The Witcher 3: Wild Hunt – two key factors of a world to get lost in

Tuesday, 4 March 2014 13:18 GMT By Brenna Hillier

The Witcher 3: Wild Hunt throws you down in a beautiful world and gives you a better reason to stick around than collecting a few hundred random objects, Brenna says.


The Witcher 3: Wild Hunt


Coming to PC, PS4 and Xbox One later this year.

The third title and an end to a trilogy; CD Projekt RED hasn’t ruled out further Witcher games but this game will provide closure to the current story arc.

The Witcher series is based on a series of eight books by Polish author Andrzej Sapkowski. Released between 1992 and 1999, the series is hugely popular in multiple European languages, but to date only the first four have been translated into English.

Polish fantasy fans are intimately familiar with the universe of the Witcher; CD Projekt RED chose to tell an original story with many overlapping themes, events and characters rather than recreate the books.

A couple of friendly chaps from CD Projekt RED turned up in Sydney recently to give we poor starving Australian journalists a chance to see a purpose-built demo of The Witcher 3: Wild Hunt, previously shown only behind closed doors or at big international conventions.

Now that The Witcher 3 has taken the series open-world, it’s time to dust off the inevitable comparison to Skyrim that must legally be included in any and all open-world RPG discussion. The first Witcher game was built on BioWare’s Aurora engine, but with The Witcher 2, CD Projekt debuted its own tech, with spectacular results – especially from such a young team. Nevertheless, since Skyrim was only vaguely contemporaneous and a very different style of game it seemed a little rude to put them side by side.

With The Witcher 3, though, we’re seeing the first next-gen engine from the team, and it hopes to surpass the masters of the genre. Until Bethesda produces its own next-gen engine we can’t know how that rivalry will work out, but we can look at The Witcher 3 as an example of what The Elder Scrolls team ought to shoot for.

Remember when Skyrim was first unveiled and there was a lot of excited talk about how the vegetation and weather effects were so luscious and special? All that stuff about snow drifts piling up, and real physics on water? And then you got out there and it was, while undeniably lovely and more than impressive, not quite what you’d expected? That’s the nature of previews, I’m afraid – the developer tells you a bunch of cool things about its back end tech, and you dutifully become much more excited than the end results warrant.

CD Projekt didn’t tell us anything about its tech, it just put the game on screen and let it speak for itself. The Witcher 3 is heard most clearly during quiet moments, when the world is allowed to speak. At times when the controller sat idle, while the staff explained something or answered a question, it gave me a chance to take in the individual blades of grass and wildflowers that covered the ground – literally covered, not just patchily decorated like a man not yet confident enough to rock a chrome dome and still doing that disastrous comb over thing. To watch the breeze ripple them. To admire the gleaming – and apparently not even final! – textures of Geralt’s mail, which flowed and clumped around his body, individual links shining as they caught the light.

I have died and gone to graphics heaven.

Leaving Geralt to meditate allowed us to watch the day-night and weather cycles in action, showing the dramatic variation available in just one location, but the demo we saw took us through several locations – a castle on a cliff face, the prosperous little village that clung to its ankles, the ocean, an island headland, a ruined and overgrown keep, a sulky little hamlet in the boondocks, and an ancient forest. Each of these locations was startlingly different from the next; you might run through them in a few moments and not notice the differences, but you could also stop and take in the commendable variations in assets missing from so many comparable large-scale games.

I don’t have candid screenshots or footage to show you what I mean, and I lack the language of graphics tech to explain the differences, so let me just break it down – The Witcher 3′s landscapes make Skyrim look extremely last-gen. The Witcher 3′s ocean makes Assassin’s Creed 4, heretofore the acknowledged king of beautiful oceans, look distinctly cross-gen. The Witcher 3′s character animations – well, actually, okay, apart from the sizzlingly attractive fencing, the animations look a little rocky at this point, while largely static and stone-faced characters suddenly pinwheeling their arms in gestures and throwing facial expressions around like they have sudden itches. I don’t know how much of that is CD Projekt RED’s dramatic European style and how much is work in progress.

Head to the second page to read about The Witcher 3′s “personal story” approach to side quests.


