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Rust: a noob’s journey – part two

Thursday, 6 February 2014 08:49 GMT By Dave Cook

Rust continues to crush VG247′s Dave Cook under its cleated heels of savagery. Follow his futile trip into the unknown in part two of his noob’s journey.

Rust_2

At what point does the suffering end? When does Rust finally say, ‘enough is enough?’

Never. It doesn’t stop, and that’s why the game is bloody brilliant. From the minute you first arrive in Garry Newman’s island of utter despair, you’ll be kerb-stomped into understanding its harsh rules and penalties, but overcoming the odds and succeeding is a feeling to be savoured. It’ll be snatched away from you again soon enough.

The previous entry in this blog series ended with me setting up a shack in a valley, crafting a hatchet and getting to grips with the laws of the world. But by this point in my first day I was starting to get hungry, and my personal status showed that I was cold and miserable. I had to find something to eat and build a fire to keep my survivor happy and alive. It was time to go hunting.

Tastes like chicken
The world of Rust is full of humans waiting to kill you, but the wildlife isn’t exactly friendly either. Bears can maul you to death in moments and you need to be stealthy to get close enough to clobber deer and pigs with your rock. Animals take a few hits before they go down so don’t be surprised if you smack one and it runs off out of reach. Chasing after them only wastes valuable time and can draw attention to yourself.

You need to go long-range if you want to hunt effectively, and this is where the bow comes in handy. You’ll need to melee some animals to begin with if you want cloth and food, but I wouldn’t recommend hunting this way for the whole game. Sprinting after pigs while flailing some blunt instrument like a maniac gets tiresome after a while, that’s for sure.

I made the bow and felt ready to defend myself and hunt like a pro, but then of course – this being a survival game – you also have to craft arrows. I’d recommend taking as many as you can carry to begin with, because you’re going to miss a lot at the start. When I first drew my bow to hit a deer from far away I noticed that Rust doesn’t have an aiming reticule.

After a few missed shots I figured out my bow’s firing arc and hit the beast, sending it running off across some grassy plains. I kept my distance and let it simmer down before sneaking through the thicket to deliver a follow-up shot. With the deer dead, I walked over and clobbered it with my hatchet to farm cloth, animal fat and weirdly; chicken. Wait, what?

Yeah, that’s not a typo; you really do get chicken fillets from killing deer, pigs and bears in Rust. It’s slightly odd, but remember that the game is still in alpha. I stupidly ate some of the raw meat and made myself sick. Getting ill drains your health quickly, and it cost me a few precious medi-kits. One glance at the game’s crafting menu made clear that I could make a fire and cook the food.

Rust_1

House proud
I went back to my shack and forged a campfire but couldn’t figure out how to cook my food, stupidly eating more raw chicken in the process and sapping more of my health. Feeling like an utter tit I consulted the Rust Wiki guide again and found that you have to actually open the fire like a storage chest, drop your meat in there and leave it for a while. While my banquet was roasting, I made myself a sleeping bag out of all the cloth I farmed from animals.

Now I don’t want to over-sell this, but sleeping bags are perhaps one of the most important assets in Rust because they serve as your spawn point should you be murdered out in the field. You don’t have to use one if you’re feeling brave. For example; I saw one guy in chat going on about how he went out exploring away from the safety of his home and found himself miles across the map by the time darkness fell.

He said he slept rough until morning, and took a massive risk in doing so. If you log out and leave your survivor standing around, he’ll sort of flop down on the ground face-first until you next log-in, leaving him at the mercy of murderers or animals. At least with a sleeping bag you can be sure that you’ll respawn the next time you log-in. That is, if the server isn’t wiped before you make it back. This happened to me after a really good run, and it still stings.

I set my sleeping bag down inside the shack and gathered all of my warm chicken fillets for eating. By now it was pitch black outside and that dreadful sound of faraway gunfire echoed throughout the canyon, letting everyone know that Rust had claimed another victim. With my home securely locked and my survivor safe, I used my downtime to play around with the game’s crafting options.

Suddenly, out of nowhere I heard a horrible, guttural sound through the wooden wall of my shack. Panicked, I doused my campfire to hide and sat listening to this:

It was a bear that had been drawn to my shack. I’m still not sure if the fire’s light attracted it to my location, or perhaps it was the sound I was making, but it just wouldn’t leave. Eventually I heard another survivor fighting the beast outside and – presumably – they managed to kill it. It’s amazing how eerie night-time is in Rust, and how there’s so much to be heard and observed by just taking a minute to stop. I even heard a plane passing overhead, dropping random loot into the world.

Rust_3

The stand-off
I managed to survive the night and spent another real-world hour exploring the world. One thing really resonated with me that morning; an act of real mercy that made the world feel a little big brighter. Basically, I had fashioned myself a set of cloth armour and was feeling pretty powerful with my bow and belly full of chicken. Such arrogance can get you killed in Rust.

I was sprinting around looking for rock deposits to farm stone and make a crafting table. The problem was that I was running around recklessly without surveying the lay of the land or looking for threats. Suddenly, my survivor yelled out in pain as a stray gunshot collided with his back. My health was almost halved, and I only had my slow, unreliable bow with which to defend myself. I turned around to see the guy sprinting at me, closing in for the kill.

Desperate, I opened the chat bar and lied to the guy. I typed something like, ‘Don’t kill me. I’m unarmed and new to the game. I have nothing of value to steal.’ His avatar stood some distance from me for a moment. I had nowhere to hide and if he chose to shoot me again I’d be killed for sure. While I waited to see what he’d do I furiously healed myself in case I had to fight.

He turned away without replying and left me to fight another day. Needless to say; I proceeded with the utmost caution, and made sure to be more aware of my surroundings in future. Although I had been spared by the player, others wouldn’t have been so lucky. In this regard you could even call Rust an experiment on the human psyche.

Many players kill people on sight because it’s either fun, or they simply don’t trust one another. Others feign weakness to lure trusting players in to their death, while genuinely friendly players often band together to take on the world head-on. This is what makes Rust compelling, and unlike anything I had ever played before it.

Again, I had skipped over DayZ and Minecraft due to the time-sink issue, but I really do understand the appeal. I’m still smarting from having my progress wiped in the last server reset, but I’ll definitely be jumping back in to see how much further I can get. It’s a challenge I’m looking forward to, certainly.

Do you have any stories from Rust so far? Are you enjoying the concept? Let us know what you think below.

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2 Comments

  1. deathm00n

    Godammit Dave, now you are making me buy this! I seem to have developed a new taste for survival games, I don’t know, it seems to be what I was looking for all those years of gaming, it’s something that make you feel like you are really the character, I often imagine what I would do in its place, and that’s the whole point of gaming for me, immersion.

    But I was turned away from Rust right after you from VG24/7 reported on it and it was an alpha in-browser game. I tried to join the community to ask how to get the game and was called an idiot and worse, because there was keys you’d get at random and anyone asking for them would be labeled as a beggar and so on. I thought that if the community was already rotten like that in the alpha I would not get the full version. But it seems to be better now.

    #1 1 year ago
  2. Dave Cook

    @1 Uh oh, I hope you like it then :D

    #2 1 year ago

Comments are now closed on this article.

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    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]