Dragon Age: Inquisition’s “tighter emphasis on story” and choices doesn’t fit with a true open-world game

Thursday, 22nd August 2013 21:28 GMT By Stephany Nunneley

Dragon Age: Inquisition’s world will be more open than previous titles, but don’t go in expecting it to be a true, open world game because it just wouldn’t fit right with the series, according to creative director Mike Laidlaw.

Speaking with Game Informer, Laidlaw said the following regarding a fully open world Dragon Age game: “I don’t necessarily know that it would be the right challenge to tackle with Dragon Age. I think that when you make a series of games you need to find what works with that series of games, you need to cultivate fans that have stuck with you and are really passionate. You need to be consistent within.

“Is it something BioWare might look into? Maybe. That’s a pretty long-term question.”

Laidlaw said open world titles like The Elder Scrolls are “absolutely enthralling,” but with the complexities of choice and the storyline in Dragon Age, it just wouldn’t be feasible.

“You can lose yourself for 70, 80, 170 hours in an Elder Scrolls game. That’s fabulous,” he said. “But we have an expectation for Dragon Age which is that strong story, and a focus on those tough, gut-wrenching choices. Having a tighter emphasis on story helps us to maintain that. It’s never off the books but for Dragon Age I’d like to stay true to what makes Dragon Age Dragon Age–having that party, working together, and having the story progress.”

Dragon Age: Inquisition is coming to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in northern autumn 2014.

Thanks, Shack.



  1. TheWulf

    Well, that’s good news. Open worlds are often just excuses for bad design, honestly. I’m not a fan. The only way I tend to have fun with them is either with really over the top stuff, or superhero stuff (hello Hulk: Ultimate Destruction, Prototype, Saints Row IV, LEGO Batman 2, et cetera).

    Though in fairness, LEGO Batman 2′s open world did represent brilliant design. It’s just rare.

    I mean, let’s look at Skyrim. What do you have fun with? Slogging through samey, terra-gen scenery barely touched by human hands, or digging through an expertly crafted, articulately made, and at least somewhat artisanal dungeon? Which is better?

    I tend to see open worlds as nothing but padding, most of the time.

    #1 1 year ago
  2. Tavarish

    @1 Lets see how Witcher 3 does with its open world approach. From BW and DA: I I don’t expect much, just even more simplified “THIS IS GOOD! THIS IS BAD DON’T CHOOSE THIS!!!!!!!!!” -choices and DA 2′s “actiony” combat.

    #2 1 year ago
  3. JLUK

    They claim to be going back towards DAO, and I’m glad they’re taking their time over this one.

    I like the idea of a slightly more open world than DAO because some of the areas in DAO felt a little cramped, which was a bit of a downer because generally the game was fantastic.

    One worrying thing is that in one of the videos which showcased a bit of combat, the combat looked very… action-RPGish. There’s nothing wrong with that, of course, and I only saw a tiny slice of what will be in the full game… I just hope they remember that the tactical combat was part of what made DAO great.

    #3 1 year ago

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