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  1. sidspyker

    Just a correction.

    The Witcher(1) was on Aurora, BioWare’s engine not Bethesda. Oblivion used Gamebryo engine.

    #1 11 months ago
  2. infernalism

    @sidspyker Yeah, which just shows that she did not play either TW1 (more likely), or any Bethesda game since Morrowind, since those games are REALLY not alike the first entry in the Witcher series. And yet she tries to educate the reader…
    Confusing Bethesda with BioWare can happen, you think of one developer, and you write another, it’s a mistake. But citing Oblivion, and “historical reasons” to compare TW3 with Skyrim means, she just thought that was the case. Not to mention the “surpassing its masters” comment.
    CDPR wanted to make games like Baldur’s Gate 1 & 2. Did they surpass that? Probably not (yet), but BioWare themselves haven’t been able to, and did TW2 suprass recent BioWare efforts? Easily. Now they try to beat the new top dog of western RPGs, and let us hope they will succeed, because that will mean we will have something special on our hands, when the game drops sometime this year.

    Personally, I hope that their (and their competition’s) previous games gave them enough experience and insight, to make a real masterpiece. They are really capable of delivering such a game. Something I think, BioWare is no longer equipped to do under the wings of EA.

    #2 11 months ago
  3. TheWulf

    I tried really hard to like Skyrim, but the problem with it is one raised by this article, which is a very important point.

    Skyrim tries to over-achieve so hard. Yes, it has a lot of stuff, but when all of that has no connection with each other, what purpose does it serve? And when every instance of said stuff tends to be generic, what point is there in having it? Nothing in Skyrim was designed in such a way where it couldn’t be procedurally generated, and I honestly felt like much of it actually was.

    I mean — you’d find a hole in the ground. It might have some spiders, a tree that makes your companion gasp ‘how beautiful’ at it, or it might have some traps in a corridor, it might have some undead, it might be a fort filled with faceless marauders, or if you’re really lucky, you might get some mind-numbingly dull document about the place (clearly written by someone who was bored at the time).

    So it just became a massive pile of stuff. Not interesting or memorable stuff, just stuff. I mean, the capsule machine in Shenmue dispensed more interesting things than the average Skyrim hole in the wall.

    And that was the problem with the experience.

    It’s fine if you’re okay with boring experiences, but I’m not, and the most interesting thing in Skyrim was what I brought with me. It was also by far and wide the best written piece of content in Skyrim. A mod, a character named Inigo. If not for Inigo, I would have given up on Skyrim within the first hour.

    I gave up Skyrim to play New Vegas again shortly after, as I believe I mentioned. And I immediately remembered why I liked it so much more than most other RPGs I’ve played. It had places, yes, but it treated those places like individual people. Each location in New Vegas told an excellently written and realised story, with just the right atmosphere to back it up. Either directly or indirectly told, they were all great.

    Think of any vault in New Vegas, or the Repconn HQ, or the testing site, or any number of other places. Each of them is something you explore, and it’s like it’s a person, you’re exploring a history, a story. It’s alive in ways that I’ve never seen a Bethesda game be.

    Skyrim feels like an over-achieving, self-assured Nethack clone by comparison, since it doesn’t really tell any stories or have any character of its own. It has something about dragons, but it’s not very interesting, and it brags about infinite dragons, but it’s not that impressive when all of those dragons are damn near aesthetically identical. I can spam clone dragons in Second Life, but I don’t brag about it.

    On the other hand, instead of infinite dragons, New Vegas has people. I can’t think of a group of people I actually took interest in in Skyrim. Not one. Not even the bigger factions. I mean, gee, do I choose stereotypical racists or one-dimensional, poorly written religious fascists? OH BOY! That’s some real depth, there, Bethesda. And the game broadcasts just how pleased Bethesda was with these choices, it was an accomplishment for them. A big deal! So deep!

    I’ll compare that with, say, one faction that barely gets any screen time in New Vegas. The Great Khans. You spend only a short time with them, but you come to care about their fate more than that of anyone barring perhaps Paarthurnax in Skyrim. There are a lot of characters in New Vegas that will make you care — unless you’re an unfeeling zombie, you’re going to care about someone. You’re going to be invested in them and their future, despite them being a video game character. For me, it was Raul and Lily. Though Gannon was a near third.

