Destiny: connected worlds, infinite possibilities

Thursday, 22 August 2013 21:30 GMT By Dave Cook

Destiny developer Bungie is trying to advance the shooter genre in ways never attempted before. VG247′s Dave Cook checks out some new footage and speaks with the studio to find out how.

Given Bungie’s track-record of setting precedents within the shooter genre, I wasn’t surprised when the studio’s workflow engineer Brandi House told press at gamescom that there are now over 400 people working on Destiny.

The studio’s aim is to once again disrupt a space now populated by well-funded sharks, and it’s clear that such mass innovation in the triple-a space doesn’t come cheap. This is the same team that brought us regen health, that inspired the core of many shooters out there today, and that captured the attention of millions worldwide with Halo.

The question is, can Bungie catch lightning in a bottle twice?

Destiny is unlike anything else in the shooter genre in that it blends MMO sensibilities, FPS mechanics and RPG traits into one seamless and expansive mix. It’s neither one of these ingredients alone, nor is it all of them at once. It’s what you want it to be, and along with tools that give rise to emergent experiences it allows for infinite possibilities.

If you see another online player phase into your world, there’s absolutely no obligation to acknowledge them at all. If you’d rather play Destiny as an absorbing, narrative-led solo experience then the right to do so is entirely yours. That said, if you want to shake things up by forming a three-player Fire Team and raise some co-op hell in Live Events then Bungie invites you to be their guest.

Across Earth and its surrounding galaxy of planets, players can carve out a personal legacy formed by cooperation, seclusion or competition. The choice is entirely yours, and after seeing Destiny at gamescom for the first time today, and interviewing Bungie’s senior writer and community manager Eric Osborne, I’m really starting to see what it is the studio is trying to do.

Bringing MMO to a gun-fight

Ever since Destiny was revealed I asked myself if it was an MMO, and I told myself that perhaps Bungie was refraining from the term due to certain preconceptions and baggage that comes with it. The game has live events that see online players tackling enemy encounters and objectives that spawn into the world. The example we were shown today involved several players unleashing hell on a Devil Walker tank that looked like a hulking metallic spider.

I asked Osborne how these Live Events work in practice as well as how often they spawn into the world. “We’re playing a lot right now with the frequency and novelty of experiences,” he replied. “There’ll be a range of things you can do in the world, and the public event we’re demonstrating is the Devil Walker – the big tank that drops into the world – this big, grandiose cinematic moment. That’s one of the super-compelling, high-gravitational pull things players will have a hard time ignoring.

“We’re building a first-person shooter, it’s an action game, it’s a genre we love, it’s something we’ve done even before Halo right? – with Marathon and even before that with Pathways [Into Darkness]. It’s something we feel really comfortable doing, it’s something we actually love building and that’s how we approach titles.”

“You could [ignore it] if you were on a story mission and you didn’t want to jump into that cooperative experience. You could just blow past it but we’re trying to make those things totally cool. We’re playing a lot right now with, ‘what’s the proper pacing for that?’ how do we give people a lot of bite-sized things they can do in the world as opposed to these big set-piece moments?

“What’s the right amount of big novel content, what does the frequency look like? Do I want them to be predictable and scheduled or do we want them to be surprising? I think we’re going to carve a pretty good sweet spot between all of those things once we figure it out. The cool thing is, in a connected world we can sort of tweak and change those things as we see players dig in and see real data and what they’re saying to us online.

“If you think about what we’ve been able to do in the past with Halo competitive multiplayer – whether it was content or actually tweaking and changing activities based on feedback – our goal is – and we believe we’re actually obligated – to do that now across all of these different activities that threads the story content, threads the cooperative content, and threads through the ambient content in the world itself. We want to grow it over time.”

Of course, if you do choose to engage – simply by walking over to the event and taking part – you’ll be required to do a lot of shooting. Destiny’s load-outs consist of three weapon slots. There’s one for primary weapons like assault rifles, another for specialist weapons like brutal shotguns and another for heavy guns that we were told can result in an immense feeling of empowerment.

