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Broken Age first half to release in January 2014

Tuesday, 2nd July 2013 22:56 GMT By Brenna Hillier

Double Fine Adventure has reassessed its plans for Kickstarter-funded adventure Broken Age and decided to release one half of the game via Steam Early Access.

The developer’s current plan is to release the first half of the game via Steam Early Access in January 2014, with the second half to arrive as a free update in April or May 2014.

This schedule will allow Broken Age to be delivered with only minor cuts to its current design; Double Fine had been looking at a 75% reduction in scope.

In a backer update posted on Kickstarter, Double Fine boss Tim Schafer said Broken Age’s design had become too ambitious even for the record-setting amount of crowdfunding the project drew in February 2012.

“Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money,” he said.

“So we have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc. But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.”

Looking at the time Double Fine would need to complete the project as Schafer envisioned it, the developer discovered that the full game would not be ready until sometime in 2015 – but Double Fine simply doesn’t have the money to fund such an extended development period. It would have to reduce the scope of the game by 75% if it could not find another source of funding.

“Asking a publisher for the money was out of the question because it would violate the spirit of the Kickstarter, and also, publishers. Going back to Kickstarter for it seemed wrong,” Schafer said.

“Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games.”

Unfortunately, the developer is not making enough from current sales to fund the project – but it did come up with the split release plan outlined above; sales of the Early Access version will fuel development of the second half.

Schafer ended his update by noting that the team has not been working slowly, and blamed himself for the delay and expense.

“It’s just taking a while because I designed too much game, as I pretty much always do,” he said.

“But we’re pulling it in, and the good news is that the game’s design is now 100% done, so most of the unknowns are now gone and it’s not going to get any bigger.”

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9 Comments

  1. DSB

    Thaaaat’s encouraging.

    #1 1 year ago
  2. freedoms_stain

    When I got the Kickstarter email about this I believe my immediate reaction was “hmmmmmmmmmmmmmmmmm”.

    #2 1 year ago
  3. farend

    so they start a kickstarter asking for $400k and get $3.3m; starts a second one asking for $725k and only get $1.22m. now 5 days later they pull this most likely because they couldn’t fleece enough from the 2nd to fund the bloated 1st project.

    it’s no wonder publishers avoid them.

    #3 1 year ago
  4. Tavarish

    Another project that can suffer this same faith, funding problems because of over reaching in designs scope, is Project Eternity. Hopefully Double Fine don’t need cut too much of planned content and features.

    #4 1 year ago
  5. RaisinBran

    It’s simple to understand if you think about it a little. The received more money than they initially wanted, so they spent the extra money in creating a bigger game. However, in creating a bigger game, they used too much money, so now they are in need of more of it.

    I would still support them because it’s clear they wanted to make the game worthy of how much it was funded. It’s their first time doing this, so mistakes are going to happen. If you want the second half of the game, help them out by purchasing the first half.

    #5 1 year ago
  6. actuallyisnotafox

    id wish they took out a loan or something and paid it off with game sales but eh :/

    #6 1 year ago
  7. CyberMarco

    Maybe he is good at creating games but surely he sucks in management.

    I’m no game developer, but common logic suggests that if you have a plan, stick with it. I can’t see why someone should trust this guy anymore. Not only he gets more than what he was asking to create a game (which is pleasant) but he has the attitude to postpone the game because of his incompetence.

    Hey fat-ass, you still have to deliver a previous Kickstarted game, just so you know…

    #7 1 year ago
  8. DGOJG

    That honestly makes me angry. How dare they even consider asking for more money. Christ is 4 million not enough? I understand game development is expensive but they had a small budget to begin with. Scale down your ideas if its going over a budget that was more than triple your original budget.

    #8 1 year ago
  9. mreko3230

    Maybe people will now see where the publishers are coming from when they ask for specific demands from the devs. People who gave $5 are getting angry, imagine if they gave 5 million? Not saying publishers dont make mistake, but their intentions aren’t always evil. Sometimes they just want to make some of their damn money back.

    #9 1 year ago

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