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Killzone PS4: why being first demands excellence – interview

Monday, 7 October 2013 07:55 GMT By Dave Cook

Killzone: Shadow Fall is Sony’s leading launch title. VG247′s Dave Cook spoke with developer Guerrilla Games to get a handle on how it looks to exceed expectation, and showcase PS4′s power to the world.

Killzone: Shadow Fall

Developed by Guerrilla Games, Killzone: Shadow Fall is the fourth home console entry to the series.

The game is a PS4 launch title dropping November 15 in North America, and November 29 across Europe.

Pat recently had an extensive hands-on with Shadow Fall’s new multiplayer component Warzone. It’s incredibly customisable.

Killzone: Shadow Fall will offer players a DLC season pass option. You’ll find a trailer for the content here.

We’re rapidly approaching one of the strangest and most scrutinised launch seasons in gaming history. To many, the wait for PS4 and Xbox One has felt longer than past cycles and it’s clear to see that excitement among fans is at boiling point.

But for Killzone: Shadow Fall developer Guerrilla Games, the release of its shooter represents more than the start of a new generation. It’s a statement of intent for parent company Sony, a technical showcase that can – nay, must – convince players out there that the console still bears technical clout over rapidly advancing PC tech. It may also help decide which format you stick with for the next seven years.

There will always exist an appetite for console gaming but even at a distance we’ve seen many PS3 and Xbox 360 gamers turn to the PC market in search of cheaper games, broader innovation and the flexibility to upgrade their rig as they please. If any cycle represented a chance to cash those cheques and make good on the hype, then this is surely it. We’re almost there, and it’s genuinely thrilling.

I recently met with Guerrilla Games lead designer Eric Boltjes to discuss how the studio helped Sony thrash out the final PS4 tech, and how it felt to be a part of next-gen’s initial charge. Love or hate the Killzone franchise; there’s no denying that Shadow Fall is a remarkable technical achievement. For a day-one title, that’s impressive.

“We knew pretty early on that we wanted to be a launch title,” Boltjes explained. “We knew it was inevitable that there was going to be a new platform, so quite early on – about two and a half years ago – we said ‘You know, we want to be a launch title. We want to be on the next-gen console.’

“The reason for that is that Killzone is all about the graphics and gameplay, obviously [laughs]. But being able to do that on a new platform was just an amazing chance, I mean, we really wanted to get in there and we wanted to get in early.”

To prepare Killzone: Shadow Fall as a launch title, Guerrilla had to be exposed to Sony’s new strategy and tech early on. We’ve heard a lot of talk about the PS4′s PC-like architecture and vast improvements over PS3, but I wanted to hear it straight from someone who has been steeped in that world for the past couple of years. Was it as simple as armchair pundits keep assuming?

Boltjes continued, “The really scary part is, all the tools and all the stuff we developed previously had to go out of the window. We had to re-do everything. We had the engine that we were rebuilding to fit next-gen – you know, the new architecture all that sort of stuff – all the assets had to be re-done, weapons had to be re-done and the animation systems had to be rebuilt. It was a lot like leaving your save data for something new and scary.”

So it wasn’t all that straight-forward then, but Boltjes stressed – as many have before him – that the PS4 architecture is, “a lot more normal,” and added, “The architecture is really cool because it’s easier to develop for, you get more memory, you get more hard drive space, you get more processing power so the architecture is easier.

“It’s also a lot more demanding, because the production effort needed just to make a next-gen title now is not doubled; It’s quadrupled. That’s because everything needs to look that much better. It takes a lot more people, and that takes a lot more communication. So it does it make things a lot more easier from a technical standpoint, but from a professional standpoint it makes things a lot harder.”

This was always going to be an issue going into next-gen. I wrote about it in this blog after Battlefield 4 was revealed. The game looked incredible but I felt troubled at large, because it’s all well and good for developers of next-gen games to tart up their experiences with technical gloss, but unless teams are using that clout to come up with new, disruptive means of play, then that feels – to me – like wasted potential.

I don’t envy any studio making next-gen titles now, because this truly is a crunch time. With so much power, where do you turn to for inspiration? Simply updating visuals isn’t enough any more for a lot of gamers, and it’s a trap that I fear a lot of teams will surely fall into in the year ahead. Let’s face it, budgets are going out of control now, which means publishers will want to take less risks. The reality could be that we’re staring down a long line of pretty, yet ultimately bland experiences.

Yet I don’t feel that way when I look at Killzone: Shadow Fall. As Pat wrote in his multiplayer blog, Guerrilla’s competitive Warzone format sounds refreshing and fun. It’s a break away from standard playlists and the first time I’ve seen a console shooter give this much freedom to its online players. It’s new and uses a lot of the console’s power. Returning to our tech conversation, I asked Boltjes to discuss What Guerrilla requested of PS4 Architect Mark Cerny, during his infamous tour of Sony’s first-party studios.