    But characters in Skyrim tend to be one-liner factories. Stuff like ‘arrow to the knee,’ ‘carry your burdens,’ and ‘me, I call them treasures’ became memes for a reason.

    So, what happens at the end of each?

    Skyrim has you fight the most boring boss battle I’ve seen in the last decade, then it has infinite dragons mourning. That’s it. That’s your lot. It’s static. It doesn’t talk about or consider a single thing you’ve done, because nothing you do in Skyrim matters. Ever.

    Then New Vegas — the war for the dam, a politically and emotionally charged encounter that you can defuse by talking if you want. And then you get to have a robot friend throw a particularly evil person over the dam if you desire, which was a very memorable and rather hilarious moment. After that, you get an ending — the ending talks about everyone you’ve met, how you’ve affected their lives, where you’ve been, and where you and they are going. Damn near every choice is accounted for. All of the stories coalesce into one glorious crescendo where all the loose-ends are tied up. And you feel like you being there really mattered. You made some kind of difference, for better or worse (and it can actually be worse, you don’t have to be a hero).

    If not for the bragging and over-achieving, I’d consider Skyrim to just be a bad single-player MMO. But due to all the bragging… well…

    Let’s just say that if I were to think of New Vegas as a person, I’d think of someone old but weary, yet still with so much life, lots of eccentricity, and with wisdom beyond knowing. Someone fun, clever, knowledgeable, and worldly. Perhaps, say, The Doctor.

    If I were to think of Skyrim as a person, it would be Arnold J. Rimmer.

    I genuinely want more RPG developers to look at what New Vegas did. The factions, the stories, the people, and how alive it felt — and copy that, honestly. And not half-arsedly, either. If The Witcher III is anything like New Vegas, I’ll probably dig it. But I’m so harsh on RPGs because everything after New Vegas seems so, so bad.

    I know people have different values. Some people are boring and they just want to grind around against spiders in holes in the ground. That’s fine. But I’ll take something admittedly flawed but so, so much more interesting any day of the week. It really is kind of like choosing to spend your evening with The Doctor or Rimmer.

    Everything was a story in New Vegas. That’s why everywhere was fun to explore. You didn’t just step into a hole filled with zombies or vampires (like in so many Bethesda games), instead, stepping into such a place was like turning the first page of a new novella. Mysteries to solve! Genuinely interesting stuff to experience! That, to me, is fun.

    I really do wish more RPGs were like that. More Doctor, less Rimmer.

    #3 11 months ago
  4. TheWulf

    There’s another aspect to this that bothers me, too. Bethesda games give the player no agency, they provide only their choices and account for no others. As an example, Paarthurnax. After they tried to demand I kill him, I decided that the Blades were clinically insane and too dangerous to be allowed to be free. Could I imprison them? Could I ask the Greybeards to help me with that? Could I just take them down myself, even?

    No. It wasn’t an officially sanctioned Bethesda choice!

    My way or the highway, m’laddo! I’m your superior officer, and you do as I say!

    Whereas in New Vegas, when I found Caesar to be a genuinely repugnant being, I decided to do away with him. Everyone reacted to this. The Legion put out a ‘kill on sight’ order and started sending assassins after me, the NCR’s opinion of them improved and they gave me a radio with which I could call in backup at any time, Gannon (my companion at the time) spoke up with me to offer his opinions (and a new mission), and the NPCs of the world recogised that Caesar was dead — they spoke about it.

    It’s just so different. Obsidian makes stories for you to live in, they have fun with it. It’s like the Doctor and his TARDIS, you choose a grand adventure and off you go, and you have a lot of agency in how you act. But playing a Bethesda game is kind of like being Lister. You can’t help but be annoyed by it and you want to find ways to try and rebel against it.

    I turned the Blades into chickens. Using the console. Then I moved them to a farm.

    I’m probably going on report for that.

    I don’t know, but… Skyrim was weird in that it pretended to have a lot to do, except it didn’t have much you could do in it at all, really. Unless you like mindlessly obeying orders.

