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Killzone PS4: why being first demands excellence – interview

Monday, 7 October 2013 07:55 GMT By Dave Cook

Killzone: Shadow Fall is Sony’s leading launch title. VG247′s Dave Cook spoke with developer Guerrilla Games to get a handle on how it looks to exceed expectation, and showcase PS4′s power to the world.

Killzone: Shadow Fall

Developed by Guerrilla Games, Killzone: Shadow Fall is the fourth home console entry to the series.

The game is a PS4 launch title dropping November 15 in North America, and November 29 across Europe.

Pat recently had an extensive hands-on with Shadow Fall’s new multiplayer component Warzone. It’s incredibly customisable.

Killzone: Shadow Fall will offer players a DLC season pass option. You’ll find a trailer for the content here.

We’re rapidly approaching one of the strangest and most scrutinised launch seasons in gaming history. To many, the wait for PS4 and Xbox One has felt longer than past cycles and it’s clear to see that excitement among fans is at boiling point.

But for Killzone: Shadow Fall developer Guerrilla Games, the release of its shooter represents more than the start of a new generation. It’s a statement of intent for parent company Sony, a technical showcase that can – nay, must – convince players out there that the console still bears technical clout over rapidly advancing PC tech. It may also help decide which format you stick with for the next seven years.

There will always exist an appetite for console gaming but even at a distance we’ve seen many PS3 and Xbox 360 gamers turn to the PC market in search of cheaper games, broader innovation and the flexibility to upgrade their rig as they please. If any cycle represented a chance to cash those cheques and make good on the hype, then this is surely it. We’re almost there, and it’s genuinely thrilling.

I recently met with Guerrilla Games lead designer Eric Boltjes to discuss how the studio helped Sony thrash out the final PS4 tech, and how it felt to be a part of next-gen’s initial charge. Love or hate the Killzone franchise; there’s no denying that Shadow Fall is a remarkable technical achievement. For a day-one title, that’s impressive.

“We knew pretty early on that we wanted to be a launch title,” Boltjes explained. “We knew it was inevitable that there was going to be a new platform, so quite early on – about two and a half years ago – we said ‘You know, we want to be a launch title. We want to be on the next-gen console.’

“The reason for that is that Killzone is all about the graphics and gameplay, obviously [laughs]. But being able to do that on a new platform was just an amazing chance, I mean, we really wanted to get in there and we wanted to get in early.”

To prepare Killzone: Shadow Fall as a launch title, Guerrilla had to be exposed to Sony’s new strategy and tech early on. We’ve heard a lot of talk about the PS4′s PC-like architecture and vast improvements over PS3, but I wanted to hear it straight from someone who has been steeped in that world for the past couple of years. Was it as simple as armchair pundits keep assuming?

Boltjes continued, “The really scary part is, all the tools and all the stuff we developed previously had to go out of the window. We had to re-do everything. We had the engine that we were rebuilding to fit next-gen – you know, the new architecture all that sort of stuff – all the assets had to be re-done, weapons had to be re-done and the animation systems had to be rebuilt. It was a lot like leaving your save data for something new and scary.”

So it wasn’t all that straight-forward then, but Boltjes stressed – as many have before him – that the PS4 architecture is, “a lot more normal,” and added, “The architecture is really cool because it’s easier to develop for, you get more memory, you get more hard drive space, you get more processing power so the architecture is easier.

“It’s also a lot more demanding, because the production effort needed just to make a next-gen title now is not doubled; It’s quadrupled. That’s because everything needs to look that much better. It takes a lot more people, and that takes a lot more communication. So it does it make things a lot more easier from a technical standpoint, but from a professional standpoint it makes things a lot harder.”

This was always going to be an issue going into next-gen. I wrote about it in this blog after Battlefield 4 was revealed. The game looked incredible but I felt troubled at large, because it’s all well and good for developers of next-gen games to tart up their experiences with technical gloss, but unless teams are using that clout to come up with new, disruptive means of play, then that feels – to me – like wasted potential.

I don’t envy any studio making next-gen titles now, because this truly is a crunch time. With so much power, where do you turn to for inspiration? Simply updating visuals isn’t enough any more for a lot of gamers, and it’s a trap that I fear a lot of teams will surely fall into in the year ahead. Let’s face it, budgets are going out of control now, which means publishers will want to take less risks. The reality could be that we’re staring down a long line of pretty, yet ultimately bland experiences.

