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Quantum Break is “the ultimate Remedy game” says dev, as new plot details revealed

Wednesday, 15th January 2014 11:17 GMT By Dave Cook

Quantum Break developer Remedy Entertainment has bigged up its Xbox One shooter in a new interview, and spilled some fresh plot insight along the way. BEWARE SPOILERS.

It follows this Quantum Break Xbox One gameplay footage.

Now, in an interview with Edge, head of franchise development Oskari Hakkinen stressed that while Quantum Break is going big on plot, it won’t do so by skimming over gameplay, stating, “At its heart, the gameplay needs to be good. How the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover?

“If you don’t have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a ‘Remedy pedigree’ – the standard that we need to hit. That will happen. This is a Remedy game, and not only a Remedy game, but the ultimate Remedy game.”

Remedy CEO Matias Myllyrinne discussed recent news that Quantum Break protagonist Jack Joyce will take a back-seat after some episodes, placing you in the shoes of its villain. “At the end of the episode,” he explained, “you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment.

“Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are. [In other games], when I make a choice, I don’t necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it’s good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging.”

What do you make of Quantum Break so far? Let us know below.

Via OXM.

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5 Comments

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  1. monkeygourmet

    Where do they go from here?!

    Next game:

    “Now we have more time and experience with the Xbone hardware, we have made the Ultimate + 1 Remedy game!”

    Ultimate, Ultimate?

    Ultimate X Infinity?

    Or maybe they never have to make another title again!

    #1 6 months ago
  2. nea

    #1 Maybe they go the Street Fighter route… Super Ultimate, Super Ultimate EX, Super Hype Ultimate… ^^#

    Still, I am intrigued how it will play out. If I remember correctly, at the beginning of Alan Wake they were also planning and at least episodic title, didn’t they?

    #2 6 months ago
  3. monkeygourmet

    @2

    It worked for Capcom! :)

    @topic

    The TV focus of Xbone really worries me…

    You have to make a great game AND a great TV show and somehow mix them together…

    Recipe for a clusterfuck if you ask me.

    Something has to give.

    #3 6 months ago
  4. ddtd

    @3 – But Remedy has been heading in that direction on their own.

    Alan Wake is built like a TV show, divided up into self contained episodes and presented like a serialized show (opening and closing credits for each chapter, and a previously-on and next-episode segments). They’ve also already done lots of live action spots in their games.

    I think this is more of a situation where the game is lining up with MS’s TV stance rather than being forced to fit in.

    #4 6 months ago
  5. The_Red

    This sounds more like “Choose your own adventure” type of story and less like “Stanley Parable” sort of choice mechanism that I’ve fallen in love with (Still have faith in Remedy though. Alan Wake and Max Payne 1-2 are masterpieces IMHO).

    #5 6 months ago