Your arsenal also includes ‘Supers’, special abilities that give your character an edge in battle. We were shown a ‘Nova Bomb’ skill, which sees players leaping into the air and hurling a fireball down at enemies, ‘Golden Gun’, which grants one-shot kills for a short period and ‘Fist of Havoc’, an earth-shattering ground pound attack. In your quest to unravel the mystery of what happened to the human race and its ruined colonies across our galaxy, you’ll absolutely need these skills to survive.

It wouldn’t be a persistent online world without some kind of loot, and Destiny doesn’t disappoint in that department. Fallen aliens will drop a diverse range of avatar gear and weaponry engineered to give each player the chance to look and feel unique. It’s also worth noting that other players can’t steal your loot.

We were shown a flash of available decals, gun designs and outfits – the volume of which already looks staggering – yet the game is only just in pre-alpha. I can’t begin to fathom what the final unique weapon and gear count will be by the time Destiny launches. Regardless, this ability to carve out a personal identity and of course – destiny – lies at the heart of what Bungie is trying to achieve.

Forging a legend

Creating a persona is where MMOs and Destiny absolutely do fall in close proximity, yet I wanted to ask Osborne why Bungie has been careful to avoid the term ‘MMO’ in the same breath as the shooter. It seems to me that it veers in line with what Guild Wars 2 has achieved in its blend of solo play, and live events that give rise to seamless cooperative play, so I posed him the question.

“We’re building a first-person shooter,” he explained, “it’s an action game, it’s a genre we love, it’s something we’ve done even before Halo right? – with Marathon and even before that with Pathways [Into Darkness]. It’s something we feel really comfortable doing, it’s something we actually love building and that’s how we approach titles. Do we love it and can we do this for ‘x’ number of years and have fun?

“At it’s core [Destiny] is an action game but there are really fun things around that: creating a new character, growing and changing over time as you get new weapons and gear. That feels really ‘RPG’ for players, that persistent character that follows you into every mode. So whether you’re doing campaign or competitive multiplayer or cooperative experiences, that character persists in the things you earn.

“A minimal viable product for us and the bar we set ourselves and that our fans set for us is a great story set in a universe worthy of exploration, with epic scope and scale, memorable characters, enemy AI that is super-fun and worthy of a fight, guns that are awesome to fire and where I’m the most powerful actor in the world.”

“It sort of tells a story for you and legacy for you, so if you do a lot of competitive multiplayer and then you enter a public space and see someone who’s been doing a ton of cooperative modes or maybe a strike or a raid, they’re going to have different gear than you have and you’ll be able to see the things they’re wearing.”

I then suggested to Osborne that these items almost serve as a badge of honour for seasoned players to wear with pride and he replied, “Like a badge of honour, right, their trophies. You look at them and go, ‘Oh where’d you get that cool rocket launcher?’ and sort of figure it out, go online to figure out where they’re getting it or do a little bit of exploration in the world.

“In that public space in itself, those public spaces are like cross-roads. You see players coming out of story chapters, moving towards a raid of gearing up for competitive multiplayer, and that’s where we start blending the lines and seeing a little bit of that MMO aspect creep in. We’ve been really careful about how we describe it.

“It’s definitely a first-person shooter and the cool thing is we get to explore this space of how do we take a first-person shooter – this thing that we understand deeply and love, then smash it head-on into something like a raid? How does that work in our world? How do we put a Bungie signature or stamp on that and make it feel really cool?”

It’s a big question, but one way Bungie is putting its very own mark on Destiny is in the scale of its large, Halo-esque play spaces. Whether you’re on the ravaged wastes of Earth with its burned our cars and areas reclaimed by nature after years of abandonment, or the surfaces of Mars, Saturn or the Moon, there will always be wide expanses begging to be explored, each hiding secrets, lurking threats and spoils to be won by you and your Fire Team.

I asked Osborne how Bungie uses next-gen tech to make these environments sing. “You can definitely do more fidelity. The richness and the fidelity of the world is just really cool. Our artists are able to just absolutely have their way, so there’s beautiful real-time reflections on the surface of the water, there’s beautiful sky-boxes and vistas, you can render individual blades of grass as bespoke pieces of geometry that move around a player footfalls and just really define detail work that makes it feel really great. Obviously the art palette and style works its way across every platform we ship on. We have a very high bar for that stuff.”

