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Gears of War: Black Tusk job postings reveal emotional character-driven story, multi-screen & more

Tuesday, 28th January 2014 08:56 GMT By Dave Cook

Gears of War is now in the hands of new Microsoft outfit Black Tusk Studios, and the company is currently hiring for the franchise. Some potential new details have emerged from the team’s job adverts, suggesting the new shooter will be an emotional character-driven piece.

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We covered the Gears of War IP sale between Epic Games and Microsoft yesterday. Hit the link for the full story.

Now, a handful of job postings have revealed some interesting nuggets regarding the new Xbox One shooter, chiefly this posting for a lead writer.

The post begins, “We are looking for a seasoned storyteller who can help us bring Microsoft’s next big IP to life. This individual will help us develop the characters, story arc, emotional tone, pacing, dialogue, and flavor of a story that will shape the spirit of this new franchise.”

Role responsibilities include, “Act as a champion of story, characters, and emotional engagement across the game and game team,” “Create a cast of distinctive, engaging, and imperfect characters that players love (or love to hate),” and ,”Define a compelling story that takes the player on a hero’s journey, with a keen eye to story structure and pacing.”

Unsurprisingly, it could be that Microsoft’ SmartGlass has some part to play in Gears of Wars Xbox One, according to this posting for a Senior Online Engineer.

It reads, “The Senior Online Engineer will be responsible for design and implementation of robust, secure, and scalable web services, and deployment processes to support customer-facing applications. The successful candidate must have strong communication skills and be able to work side by side with programmers, designers and production staff, and be passionate about owning a reliable high-traffic web application to support console and multi-screen end points.”

What do you make of the Gears of War news so far? What would you like to see from the Xbox One sequel? Let us know below.

Via DualShockers.

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9 Comments

  1. SplatteredHouse

    “suggesting the new shooter will be an emotional character-driven piece.”
    hahahahahahaha.
    Why…?

    There are bugs. There are humans. The locusts are a grave threat to human survival, so they get their Gear on and attempt a resistance against the vast groundswell of invaders. There is visceral, often close quarters combat. There’s some space marine stand-ins…What’s wrong with that?
    It just strikes me, that what is wrong with it, is that there’s no ambition. I mean, is there a roadmap? You build bigger bugs. And bigger bugs…What’s their end-game?

    What next – someone would propose an emotional, character-led reboot for Space Invaders, where you spend part of the game as a researcher growing to understand the little ufos, and the next a commander ordering the attack vehicle from a first person perspective and need to lift the hatch to see the enemies overhead, before you are faced with treating the gunnery sergeant, wounded due to an errant shell fragment and threatening to bleed out by the side of you!

    #1 7 months ago
  2. SplatteredHouse

    Everything about this story just makes me 1) groan in disbelief 2) be aghast at the horror 3)wish Gears would just stay down.

    #2 7 months ago
  3. Froseidon

    It sounds like a reboot of the series, which after Judgement, I’m not amazed.

    #3 7 months ago
  4. Ireland Michael

    Don’t actually expect an “emotional character-driven story”. This is pretty standard job promotion hyperbole. They’re not exactly going to say its an “average, vaguely interesting but not really that good at all” story in the job description, are they?

    #4 7 months ago
  5. Citrus raptor

    @SplatteredHouse “It just strikes me, that what is wrong with it, is that there’s no ambition. I mean, is there a roadmap? You build bigger bugs. And bigger bugs…What’s their end-game?”

    Thank you for writing this! It’s something I often wonder. Many games are build around an event that defines its existence, and even its name. What is the need to create a new story in that particular universe, is it the art direction, or just title recognition?

    In Gears’ case, the Locust and ‘Imulsion’ have been defeated, and humanity has suffered greatly because of it. Are there even enough humans left to fuel an equally epic/large scale war as in the second game? The third even cut back to something more guerillaesque. And where will the threat be coming from, Locust that miraculously survived somewhere, like if it was a Killzone game? Or from outer space? (What is actually known about that planet and humanity’s place on it?). Ikd, but it doesn’t seem like Gear’s has an obvious or even warranted direction to go.

    #5 7 months ago
  6. Djoenz

    @Citrus raptor
    Do something about yo imagination! It will take place on the Locust’s home planet!

    #6 7 months ago
  7. Djoenz

    @Citrus raptor
    Do something about your imagination. It will take place on the homeplanet!

    #7 7 months ago
  8. fearmonkey

    after the trilogy and the prequel, is there anything really left to tell?

    #8 7 months ago
  9. Citrus raptor

    @Djoenz But.. they’re from the planet in the Gears games..

    #9 7 months ago

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