    #4 11 months ago
  5. TheWulf

    Guh. Skyrim makes me so angry, it’s hard to stop talking about it.

    Another example? The Black-Briar lady and the thieves guild. In Skyrim they’re just racist thugs. Can I imprison them? Can I wipe out their entire organisation? Can I have it so that their presence is no longer really felt by taking out any form of leadership they might have? No!

    New Vegas is the opposite of that. If I see an injustice, I can fix it. When I got to Nipton and saw what the Legion had done, I made Vulpes and his people pay for that. I was allowed to do so. It was a damned tough battle weighed in their favour, due to the stupidity of taking them on at that point, but it was my choice. I somehow pulled a victory out of my butt and felt good about it, I walked away from Nipton hoping that some of the ghosts of the people there now could find rest.

    But in Skyrim I see Black-Briar and her thugs bullying people and acting racist regularly. I can’t do a damned thing about it to make lives better. And if I fail? Okay, sure. But that it won’t even let me try is repugnant.

    I just wish more people would see Skyrim as a bad game because of things like this, but most people just want to ‘kill shit,’ they want to slaughter indiscriminately, and Skyrim has lots of targets. They want to be told what to kill, and just to out and kill it, rather than acting upon any sense of justice or morality. And I hate that. I hate being a slave to the system.

    #5 11 months ago
  6. Edo

    I was just about to say the same thing.

    #6 11 months ago
  7. Shinji10TH

    Well, beside the choices problem, Skyrim never delivers the so called Open world, since it’s just a Minecraft skin, IMO, than an actual RPG with real exploration, because the majority of the locations in the world have no actual consistence, and I’m not talking about the stupid quest-generating quest system.

    And let’s not forget the most broken mechanic that TES had introduced, the self level-scaling enemies, hurray.

    #7 11 months ago
  8. fearmonkey

    Well, I freaking loved Skyrim and so did many many people so bethesda did something right.

    After reading thewulfs large dissertation, I just want to point this out..
    When I bought skyrim for the Xbox 360, I was there for a mid night launch. Having bought every TES game and Fallout 3 at launch, this was the first time I had seen so many people standing in line for a TES game. It was amazing. The fact that no one I knew played Morrowind, and only one person at the time who played Daggerfall besides me, seeing so many people excited about a TES game amazed me. My girlfriend was with me and even she was amazed, and she isnt a gamer. She had never been to a midnight launch, and outside of COD or HALO, this is the biggest game release I had been to.

    So, with all the copies sold, the fact it sells like crazy, and people chomping at the bit for Bethesda’s next game, they must be doing something right.

    All this love for Obsidian I can understand, but they focus more on the story, where bethesda focuses more on exploration, both are valid.

    #8 11 months ago
  9. Shinji10TH

    Maybe we didn’t play the same game, because I didn’t find any exploration in Skyrim, the only feeling I got is roaming endlessly without a purpose in a lifeless universe (Except for some rare locations).
    And I didn’t want to talk about the non-existent scenario, which actually makes it worse as an experience.
    Now, with the upcoming TESO, and after the beta of last weekend, I saw how Bethesda will also fail at the Online portion of an MMORPG, knowing that the RPG one was never there even in the solo games.

    Let’s just be grateful that there’s still some talented studios like CDP and others.

    #9 11 months ago
  10. Brenna Hillier

    @sidspyker … shit. Ha ha! Thanks for the correct, will fix.

    #10 11 months ago
  11. infernalism

    @fearmonkey @Shinji10TH
    Not only did you actually read his walls of text (why would anyone do that?), but he also made you talk about Skyrim, not the game in question, which looks AMAZING really, a true next-gen experience. He wrote maybe a line about TW3 (I was skimming through the walls to find any reference to TW3), that is insane! I liked Skyrim more, than any other Elder Scrolls game, but in one thing he is right. New Vegas actually populated it’s game with interesting characters and choices, It is definitely one of my favorite RPGs of all time, and though I enjoyed Skyrim and finished it, I cannot say the same thing about it. Not. Even. Close.

    #11 11 months ago
  12. infernalism

    @infernalism Obsidian populated it’s world, not New Vegas obviously.

    #12 11 months ago

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    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]