Battlefield 4’s launch was marred with instability, glitches, crashes and everything between. EA Games boss Patrick Söderlund was asked during an investors call if the same issues could hit Titanfall, launching in March.
The following investor call was transcribed by Seeking Alpha, and includes a few lines from Soderlund on how EA will use the lessons learned from Battlefield 4’s launch to ensure future products – like Titanfall – launch with reduced technical issues.
“When Battlefield 4 launched it was a very complex game,” Soderlund began, “launching on two entirely new console platforms as well as current-gen and PC. We were pushing innovation heavily and delivering 60fps gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled with some very innovative features in the gameplay side.
“Based on our pre-launch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.”
He confirmed that Battlefield 4’s stability has significantly increased since launch, and added, “How are we learning from this? The challenges that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games. There were different issues that only manifest [their] scale in the post-launch live environment.
“We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again.
“I would close on the fact that Battlefield 4 remains an amazing game with massive innovation, and we’re confident that gamers will be logging-on to play for a long time to come.”
What do you make of Battlefield 4’s launch? Let us know below.
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