On the size and density of these environments he added, “We wanted to build worlds that felt like ‘places’ you were visiting. We built all these beautiful spaces in Halo and people would go off and experience them one time, so we were sort of cuing from – instead of Hollywood … where we’re building this huge story and ship it once every three years – how do we take something that is a great cinematic story, that does have memorable characters, the cast and the compelling, captivating storyline, but more like great television like The Wire, Battlestar Galactica and Doctor Who where you keep coming back?

“It feels rich, different and the world changes a little bit. The characters are doing different things or different enemy motivations that you’re learning about, histories you’re uncovering and gear you’re exploring. There’s an activity regardless of the mood you’re in.

“It’s Friday night, you’re fried you’ve worked all week and you just want to jump into competitive multiplayer with your buddies and you can do that. If you have a long weekend and you’re feeling spry, you want to just binge on the story you can do that too. Some of that is just baking directly into the world, some of that we’re thinking about, ‘how do we take that and sort of extend the experience beyond launch with players?’”

The long tail

That’s the burning question isn’t it? As Destiny does bear similarities to MMOs, and given the amount of resources and energy put into the project you have to figure that both Bungie and Activision want this game to be supported for years to come. Luckily, the studio already has a proven track-record of listening to its fans, engaging and hiring from the community, as well as responding when things break or fall out of balance. I’m told that this practice will remain at the fore of Bungie’s post-launch strategy.

Osborne stressed, “A minimal viable product for us and the bar we set ourselves and that our fans set for us is a great story set in a universe worthy of exploration, with epic scope and scale, memorable characters, enemy AI that is super-fun and worthy of a fight, guns that are awesome to fire where I’m the most powerful actor in the world.

“It’s got to be a great cooperative experience I can play with my friends over and over again, and we can just have a blast with one another and just celebrate and be victorious over our enemies, then that competitive experience. That’s what our bar we that we have to hit is for most players – we think a lot of players do all three of those things.

“The other stuff that we’re layering in is how we’re blending and blurring the lines: the character creation, the social spaces, the public spaces, the public events, the big open worlds, the dynamic nature, your persistent character are additive to all that. That’s where we’re pushing the genre.”

He added, “A lot of it is playing the game, listening to the community, seeing what they’re saying, looking at data and actually seeing exactly what people are doing to see problems and where things are going really well. But it’s just about getting it out in the wild, seeing how players react and then reacting to what they’re telling us.”

There’s still much to say about what Destiny is, what it is capable of and how it performs. One significant piece of that particular puzzle is PvP and while Osborne and his team aren’t yet ready to share the finer details, I did learn that just like everything else in the game, competitive multiplayer is entirely optional. With online play extending many franchises long past launch, it’s already clear that PvP is crucial to Destiny’s long-tail.

“We want to make sure PvP and competitive multiplayer is actually a choice as well. So if you’re just running through the world and somebody else decides they want to play competitive multiplayer and you don’t, then they just shoot at you, then that sucks right? That’s not a fun experience.

“We want to make sure that people are able to pick and choose things they want to do in the world. There’s some really slick UI stuff we’ll be doing that we haven’t really detailed now, but the seamless side of it is very cool. I think, overall, there’s some places where the seamless nature makes a lot of sense, there’s some places where we need to draw brighter lines for people and tell them like, ‘go here to do this’, to make it really easy to digest.

“The seamless match-making stuff is really cool because it makes the world feel alive, and so another way we can stitch activities in or stitch other things in has to answer to the fiction. It has to be fictionally grounded so if you’re in a competitive multiplayer match you can be sure there will be some fiction there to make sure that feels really interesting and cool.”

Destiny is certainly interesting and it definitely looks cool, but I feel there’s much more to this discussion that will have to wait for another day. It’s going to be a tantalising wait for the converted as Activision drip-feeds nuggets of information while the game’s development rolls on. Meanwhile, those on the fence may still be waiting for that one killer hook to drop.

Either way, the ambition, talent and vision is there to try something that has never been attempted in the shooter space before, and such brass balls simply must be applauded even if you’re not keen on Destiny so far. Studios daring to dream bigger is something we need more of as gamers, and that’s why I think Bungie could really shake things up with this game.

However, we’re yet to get it into our hands. Then, and only then can we say for sure if Bungie’s bar has been raised too high, or if it’s truly on the cusp of changing the way we think about shooters once more.

