccentricity, and with wisdom beyond knowing. Someone fun, clever, knowledgeable, and worldly. Perhaps, say, The Doctor.

    If I were to think of Skyrim as a person, it would be Arnold J. Rimmer.

    I genuinely want more RPG developers to look at what New Vegas did. The factions, the stories, the people, and how alive it felt — and copy that, honestly. And not half-arsedly, either. If The Witcher III is anything like New Vegas, I’ll probably dig it. But I’m so harsh on RPGs because everything after New Vegas seems so, so bad.

    I know people have different values. Some people are boring and they just want to grind around against spiders in holes in the ground. That’s fine. But I’ll take something admittedly flawed but so, so much more interesting any day of the week. It really is kind of like choosing to spend your evening with The Doctor or Rimmer.

    Everything was a story in New Vegas. That’s why everywhere was fun to explore. You didn’t just step into a hole filled with zombies or vampires (like in so many Bethesda games), instead, stepping into such a place was like turning the first page of a new novella. Mysteries to solve! Genuinely interesting stuff to experience! That, to me, is fun.

    I really do wish more RPGs were like that. More Doctor, less Rimmer.

    #3 1 year ago
  4. TheWulf

    There’s another aspect to this that bothers me, too. Bethesda games give the player no agency, they provide only their choices and account for no others. As an example, Paarthurnax. After they tried to demand I kill him, I decided that the Blades were clinically insane and too dangerous to be allowed to be free. Could I imprison them? Could I ask the Greybeards to help me with that? Could I just take them down myself, even?

    No. It wasn’t an officially sanctioned Bethesda choice!

    My way or the highway, m’laddo! I’m your superior officer, and you do as I say!

    Whereas in New Vegas, when I found Caesar to be a genuinely repugnant being, I decided to do away with him. Everyone reacted to this. The Legion put out a ‘kill on sight’ order and started sending assassins after me, the NCR’s opinion of them improved and they gave me a radio with which I could call in backup at any time, Gannon (my companion at the time) spoke up with me to offer his opinions (and a new mission), and the NPCs of the world recogised that Caesar was dead — they spoke about it.

    It’s just so different. Obsidian makes stories for you to live in, they have fun with it. It’s like the Doctor and his TARDIS, you choose a grand adventure and off you go, and you have a lot of agency in how you act. But playing a Bethesda game is kind of like being Lister. You can’t help but be annoyed by it and you want to find ways to try and rebel against it.

    I turned the Blades into chickens. Using the console. Then I moved them to a farm.

    I’m probably going on report for that.

    I don’t know, but… Skyrim was weird in that it pretended to have a lot to do, except it didn’t have much you could do in it at all, really. Unless you like mindlessly obeying orders.

    #4 1 year ago
  5. TheWulf

    Guh. Skyrim makes me so angry, it’s hard to stop talking about it.

    Another example? The Black-Briar lady and the thieves guild. In Skyrim they’re just racist thugs. Can I imprison them? Can I wipe out their entire organisation? Can I have it so that their presence is no longer really felt by taking out any form of leadership they might have? No!

    New Vegas is the opposite of that. If I see an injustice, I can fix it. When I got to Nipton and saw what the Legion had done, I made Vulpes and his people pay for that. I was allowed to do so. It was a damned tough battle weighed in their favour, due to the stupidity of taking them on at that point, but it was my choice. I somehow pulled a victory out of my butt and felt good about it, I walked away from Nipton hoping that some of the ghosts of the people there now could find rest.

    But in Skyrim I see Black-Briar and her thugs bullying people and acting racist regularly. I can’t do a damned thing about it to make lives better. And if I fail? Okay, sure. But that it won’t even let me try is repugnant.

    I just wish more people would see Skyrim as a bad game because of things like this, but most people just want to ‘kill shit,’ they want to slaughter indiscriminately, and Skyrim has lots of targets. They want to be told what to kill, and just to out and kill it, rather than acting upon any sense of justice or morality. And I hate that. I hate being a slave to the system.

    #5 1 year ago
  6. Edo

    I was just about to say the same thing.

    #6 1 year ago
  7. Shinji10TH

    Well, beside the choices problem, Skyrim never delivers the so called Open world, since it’s just a Minecraft skin, IMO, than an actual RPG with real exploration, because the majority of the locations in the world have no actual consistence, and I’m not talking about the stupid quest-generating quest system.

    And let’s not forget the most broken mechanic that TES had introduced, the self level-scaling enemies, hurray.

    #7 1 year ago
  8. fearmonkey

    Well, I freaking loved Skyrim and so did many many people so bethesda did something right.

    After reading thewulfs large dissertation, I just want to point this out..
    When I bought skyrim for the Xbox 360, I was there for a mid night launch. Having bought every TES game and Fallout 3 at launch, this was the first time I had seen so many people standing in line for a TES game. It was amazing. The fact that no one I knew played Morrowind, and only one person at the time who played Daggerfall besides me, seeing so many people excited about a TES game amazed me. My girlfriend was with me and even she was amazed, and she isnt a gamer. She had never been to a midnight launch, and outside of COD or HALO, this is the biggest game release I had been to.

    So, with all the copies sold, the fact it sells like crazy, and people chomping at the bit for Bethesda’s next game, they must be doing something right.

    All this love for Obsidian I can understand, but they focus more on the story, where bethesda focuses more on exploration, both are valid.

    #8 1 year ago
  9. Shinji10TH

    Maybe we didn’t play the same game, because I didn’t find any exploration in Skyrim, the only feeling I got is roaming endlessly without a purpose in a lifeless universe (Except for some rare locations).
    And I didn’t want to talk about the non-existent scenario, which actually makes it worse as an experience.
    Now, with the upcoming TESO, and after the beta of last weekend, I saw how Bethesda will also fail at the Online portion of an MMORPG, knowing that the RPG one was never there even in the solo games.

    Let’s just be grateful that there’s still some talented studios like CDP and others.

    #9 1 year ago
  10. Brenna Hillier

    @sidspyker … shit. Ha ha! Thanks for the correct, will fix.

    #10 1 year ago
  11. infernalism

    @fearmonkey @Shinji10TH
    Not only did you actually read his walls of text (why would anyone do that?), but he also made you talk about Skyrim, not the game in question, which looks AMAZING really, a true next-gen experience. He wrote maybe a line about TW3 (I was skimming through the walls to find any reference to TW3), that is insane! I liked Skyrim more, than any other Elder Scrolls game, but in one thing he is right. New Vegas actually populated it’s game with interesting characters and choices, It is definitely one of my favorite RPGs of all time, and though I enjoyed Skyrim and finished it, I cannot say the same thing about it. Not. Even. Close.

    #11 1 year ago
  12. infernalism

    @infernalism Obsidian populated it’s world, not New Vegas obviously.

    #12 1 year ago

Comments are now closed on this article.

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  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]