“One of the things we wanted to improve upon was the controllers,” Boltjes replied. “I personally feel that in previous Killzones, the DualShock was always good, but when you looked at other controllers they had an edge. We really worked together with Mark from Sony on improving the controller. For example, the triggers. We wanted better triggers. They previously reverted inwards where, in a shooter game, that’s not very good. Your fingers slip off.

“We really pushed them to make better triggers that go up. Also stuff like the touch-pad. When I first saw it on the prototype controller I was like, ‘What the hell am I supposed to do with that? It’s not an iPhone game.’ But I’m really surprised as to how well that little thing works. I’m not promoting it, I don’t have to sell that controller, but I’m really happy with how it works in our game. Everything else works now, from response time, the dead-zones, everything is better. The lag is gone, and that makes Killzone a better game.”

The DualShock 4 is indeed a marked improvement over the PS3 controller, and Boltjes even added, “When developing PS4 and our game as well, we held a lot of prototypes, and we played around with them as well. In one, they had replaced all of the buttons were touch-sensitive. We just said, ‘No’.” This dialogue between format holder and studio shows that Sony has listened to its first-party stock when developing every key facet of PlayStation 4. With that kind of backing and communication, it’s little wonder that Guerrilla has managed to craft a game that oozes technical wizardry.

We’re yet to play the full campaign however, and that will be the true test of whether or not that additional power has been used to add depth and innovation beyond what you see on the surface. Many gamers out there won’t care, and will view Killzone: Shadow Fall as a visual benchmark of what’s to come, but others will look deeper, at where that power is being used and how it is driving new ideas in our industry.

For now though, I’m excited to get my hands on final Shadow Fall code, and to see those juicy visuals and – hopefully – new ideas with my own eyes. Based on my chat with Boltjes, I’m expecting one or two technically-led surprises along the way.

Killzone: Shadow Fall launches on PS4 across North America on November 12, and across Europe November 29. Will you be picking it up?

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33 Comments

  1. Xbone

    …and thats why it wont be 60fps.

    #1 1 year ago
  2. Dragon

    Those screen-shots look delicious :D

    #2 1 year ago
  3. wildBoar

    @1 No ur cunsule is bad! Uhnghhhhh.

    I think what’s delightful about those screens is all the colour and the sharpness of the lighting. Battlefield is still a bit gray by comparison really.
    As for the campaign, let’s all hope it’s more of a Killzone 2 than a Killzone 3. They were really onto something there..

    #3 1 year ago
  4. redwood

    @1 oh look a talking bone :D

    #4 1 year ago
  5. DrDamn

    @3
    I really noticed the colours too. KZ2 got a fair bit of stick for the pallatte choices, but this looks great.

    One thing I’d like to know about is MP map size. What we’ve seen so far is fairly standard maps size wise and I’d like to know if there are some with a bit more scale like some of the KZ2 maps.

    #5 1 year ago
  6. dsr

    @3
    If you look at some videos, campaign is more like Crysis than Killzone now. Semi open world with places to explore and some optional objectives.

    #6 1 year ago
  7. wildBoar

    @6 I was thinking more in terms of the narrative and plot. How large the maps’s are for your pew-pewing doesn’t ultimately make all that much difference. It’s nice to have some extra space, but it’s still gonna be more of a Crysis 2 than 1 I’m sure.

    If it has a good story at the heart that’s more than enough justification however. And with KZ2 they almost had it, then dropped the ball on 3.

    So it’s peculiar what this’ll be like.

    #7 1 year ago
  8. Docker Al

    30 fps is not a ‘technical showcase’. And it certainly does not ‘exceed expectations’. Sony and Guerrilla should be embarrassed.

    #8 1 year ago
  9. DrDamn

    @1 & @8
    MP is 60fps.

    #9 1 year ago
  10. systemr

    @8: it’s not about how many fps if something is nice or not, it’s about the whole package. i prefer 30 fps looking stellar than 60 fps looking meh.

    #10 1 year ago
  11. VibraniumSpork

    Welp, I think this is going to do great numbers for the PS4 launch either way. Most people I know/have heard from who’ve pre-ordered the console have at least included it as part of a bundle.

    I think a large part of that is definitely down to the visuals. If any game looks to show off the system on day one, this is it. From my perspective it also offers something different to the well-worn schtick of COD and BF, both of which I’m a little fatigued with.

    And Dave’s right. With the new console tech, I think most gamers are looking for something that tries something a little different as well as pushing the envelope presentation-wise. KZ has that sci-fi edge and what sounds like a pretty progressive multi-player suite. Titanfall looks set to decimate the competition on the innovation front though…

    #11 1 year ago
  12. monkeygourmet

    @11

    Yeah Titanfall looks hella good!

