Thief PS4: game customisation options let you mod a classic Thief experience

Monday, 27th January 2014 08:42 GMT By Dave Cook

Thief developer Eidos Montreal has showcased the reboot’s game customisation options in a new video, which enables gamers to tailor their experience using many parameters. This also allows fans of the original games to ramp up the difficulty for a more ‘classic’ experience.

It follows our latest hands-on Thief preview and interview. Hit the link to get an overview of what we played.

Now, PlayStation Access has grabbed footage of Thiefs customisation menus, with insight from the developers.

As you can see, the options allow you to remove mid-chapter checkpoints, banish reticules, disable Garrett’s focus move and more. They can all be found in the ‘Classic Thief Mods’ section of the game’s menu.

What do you make of these options? Let us know below.

Via DualShockers.



  1. Erthazus

    More like stripping features for already casual Thief experience. All this extra jumping, focus skills and false sense of progression makes it the worst Thief game to date.

    It’s more of an addon to Thief 3 – Console edition.

    #1 11 months ago
  2. UuBuU

    Would it not make more sense to make a great stealth game and then offer an easy mode for those who want a diluted experience?

    It seems to me like they’re shipping an inferior game experience by default because they’re cynical as hell about what gamers will find entertaining, and then whispering in hushed voices “but if you modify the settings enough, you may be able to turn this into a challenging stealth game”.

    Or perhaps their budget is too big for their own good and now they’re terrified to simply make the best possible stealth game in case its not profitable, so allowing users to disable features that would otherwise spoil the game is the best they can do.

    #2 11 months ago
  3. Dragon

    ^No. Because the difficulty may too much some many people.
    Why does it matter though? People can customise anyway.

    #3 11 months ago
  4. Erthazus

    @2, +1

    “Or perhaps their budget is too big for their own good”

    That is also a case. Just look. They made Thief 4 for 5 freakin years and Square enix has issues with previous Eidos games that can’t make decent profit. Tomb Raider only in Q4 started to make a profit for example. Lol.

    Then after fan feedback they killed QTE (3-4 month’s prior to release), then they introduced features that will strip focus and other casual stuff about 2 months before the release.

    It’s a mess to please casual and hardcore crowd and it does not work.

    #4 11 months ago
  5. The_Red

    This is the problem with making an AAA game. They have to make a casual, hand-holdy game and then add some sort of classic/nightmare/1999/old-school mode with some random hard elements added.

    The funny thing is that many gamers are embracing the more unforgiving nature of video games these days. Minecraft, Spelunky, Don’t Starve and Binding of Isaac are proof that modern audiences can embrace these. Sure, maybe they can’t get many million sales (Though even there you can find MineCraft) but they can sell a lot.

    #5 11 months ago
  6. Hyperx64

    No, Erthazus, they made Deus Ex: Human Revolution first. Thief was in pre-production during the development of Human Revolution, but didn’t go into full production until they were finished with Deus Ex.

    Thief is in good hands, considering Looking Glass & Ion Storm don’t exist anymore.

    #6 11 months ago
  7. fearmonkey

    I love that they gave us all those options, it will give the game more replayability.

    #7 11 months ago

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