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1666 was "the new Assassin's Creed" - Désilets

1666 was going to be the next big thing, according to Assassin's Creed creator Patrice Désilets.

"It was to be the new Assassin's Creed," Désilets said of the new property in a Spanish-language interview with Gamereactor translated by Gameranx.

"The first year was to build the team, to study [the historical era], but also to create a new IP."

Désilets said the project was in pre-production, and that design was focused on mechanics and gameplay first - IP second.

"It was not easy because I was not making a little guy jumping around with swords, and I was not making a shooter. I was trying something different again, to push the boundaries, and the last portion would have been the telling part, the story part of that Amsterdam first game," he said.

As for what direction the property was going in, Désilets confirmed that it was to be set in Amsterdam, and gave a few slim clues.

"Rembrandt was still alive in 1666, died in 1669. I took one of his most famous paintings, The Philosopher, and put it in the design documents - so I referred to this matter, more or less."

Désilets created the Assassin's Creed franchise while working at Ubisoft Montreal. He left the company in 2010 as the founding member of THQ Montreal. Ubisoft seemed shocked by the move, and as Désilets was followed by several colleagues and Ubisoft eventually won an injunction against headhunting to staunch the flow of staff.

THQ Montreal was sold to Ubisoft in THQ's collapse, and in January Ubisoft expressed satisfaction to have Désilets back on board. By May he was out, and despite Ubisoft's comments to the contrary, claims to have been fired. 1666 was subsequently suspended, which certainly makes sense if it was a direct competitor to Ubisoft's Assassin's Creed.

Désilets is fighting to regain the rights to the project.

Thanks, Lengendaryboss.

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1666: Amsterdam

PS3, Xbox 360, Nintendo Wii U, PC

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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