Yet I don’t feel that way when I look at Killzone: Shadow Fall. As Pat wrote in his multiplayer blog, Guerrilla’s competitive Warzone format sounds refreshing and fun. It’s a break away from standard playlists and the first time I’ve seen a console shooter give this much freedom to its online players. It’s new and uses a lot of the console’s power. Returning to our tech conversation, I asked Boltjes to discuss What Guerrilla requested of PS4 Architect Mark Cerny, during his infamous tour of Sony’s first-party studios.

“One of the things we wanted to improve upon was the controllers,” Boltjes replied. “I personally feel that in previous Killzones, the DualShock was always good, but when you looked at other controllers they had an edge. We really worked together with Mark from Sony on improving the controller. For example, the triggers. We wanted better triggers. They previously reverted inwards where, in a shooter game, that’s not very good. Your fingers slip off.

“We really pushed them to make better triggers that go up. Also stuff like the touch-pad. When I first saw it on the prototype controller I was like, ‘What the hell am I supposed to do with that? It’s not an iPhone game.’ But I’m really surprised as to how well that little thing works. I’m not promoting it, I don’t have to sell that controller, but I’m really happy with how it works in our game. Everything else works now, from response time, the dead-zones, everything is better. The lag is gone, and that makes Killzone a better game.”

The DualShock 4 is indeed a marked improvement over the PS3 controller, and Boltjes even added, “When developing PS4 and our game as well, we held a lot of prototypes, and we played around with them as well. In one, they had replaced all of the buttons were touch-sensitive. We just said, ‘No’.” This dialogue between format holder and studio shows that Sony has listened to its first-party stock when developing every key facet of PlayStation 4. With that kind of backing and communication, it’s little wonder that Guerrilla has managed to craft a game that oozes technical wizardry.

We’re yet to play the full campaign however, and that will be the true test of whether or not that additional power has been used to add depth and innovation beyond what you see on the surface. Many gamers out there won’t care, and will view Killzone: Shadow Fall as a visual benchmark of what’s to come, but others will look deeper, at where that power is being used and how it is driving new ideas in our industry.

For now though, I’m excited to get my hands on final Shadow Fall code, and to see those juicy visuals and – hopefully – new ideas with my own eyes. Based on my chat with Boltjes, I’m expecting one or two technically-led surprises along the way.

Killzone: Shadow Fall launches on PS4 across North America on November 12, and across Europe November 29. Will you be picking it up?

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33 Comments

  1. Xbone

    …and thats why it wont be 60fps.

    #1 2 years ago
  2. Dragon

    Those screen-shots look delicious :D

    #2 2 years ago
  3. wildBoar

    @1 No ur cunsule is bad! Uhnghhhhh.

    I think what’s delightful about those screens is all the colour and the sharpness of the lighting. Battlefield is still a bit gray by comparison really.
    As for the campaign, let’s all hope it’s more of a Killzone 2 than a Killzone 3. They were really onto something there..

    #3 2 years ago
  4. redwood

    @1 oh look a talking bone :D

    #4 2 years ago
  5. DrDamn

    @3
    I really noticed the colours too. KZ2 got a fair bit of stick for the pallatte choices, but this looks great.

    One thing I’d like to know about is MP map size. What we’ve seen so far is fairly standard maps size wise and I’d like to know if there are some with a bit more scale like some of the KZ2 maps.

    #5 2 years ago
  6. dsr

    @3
    If you look at some videos, campaign is more like Crysis than Killzone now. Semi open world with places to explore and some optional objectives.

    #6 2 years ago
  7. wildBoar

    @6 I was thinking more in terms of the narrative and plot. How large the maps’s are for your pew-pewing doesn’t ultimately make all that much difference. It’s nice to have some extra space, but it’s still gonna be more of a Crysis 2 than 1 I’m sure.

    If it has a good story at the heart that’s more than enough justification however. And with KZ2 they almost had it, then dropped the ball on 3.

    So it’s peculiar what this’ll be like.

    #7 2 years ago
  8. Docker Al

    30 fps is not a ‘technical showcase’. And it certainly does not ‘exceed expectations’. Sony and Guerrilla should be embarrassed.

    #8 2 years ago
  9. DrDamn

    @1 & @8
    MP is 60fps.

    #9 2 years ago
  10. systemr

    @8: it’s not about how many fps if something is nice or not, it’s about the whole package. i prefer 30 fps looking stellar than 60 fps looking meh.