Destiny is coming to PS3, PS4, Xbox 360 and Xbox One in 2014.


  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2, new Need for Speed due early 2016

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]


  1. Dralen

    Cannot wait for this! This is definitely my most anticipated next gen game, and I don’t really play FPS’s anymore.

    #1 2 years ago
  2. Dave Cook

    @1 Always nice to hear whenever someone has their faith restored by any game :)

    #2 2 years ago
  3. Lengendaryboss

    Keeping a very close eye on it like a hawk like many other titles.

    #3 2 years ago
  4. fearmonkey

    I was thinking that this would sort of be like Halo meets Borderlands, but its bigger than that. If its anything like Borderlands 2 in loot addiction, i might be in trouble if I start playing it.

    #4 2 years ago
  5. TF_PtMaster

    @4 i really want so much this game, but…. i afraid when i start it i won’t be able to play anything else.

    BTW Dave what do you have to say about all the talk over Titanfall and almost no hype in the press over Destiny.

    I mean i find Destiny idea and the objective to be something huge, and lets be honest we are talking about Bungie, the company responsible for Xbox success, why the press do not show the hype over this and are all blinded by a CODish game with parkour and mechs?

    Titanfall can be a good even great game, but every slice of image and video i watch from Destiny i just want to play this game.

    And we can see all the passion from the developers when they talk about the game. Is so contagious.

    #5 2 years ago
  6. m0uz

    This and Tom Clancy’s The Division is the sole reason why I’m buying a PS4.

    #6 2 years ago
  7. Camfak

    #6 The Division is coming to PC if you didn’t know.
    Destiny is the only reason I’m thinking about not cancelling my PS4 order.
    Hopefully Bungie goes out and say that they’ll release it on PC so I can spend money on upgrading my PC instead.

    #7 2 years ago
  8. mjan

    HOLY MOTHER OF GOD! This game is going to be better then i can imagine!

    #8 2 years ago
  9. tracyis300

    This game is like ‘Phantasy Star Online’ without swords and in first person view. Either way, this game looks promising.

    #9 2 years ago
  10. pcbros

    For me it’s Titanfall, the Division and Destiny. I’d upgrade my PC too.

    #10 2 years ago
  11. sleaker

    “Given Bungie’s track-record of setting precedents within the shooter genre,”

    I’m sorry, but can you explain this statement? I don’t see anything Bungie did as setting precedents..

    When they were still doing Marathon (which was fairly similar to Doom in style), Quake was coming out with full 3d environments.

    Unreal Tournament and Quake 3 made their way to consoles before Halo, and Halo wasn’t even a trendsetting FPS to begin with, and before that we had FPS on the console such as Golden Eye, and Perfect Dark.

    Sure they’ve made good solid games that people have liked, but I don’t really see much in their games that has shaken the way FPS are made.

    #11 2 years ago
  12. sebastien rivas

    Haaaa a fps genre in a mmo/rpg, I knew it was possible.
    Even though I was hooked just with the story and background, the mmo factor is always a plus while thank god they keep the solo mode.
    Pre-order incoming…. :)

    #12 2 years ago
  13. sebastien rivas

    Pr, pr, and yes I almost forgot… more pr.
    Something I assume it was Dave mentioning and not actually a quote from Bungie that essentially Bungie is a company who try to pierce in a market overloaded by “well funded sharks”,
    My assumption as a result is that Bungie believe in more in making the Game rather than talk about the game by throwing crubs here and there to hook more and more players.

    to me, I just needed 1 pr which was the story/background article which was written over 2 or 3 weeks ago by Steph but I may be wrong.

    #13 2 years ago
  14. Dave Cook

    Someone asked about Titanfall. It’s without question the talk of gamescom. There are *apparently* 8 hour queues to play it in the public area. Every critic I’ve spoken with says its the best game here and that includes me. Everyone who played it here is raving about it.

    But why not Destiny? No hands-on (unless you’re IGN it seems. They played it.) There’s still not enough info or experience with Destiny to form too much excitement, yet you don’t need to look far to see that it has potential to do something big and new in the shooter space.

    #14 2 years ago
  15. viralshag

    While I love the look of this game and I will definitely be getting it, all of these dev videos are the same. They all talk as if they’ve never played an MMO before.