    #12 1 year ago
  13. Lv01

    @11, and im another that has included this in my preorder bundle. and im seriously excited for it. it looks gorgeous, and the MP ‘warzone’ idea is just a really nice breath of fresh air. roll on nov 29!

    #13 1 year ago
  14. VibraniumSpork

    @12 Yep! Unless anything concrete’s announced re: its status as a ‘timed exclusive’ (most importantly a PS4 release date) I just know that I’m going to have to strongly consider the inevitable XB1/Titanfall bundle -_-

    @13 Right there with ya buddy! GAME contacted me last Monday and I went for the KZ/camera/2 controller bundle. My body (though not my wallet) is ready ^_^

    #14 1 year ago
  15. Lv01

    @14 ditto. that deal is such good value tho..! and id always need a second controller anyway, so for them to include one in a killzone bundle was a no brainer!

    #15 1 year ago
  16. redwood

    the MP on this is gonna be ace!

    #16 1 year ago
  17. VibraniumSpork

    FYI, while they’re late to the party IGN have just posted an update about the PS4 bundles: http://i1101.photobucket.com/albums/g438/LethalSlayer_vP/fariko.jpg?t=1344465507

    They do mention that the KZ bundles come with a ‘Special Edition’ of the game…first I’ve heard of any special edition for the title though. Anyone got intel on that?

    #17 1 year ago
  18. pcbros

    @10 – I think the point some people are trying to make is that in order to “exceed expectations”, they wanted stellar visuals at 60 fps.

    #18 1 year ago
  19. monkeygourmet

    @18

    Yep. I didn’t expect any higher than that. 4K @ 30fps was obviously out of the question, but I don’t think 1080p @ 60fps is asking too much as a standard.

    Especailly as Sony have been whoring out new TV tech for ions. 3D seems to have died a death aswell.

    #19 1 year ago
  20. wildBoar

    @18 I think they do look pretty fucking crispy at 60 as well. Apparently Guerilla’s gay for shaders and illuminative lighting or whatever so they wanted to rather crank the fps down to 30.

    It’s still fucking gorgeous however. Making a game that’s too tasking for the hardware is fucking easy with current game software.
    What’s impressive is that they made the game without much any compromise and the PS4 will still fucking run it.

    And that they’re being so upfront about the hardware struggling is testimony to that they aimed high, and relative to where game software is at right now, that’s an incredible feat for the PS4.

    @21 gotta see the game in motion man, that’s where all that volumetric lighting comes into play.

    #20 1 year ago
  21. monkeygourmet

    Here’s a Killzone 3 screenshot to see how far we have come:

    http://www.gamedynamo.com/images/galleries/photo/2746/killzone-trilogy-ps3-screenshots-5.jpg

    And the infamous Killzone 2 E3 Demo…:

    http://www.youtube.com/watch?v=1lRAPncF5qw

    It’s amazing, we’ve only just really achieved this and in some cases this demo still looks better than anything yet seen FPS wise.

    #21 1 year ago
  22. DrDamn

    @MG
    That is the actual how it turned out trailer – not the CGI one. So they musta got pretty close huh? ;)

    This is the infamous one …
    http://www.youtube.com/watch?v=b-4HNmuEAKg

    #22 1 year ago
  23. wildBoar

    @21 .. I don’t get what you’re saying..

    We’ve only ‘just’ achieved this? while linking to two several year old games.. But yeah, they do hold up if that’s your point.

    #23 1 year ago
  24. monkeygourmet

    @23

    Sorry, didn’t watch before I posted, I presumme I had the right one! :)

    Yep, thats the one! Still want to play a FPS that captures that chaotic ‘war’ feeling…

    @24

    Yeah, more the fact they hold up and that the leap isn’t crazy big.

    #24 1 year ago
  25. wildBoar

    @25 Try going online on KZ2.. Still better mp than 3, and you’ll be lucky if you don’t spawn on a grenade or in the crosshairs of an MG.

    Chaotic is in many ways the worst and best part of Killzone.

    #25 1 year ago
  26. DrDamn

    @25
    That’s a KZ3 bullshot though. It was good, but not that good.
    http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-037.jpg
    http://www.mobygames.com/images/shots/l/607698-killzone-3-playstation-3-screenshot-approaching-a-derelict.jpg

    KZ Shadowfall …
    http://a.pomf.se/7Jg9.gif

    #26 1 year ago
  27. fearmonkey

    Killzone:SF looks beautiful to me, just gorgeous. I have rarely seen so much beautiful color in a FPS. While plenty of FPS’s use vibrant colors at times, they don’t have that same look that Guerrilla is going for.