    #10 2 years ago
  11. VibraniumSpork

    Welp, I think this is going to do great numbers for the PS4 launch either way. Most people I know/have heard from who’ve pre-ordered the console have at least included it as part of a bundle.

    I think a large part of that is definitely down to the visuals. If any game looks to show off the system on day one, this is it. From my perspective it also offers something different to the well-worn schtick of COD and BF, both of which I’m a little fatigued with.

    And Dave’s right. With the new console tech, I think most gamers are looking for something that tries something a little different as well as pushing the envelope presentation-wise. KZ has that sci-fi edge and what sounds like a pretty progressive multi-player suite. Titanfall looks set to decimate the competition on the innovation front though…

    #11 2 years ago
  12. monkeygourmet

    @11

    Yeah Titanfall looks hella good!

    #12 2 years ago
  13. Lv01

    @11, and im another that has included this in my preorder bundle. and im seriously excited for it. it looks gorgeous, and the MP ‘warzone’ idea is just a really nice breath of fresh air. roll on nov 29!

    #13 2 years ago
  14. VibraniumSpork

    @12 Yep! Unless anything concrete’s announced re: its status as a ‘timed exclusive’ (most importantly a PS4 release date) I just know that I’m going to have to strongly consider the inevitable XB1/Titanfall bundle -_-

    @13 Right there with ya buddy! GAME contacted me last Monday and I went for the KZ/camera/2 controller bundle. My body (though not my wallet) is ready ^_^

    #14 2 years ago
  15. Lv01

    @14 ditto. that deal is such good value tho..! and id always need a second controller anyway, so for them to include one in a killzone bundle was a no brainer!

    #15 2 years ago
  16. redwood

    the MP on this is gonna be ace!

    #16 2 years ago
  17. VibraniumSpork

    FYI, while they’re late to the party IGN have just posted an update about the PS4 bundles: http://i1101.photobucket.com/albums/g438/LethalSlayer_vP/fariko.jpg?t=1344465507

    They do mention that the KZ bundles come with a ‘Special Edition’ of the game…first I’ve heard of any special edition for the title though. Anyone got intel on that?

    #17 2 years ago
  18. pcbros

    @10 – I think the point some people are trying to make is that in order to “exceed expectations”, they wanted stellar visuals at 60 fps.

    #18 2 years ago
  19. monkeygourmet

    @18

    Yep. I didn’t expect any higher than that. 4K @ 30fps was obviously out of the question, but I don’t think 1080p @ 60fps is asking too much as a standard.

    Especailly as Sony have been whoring out new TV tech for ions. 3D seems to have died a death aswell.

    #19 2 years ago
  20. wildBoar

    @18 I think they do look pretty fucking crispy at 60 as well. Apparently Guerilla’s gay for shaders and illuminative lighting or whatever so they wanted to rather crank the fps down to 30.

    It’s still fucking gorgeous however. Making a game that’s too tasking for the hardware is fucking easy with current game software.
    What’s impressive is that they made the game without much any compromise and the PS4 will still fucking run it.

    And that they’re being so upfront about the hardware struggling is testimony to that they aimed high, and relative to where game software is at right now, that’s an incredible feat for the PS4.

    @21 gotta see the game in motion man, that’s where all that volumetric lighting comes into play.

    #20 2 years ago
  21. monkeygourmet

    Here’s a Killzone 3 screenshot to see how far we have come:

    http://www.gamedynamo.com/images/galleries/photo/2746/killzone-trilogy-ps3-screenshots-5.jpg

    And the infamous Killzone 2 E3 Demo…:

    http://www.youtube.com/watch?v=1lRAPncF5qw

    It’s amazing, we’ve only just really achieved this and in some cases this demo still looks better than anything yet seen FPS wise.

    #21 2 years ago
  22. DrDamn

    @MG
    That is the actual how it turned out trailer – not the CGI one. So they musta got pretty close huh? ;)

    This is the infamous one …
    http://www.youtube.com/watch?v=b-4HNmuEAKg

    #22 2 years ago
  23. wildBoar

    @21 .. I don’t get what you’re saying..

    We’ve only ‘just’ achieved this? while linking to two several year old games.. But yeah, they do hold up if that’s your point.

    #23 2 years ago
  24. monkeygourmet

    @23

    Sorry, didn’t watch before I posted, I presumme I had the right one! :)

    Yep, thats the one! Still want to play a FPS that captures that chaotic ‘war’ feeling…

    @24

    Yeah, more the fact they hold up and that the leap isn’t crazy big.