    #15 2 years ago
  16. Belmont

    I think this game continues to look more ambitious every day. It will be interesting to watch the whole thing come together.

    If this one is planned for 2014, then 2014 will be hell of a year for gaming (Infamouse,the order, new naughty dog game,titanfall,the witcher 3,DA Inquisition and …) it will be like 2007 !

    Regarding the titanfall Vs destiny, I think titanfall will be the new CoD or something, while destiny is much closer to MMO ideas (as I see it).

    #16 2 years ago
  17. Vice

    Don’t care as long as it’s not announced for PC.

    #17 2 years ago
  18. polygem

    this game looks so ace.
    wanted to play it the second i have heard about it the first time. long wait will soon be over.
    i always dreamed about THE one fps i can play for years to come. looks like this one could be it. chosing the platform for it becomes the real bitch now :)
    it’s bungie. it’s one of my most trusted studios for sure. it will be a fun game and a quality title, that’s for sure already.

    @11. halo’s gameplay, matchmaking, gamemodes, well everything about it actually is the best fps experience you can get. at least in my book.
    what a great finale reach was.
    to me halo deserves all the praise. the gameplay is so smooth, it’s so polished, great, artwork and setting. so close to videogame perfection. i love that halo is videogame through and through. the focus on the gameplay.

    mario, link, master chief. the triforce heros of gaming glory.

    douchebag nerd over and out

    #18 2 years ago
  19. wickedcricket

    Meh, what I am really looking forward to see is a MMORTSRPG kinda game. I’d pay any money for that (especially if it would be in SW universe ;] ). But I guess I wont be seeing that in loooong time :(

    #19 2 years ago
  20. Lengendaryboss

    Backup confirmed!

    #20 2 years ago
  21. Kreion

    As much as I love Bungie as a studio (even after Reach’s MP being a bit meh) I’m going to remain curious on this one for now. My reasoning is that most of what Bungie makes looks quite similar, I mean look at Marathon, to Halo to this – it’s quite easy to see what they make. Sci-fi fps with a bunch of badass design, which I love don’t get me wrong, but that alone isn’t getting me enthused at the moment.

    I want to see more of the mechanics of this game, of how the world will work and how the story is going ot develop. Halo had an awesome story (supported by a nice amount of 3rd party books which really improved the universe), since this is an MMO I’m hesitant that it will be as immersive. So keep up the good work Bungie, but give me something that will really showcase the game rather than the aesthetic next time :D

    #21 2 years ago
  22. Lv01

    i am buzzing for this game, and have been since it was first announced!
    cannot wait to see how you travel between planets, how that affects the story, and then being free and able to just go as i please across what must be one of the biggest gaming worlds ever built… its spanning the entire galaxy by the sounds of it!
    and to know that they are planning ahead too, with the confirmed sequels and DLC expansions, keeping the story alive for the next 8-10 years (as has been said) is so exciting.
    this will genuinely be a true gaming behemoth.

    #22 2 years ago
  23. Darksider123

    This and The Witcher 3 are the only games I’m genuinely looking forward to

    #23 2 years ago
  24. rainer

    Uh someone tell Bungie or VG247 it’s already been done, Trion’s Defiance MMO is exactly whats being described by Bungie.

    Now Defiance is obviously a third person shooter but it’s the same thing pretty much. Players can play single or in group, dynamic events, players pop in out of story missions, co-op, pvp.

    Thats not to say Bugnie’s title wont be the better game it very well will be with a lot more money/talent being spent on it.

    #24 2 years ago
  25. Gheritt White

    @11: That’s bollocks and you don’t know your history. Marathon (the first one) was a contemporary of Doom and was the very first FPS in which you could look up and down, let alone had a motion tracker, weapons with secondary fire and rechargeable shields.

    Plus, if you’d played it, you’d know it was half text adventure, half FPS – storytelling in FPS games didn’t get as competent until Half-Life’s debut years later.

    As for Halo, where the fuck are the open-world maps, non-linear objectives and seamless vehicle integration in Perfect Dark, Unreal or GoldenEye? Or the two-weapon limit, grenades without switching weapons and regenerating health bars?

    Goddamn fucking n00bs don’t even know they’re born…

    #25 2 years ago

Comments are now closed on this article.

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]