    It certainly looks next gen to me. I can’t wait to play it and Knack.

    #27 1 year ago
  28. pcbros

    Are those actuall screen grabs in the article or in-game renders? The anti-aliasing looks pretty high.

    #28 1 year ago
  29. fearmonkey

    @30 – Hard to tell at this small of a shot really. All the shots I have seen before seem very low on jaggies, so could be a processed screen.

    I want to see video of that last shot where it’s raining, that looks very nice.

    #29 1 year ago
  30. DrDamn

    Better quality versions of the screen grabs here …
    http://www.gamersyde.com/news_gc_killzone_shadow_fall_new_screens-14450_en.html

    Nice vid here too …
    http://www.gamersyde.com/news_gc_killzone_shadow_fall_trailer-14520_en.html

    #30 1 year ago
  31. fearmonkey

    @31 – thanks!!

    The bigger screens show jaggies but very minimal which is nice, the game looks great! The appear to be in game multiplayer screens according to the links, so the single player would be even prettier.

    Wish the vid was just straight gameplay but it looks good.

    #31 1 year ago
  32. pcbros

    No doubt one of top looking next-gen titles.

    #32 1 year ago
  33. Nekrage

    This first KZ was so fkn terrible, I never picked up any of the other KZ games because of it.

    #33 1 year ago

Comments are now closed on this article.

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    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]

  • That Metal Gear Rising 2 logo was for the second anniversary of the original

    Metal Gear Rising developer Platinum Games has confirmed, once and for all, that the “2″ logo we saw during Sony’s presentation at Taipei Game Show was definitely not for a sequel. Platinum posted this on Twitter earlier. デザイナーの趙&ニシイから、『MGR』2周年記念イラスト! ディレクターの齋藤( @PG_saito )が、開発スタッフブログでご紹介しています↓↓ http://t.co/IW1aOxAZQR #mgr pic.twitter.com/ZbNF3Jk1tF — PlatinumGames Inc. (@platinumgames) February 25, 2015 The illustrations were made by artist Yong-Hee […]

  • Resident Evil Revelations 2 is formulaic and I’m okay with that

    There’s something comforting about the lack of ambition and plain old gameplay in Resident Evil Revelations 2, says Matt Martin. “It’s locked from the other side.” Of course it is. What did I expect? I’ve been here before. So many times. Not just in Resident Evil but a million other games. It’s so familiar as […]

  • Battlefield 4: double XP event live now through Sunday

    EA is holding a double XP event in Battlefield 4 on all platforms. The publisher is celebrating Battlefield Hardline going gold by offering all Battlefield 4 players double XP in multiplayer matches. The double XP event is now live and through 23:59 UTC on Sunday, March 1.

  • BioShock Infinite, Tomb Raider, Rayman Legends free with March Games with Gold

    The list of free games coming in March as part of Microsoft’s Games with Gold programme has leaked. The leaked list of games include Rayman Legends and #IDARB for Xbox One along with Tomb Raider and BioShock Infinite for Xbox 360. In addition, Microsoft will be offering double the amount of games in April. The […]

  • Telltale’s new IP will be a “super show”, bridges the gap between TV and game

    Telltale’s upcoming mysterious new IP will be produced in collaboration with Lionsgate and will be a hybrid game and TV show. Entertainment Weekly spoke to Telltale CEO Kevin Bruner to understand what’s a super show. “A “Super Show” episode combines one part of interactive playable content with one part of scripted television style content,” said […]

  • Next Mortal Kombat X stream to show Brutalities, new character

    Brutalities will be making a return in Mortal Kombat X and we’re getting a look at them very soon. The next Mortal Kombat X live-stream has been dated and we know it will show Brutalities for the first time. Developer NetherRealm Studios posted this on Twitter. pic.twitter.com/ZJYN1FNRZ9 — NetherRealm Studios (@NetherRealm) February 23, 2015 Notice […]

  • PC version of Resident Evil: Revelations 2 does not support offline co-op [Update]

    Players who bought the PC version of Resident Evil: Revelations 2 have realised that the game doesn’t support offline co-op. Unlike the console versions, the PC version of Resident Evil: Revelations 2 can only be played in single player, with no offline co-op option. Capcom has not revealed this prior to launch. Instead, users on […]

  • Deals with Gold: Assassin’s Creed, Sleeping Dogs, Thief, and more

    This week’s Deals with Gold is offering hefty discounts on some good titles. The list of discounted games for this week’s Deals with Gold promotion includes Assassin’s Creed 4: Black Flag, Sleeping Dogs: Definitive Edition, Thief and others. The deals cover Xbox 360 and Xbox One and are only available to Xbox Live Gold subscribers. […]