    #24 2 years ago
  25. wildBoar

    @25 Try going online on KZ2.. Still better mp than 3, and you’ll be lucky if you don’t spawn on a grenade or in the crosshairs of an MG.

    Chaotic is in many ways the worst and best part of Killzone.

    #25 2 years ago
  26. DrDamn

    @25
    That’s a KZ3 bullshot though. It was good, but not that good.
    http://www.play-mag.co.uk/wp-content/uploads/2011/02/KZ3-037.jpg
    http://www.mobygames.com/images/shots/l/607698-killzone-3-playstation-3-screenshot-approaching-a-derelict.jpg

    KZ Shadowfall …
    http://a.pomf.se/7Jg9.gif

    #26 2 years ago
  27. fearmonkey

    Killzone:SF looks beautiful to me, just gorgeous. I have rarely seen so much beautiful color in a FPS. While plenty of FPS’s use vibrant colors at times, they don’t have that same look that Guerrilla is going for.

    It certainly looks next gen to me. I can’t wait to play it and Knack.

    #27 2 years ago
  28. pcbros

    Are those actuall screen grabs in the article or in-game renders? The anti-aliasing looks pretty high.

    #28 2 years ago
  29. fearmonkey

    @30 – Hard to tell at this small of a shot really. All the shots I have seen before seem very low on jaggies, so could be a processed screen.

    I want to see video of that last shot where it’s raining, that looks very nice.

    #29 2 years ago
  30. DrDamn

    Better quality versions of the screen grabs here …
    http://www.gamersyde.com/news_gc_killzone_shadow_fall_new_screens-14450_en.html

    Nice vid here too …
    http://www.gamersyde.com/news_gc_killzone_shadow_fall_trailer-14520_en.html

    #30 2 years ago
  31. fearmonkey

    @31 – thanks!!

    The bigger screens show jaggies but very minimal which is nice, the game looks great! The appear to be in game multiplayer screens according to the links, so the single player would be even prettier.

    Wish the vid was just straight gameplay but it looks good.

    #31 2 years ago
  32. pcbros

    No doubt one of top looking next-gen titles.

    #32 2 years ago
  33. Nekrage

    This first KZ was so fkn terrible, I never picked up any of the other KZ games because of it.

    #33 2 years ago

Comments are now closed on this article.

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  • Going back to Jade Empire’s universe “comes up pretty regularly” at Bioware

    Bioware has said the idea of going back to the Jade Empire universe is a topic that “comes up pretty regularly” at the office, according to studio manager Aaryn Flynn. Speaking in a reader Q&A on Kotaku, Flynn said there is “always hope” for another Jade Empire, but for the present, the studio is rather […]

  • How to listen to the Vice City soundtrack while playing GTA 5

    Let’s improve Los Santos with a blast of cool 80′s power ballads. We dig the GTA 5 soundtrack. But we also love the Vice City radio stations. Now with the power of music streaming service Spotify on PS4 we can finally combine both. Of course this works for any music on Spotify and any game, […]

  • Completionists could spend over 200 hours in The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is going to be a rather long game. If you are a completionist, you could spend over 200 hours playing the game, according to CD Projekt RED. Answering a question pertaining to game length on Twitter, senior game designer Damien Monnier said if “you do everything” the game will last […]

  • Limited edition Batman: Arkham Knight Steel Grey PS4 announced

    A limited edition bundle for Batman: Arkham Knight has been announced which includes a Steel Grey PS4 with a custom design based upon the Rocksteady title. It comes with a matching DUALSHOCK 4 Wireless Controller, the game on Blu-Ray, and exclusive bonus content the Scarecrow Nightmare that’s available to play on PS4. There’s also a […]

  • Super Mario 64 HD project receives takedown notice from Nintendo

    Nintendo has issued a takedown notice for Unity-developed Super Mario 64 HD, the fan project which created an updated version of the first level of the game and allowed users to play it in their browser. It was also downloadable, with no attempts from creator Roystan Ross to monetize the project. Still, the news shouldn’t […]

  • Dying Light players should use “extreme caution” handling Antizin injections tomorrow

    Dying Light players will be able to participate in “something unusual” which Techland says will “radically change the game experience” for one day only tomorrow, April 1. According to the developer, players will need to use “extreme caution” when handling Antizin injections as the latest batch has been sullied with a foreign contaminant. The chemical […]

