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Dragon Age: Inquisition’s first gameplay details revealed

Wednesday, 7th August 2013 00:42 GMT By Brenna Hillier

Dragon Age: Inquisition is the next Game Informer reveal, and BioWare has given up a lot of new information about its next-gen RPG.

The developer didn’t give further information, simply noting that Inquisition’s mounts are “more involved than simply riding a horse around”.

The news is just one of a number of interesting bits of information harvested from the pages of Game Informer’s cover story by Gematsu, which also confirmed multiple playable races.

During the time in which Dragon Age: Inquisition is set, the land of Thesdas is in chaos. The Chandry is in open war with mages, but the Seekers of Truth and the Templers have split from the Chantry. During this already messy political situation, a tear appears in the sky, opening a door to the Fade and allowing demons to enter the world.

The game map stretches from eastern Ferelden to western Orlais, but while it’s more open world than previous games, BioWare has not built “a million square miles of space” between the “significant” regions players will actually be exploring.

There will be no repeating level designs, and each area is larger than any seen in previous Dragon Age games. Each environment is full of little touches which lead to extra gameplay; this is designed to encourage exploration. That said, enemy encounters are rarely scaled to the player’s level so wandering the wilds is not recommended.

The player character is called the Inquisitor. Although the character is fully voiced, like in Dragon Age 2, players can choose their name, race, class and gender, as in Dragon Age: Origins. Choosing race has implications as different regions have different levels of acceptance and discrimination.

Players grow the Inquisition much as they develop characters, collecting items and completing quests to add to the organisation’s power. Some areas of the map won’t be available until the Inquisition is powerful enough.

In combat, enemy behaviour isn’t fixed, but instead influenced by their health, their cooldown times, and the player location. Enemies are to said to make tactical considerations based on the player’s location, cool down times and their own amount of health. Different kinds of enemies have specific roles, such as melee, ranged, support and stealth.

BioWare is hoping to allow players to approach the game from a tactical, action-oriented or hybrid philosophy, and to this end, has once more implemented complementary class-based skill trees and specializations.
Behaviour sets and character switching also return. Although many skills are immediate effect, giving the feel of action, the game’s pacing is supposed to push you towards a thoughtful approach.

Blending Dragon Age: Origins and Dragon Age 2′s systems, players will be able to customise the armour of every party member – but armour will be tailored to each individual, so that they retain an “iconic” look; although the details change, the basic silhouette will remain. The example of Cassandra’s trenchcoat style armour was cited.

Players can craft items into new armour or upgrades to existing sets. Interestingly, you can get the best stats on any armour set, so if you really like the look of an early piece you can stick by it into end game.

BioWare said players shouldn’t worry about which platform they choose for Dragon Age: Inquisition, as it’s investigating ways of allowing players to carry their choices over from previous games regardless.

Speaking of choices, major decisions will affect the whole game, not just a couple of levels, even determining what encounters you have later in the story.

Hit the link above for many more details from the issue. GameInformer will probably have an exclusive on new screenshots, but they may get a general release at gamescom.

Dragon Age: Inquisition is coming to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in northern autumn 2014.

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18 Comments

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  1. KaosGoneRogue

    This is awesome, hype has now reached 11. Great article @ Brenna Hillier :)

    #1 11 months ago
  2. Obernox

    “Although the character is fully voiced, like in Dragon Age 2″

    This, a thousand times this. Love it when my created characters are fully voiced.

    “Choosing race has implications as different regions have different levels of acceptance and discrimination.”

    Holy sh*t yes! :D this sounds great, can’t wait.

    #2 11 months ago
  3. infernalism

    I’ll wait and see the reviews, a lot of them in fact. After DA2 they have to convince me they’re on the right track again, so no pre-order possible in this case. I’m much more excited about The Witcher 3, Fallout 4 (we know it’s coming), and Cyberpunk 2077 in regards to RPGs.

    #3 11 months ago
  4. Brenna Hillier

    Do go check out Gematsu’s run down if you’re super keen; there are some quotes and other bits and pieces in there I left out because the word count had already hit an event horizon. Or like, get the latest issue of Game Informer.

    #4 11 months ago
  5. sebastien rivas

    Sweet teasers,
    Behaviour sets and character switching also return yes!!!! :)
    I like a lot where this is going.

    Thanks

    #5 11 months ago
  6. Deyja

    Please stop getting hyped for this game, bioware hasn’t made a proper game in a very long time. Wait until it has been released AND thoroughly reviewed and looked through so that you won’t end up in the same situation as with Dragon Age 2.

    #6 11 months ago
  7. backup

    Demon Souls 2 and dark souls2 is gone kill rpg all from witcher to elder scrolls

    #7 11 months ago
  8. roadkill

    <3 Bioware!!

    #8 11 months ago
  9. Froseidon

    It seems Bioware are getting back on their game. I mean, Dragon Age 2 and Mass Effect 3 were damn good games, but they were considered slumps. Glad they’re getting back to their old selves.

    #9 11 months ago
  10. Gregor

    Hi backup, how are you?

    Remember my friend:

    “PC is lead platform for Dark Souls 2″

    Bye.

    #10 11 months ago
  11. Lindos1

    Pretty sure it’s spelt “chantry”. :)

    #11 11 months ago
  12. bradk825

    OK. I’m pretty convinced they learned from DA2. Choosable races? Is that not what I’ve been begging for? Thank you Bioware, I’ll be picking this up on launch day.

    #12 11 months ago
  13. deathm00n

    The only thing that I didn’t like is: “We created a huge world you know? You can go where you want, but you will die if you try to do this. Level up a little before going to another areas. But you can go wherever you want ok?”

    #13 11 months ago
  14. jamesx

    Why waste money on voiced lines? it pretty much diminishes any nuance in reflecting of events in the world. Since you cannot have 20 lines each slightly different to cover all the possible combination of events.

    #14 11 months ago
  15. YoungZer0

    @13: I love worlds with limitations that can be broken. I don’t see it as grinding.

    #15 11 months ago
  16. Brenna Hillier

    @11 yes it is! Thanks, will fix.

    #16 11 months ago
  17. Phoenixblight

    @14

    Because watching character blinking like a catatonic moron is boring.

    #17 11 months ago
  18. marijnlems

    @14 Besides, Mass Effect 3 pretty much proved that you CAN, in fact, have 20 different lines to cover all the possible combinations of events. Or didn’t you like the way it was handled there?

    #18 11 months ago