  • Nintendo of America’s hosting a Nintendo Direct on April 1

    Nintendo of America will be hosting a Nintendo Direct tomorrow, April 1 of all days. The company will be discussing upcoming 3DS and Wii U games. The session will take place at 3pm PDT/6pm EDT/12am CET. Catch a #NintendoDirectNA about #WiiU & #3DS games on 4/1 at 3 p.m. PT. Don’t let the date fool […]

  • How eSports changed Call of Duty

    Betting on eSports for Call of Duty: Advanced Warfare has reinvigorated the biggest game on consoles and turned it into a spectator sport. “We were looking at the eSports scene blowing up. Every year it was getting bigger. Players were maturing and being more discriminating. We had to understand the impact that eSports is having […]

  • Destiny: how does the road ahead look?

    The future of Destiny looks very bright with House of Wolves and Comet releasing this year. But what about next year, and the one after that? Alex has a new video for you that tries to paint a picture of the future of Destiny. He goes over the timeline as we know it based on […]

  • GTA 5 patch 1.09 improves Heists matchmaking

    GTA 5 received a patch towards the end of last week. The patch, version 1.09, brought with it a few improvements to Heists and plenty of other fixes. Rockstar has released patch 1.09 (1.23 PS3 and Xbox 360) for all versions of GTA 5 to help make the Heisting experience better for all. The ‘auto-invite’ […]

  • Diablo 3, Dragon Age: Inquisition, and more make up this week’s Deals with Gold

    Deals with Gold is back for the week of March 30 with discounts on Diablo 3 Reaper of Souls: Ultimate Evil Edition, Dragon Age: Inquisition, The Lego Movie Videogame, and others. Xbox Live Gold members get a few good deals this week to spend money on. A large assortment of The Lego games is on […]

  • GTA 5: parallax occlusion mapping is gone, but framerate is better

    Patch 1.09 for GTA 5 has indeed removed the parallax occlusion mapping effect, but has in turn improved the game’s overall framerate – at least on PlayStation 4. Earlier last week a YouTube video came to light and showed what appeared to be the removal of effects from GTA 5 after applying patch 1.09. The […]

  • The Witcher 3 dev: DirectX 12 may not have impact on Xbox One games resolution

    DirectX 12 may not be the miracle that some are believing it to be, at least not when it comes to improving the resolution of Xbox One ports. Damien Monnier, a senior game designer at The Witcher 3 developer CD Projekt RED has revealed through a Twitter conversation with fans that DirectX 12 may not […]

  • Get infinite items in Bloodborne with this duplication glitch

    Bloodborne has a nasty glitch that will let you duplicate all in-game consumables. The glitch was discovered by Kotaku and makes item duplication pretty simple. Note that doing this will trivialise a major part of the game’s challenge and that it will probably get patched soon. For this glitch to work, you’ll need to create […]

  • Destiny weekly reset for March 31: Heroic and Nightfall strikes detailed

    The weekly reset to Destiny’s merchants, strikes, and reputation caps is here. The strike for this week is The Nexus on the Ishtar Sink on Venus. Void burn will be your ally/enemy for the Nightfall. The Juggler modifier is also available on both Heroic and Nightfall. Inferno Crucible mode also returns with Clash, and it […]

  • Motivational Growth is the first non-documentary film to be released on Steam

    Motivational Growth will soon be Steam’s first foray into selling movies that are not based around video games Steam will release its first, non-documentary film later today in the form of Motivational Growth. The film is a sci-fi comedy distributed by Hotline Miami publisher Devolver Digital, who has itself produced other game-centred documentaries before, and […]

  • Metal Gear Solid movie in the works at Sony Pictures

    A Metal Gear Solid film is in the making at Sony Pictures. Deadline is reporting that Sony Pictures has closed a deal to make a film adaptation of Metal Gear Solid. The film will be written by Jay Basu, with Jordan Vogt-Roberts attached to direct. Michael De Luca is said to be heading production. There […]

  • Destiny: Inferno mode returns this week with Inferno Clash

    Inferno mode returns to Destiny this week. This time it’s Inferno Clash. The Inferno playlist will be back to The Crucible rotation in Destiny this week. Unlike last month’s Control, Clash will be the mode variant this time. The main changes Inferno brings to the game is the removal of the radar (mini-map), scoring is […]

  • Bladestorm: how 28 rogue ninja conquered Brittany

    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]