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Second Life at ten: a decade of expression – part two

Thursday, 27 June 2013 13:08 GMT By Dave Cook

Second Life just turned ten. VG247′s Dave Cook continues his discussion with some long-time residents about what happens when residents die in real-life, and the the divide between a person’s Second Life and reality.

Second Life

Launched by San Francisco developer Linden Lab in 2003, Second Life is an online virtual world with a fully-functioning supply and demand economy.

Residents of Second Life can make money by crafting in-world items using the world’s coding tools.

In 2006, virtual land baron Anshe Chung became the world’s first self-made millionaire.

Most residents of Second Life do not consider it to be a game, something this article touches on regularly.

The world has no scoring mechanics or quests, and there is no narrative whatsoever. It’s residents are not ‘players’.

If you missed part one of this article, where we discuss the involvement of developer Linden Lab, acceptance, gender orientation and more, you can play catch-up here.

Despite the initial waves of articles I read years ago decrying Second Life as some kind of ghoulish digital world that tricked your children into confusing the virtual and real, I was yet to encounter anyone that fit that description across my travels.

Not that I ever believed the stereotype for a second of course.

No matter what your view of Second Life, it’s important to remember that there are still people behind the avatars that inhabit Linden Lab’s world.

Most of the residents I spoke with were happy to discuss their in-world habits, but were reluctant to divulge their real name or offer much insight into what they did away from their computer.

It goes to show that while it’s perfectly natural to become immersed in digital landscapes – remembering that we gamers do it regularly as well – that there is still a clear separation from Second Life and reality. In fact residents regularly refer to the world and real life as ‘SL and ‘RL’ respectively.

I spoke with Perrie, a Second Life resident for over six years about why they had taken up residency in-world, and their reply underlined this distinction perfectly.


Separating Second Life from reality

“I was in a RL relationship that broke up,” Perrie told me. “I was looking for a mental diversion and had read an article or blog once about SL. I remembered it and decided to check it out. As I started to explore SL and meet other people”.

While some onlookers might call in-world inhabitants ‘Avatars’, Perrie has always viewed them as people in the first instance, and added, “I also started learning more about myself as I interacted with others and found great happiness in the ways that I was able to express myself. It is perhaps these interactions and the way I live my SL that are probably the biggest reasons that I have stayed so long.”

I asked for some insight into Perrie’s personal distinction between their real life and Second Life, and was told, “I’m not sure what you are asking here. I do have RL contact with a few SL friends but generally speaking a lot of my RL – especially my real identity – I consider no one else’s business. Beyond that I don’t really make a distinction. They are both part of my whole life. I am very involved in both RL and SL activities.”

Intrigued by Perrie’s response, I asked Dillon the same question and received a very different answer, “I have a plaque on the wall of one of my buildings that reads, ‘The only things real in Second Life are our feelings’. I didn’t write that but it seems accurate to me. My SL avatar is me. Talks like me, thinks like me, reacts like me, loves like me.

“I don’t use the term ‘real life’ at all. Your ‘real life’ is what you do with your time, whether that is work, time with your family, hobbies, or online gaming. I don’t have a ‘Second Life’, I use Second Life.”

“My avatar Doesn’t play roles except of course for the obvious role: I’m a male attempting to look female. The big difference between RL and SL is that in RL I don’t dress female at all these days, and the period in which I did was both brief and carefully controlled. In SL I’m dressed female all the time.”

Tateru added, “What seems to be the vast majority of Second Life users – there are exceptions – is that I’m the same person when I’m using Second Life than when I’m not. Whatever my avatar might look like from month to month or day to day, I’m the same person, behaving as I would in any other place and time

“I don’t use the term ‘real life’ at all. Your ‘real life’ is what you do with your time, whether that is work, time with your family, hobbies, or online gaming. I don’t have a ‘Second Life’, I use Second Life.”

Once again I was speaking with three very different people each with their own reasons for living within Second Life, and while they all felt that Linden’s world was an integral, natural part of their lives, the two have never bled together in an unhealthy manner.

It’s impossible to say that nobody has ever become addicted to Second Life however, because people can become overly-absorbed in anything given the chance, but I never once felt that my three interviewees had crossed a line.

I remember when I was younger hearing about Second Life when it launched and actually feeling quite worried by the prospect of a virtual world that mirrored our own so acutely, as if it was something to fear. But like all new prospects it starts to make sense as your understanding grows.

It operates in a similar manner as CCP Games’ space-faring MMO Eve Online, which delivers a world with few rules, a working economy and the freedom to create a deep persona. It’s a realm that can become permanently altered by the actions of a few, where individual feats of bravery or malice can go down in legend.

Second Life isn’t a game, but the freedom of expression afforded to residents is equally – if not more – profound than its forebears.


Harsh Reality

While many Second Life residents enter Linden Lab’s world to escape reality for a while, it is entirely possible for events happening in real life to emerge within and deliver an unexpected sucker punch. It’s key to understand that these avatars are controlled by real people who have a daily routine, careers and in some cases, hardships they have to face each day.

These people live away from the virtual landscape when they’re not logged in, and just like all of us, they die. Seeing as Second Life has been around for a decade, many residents have suffered the death of their digital neighbours, friends and colleagues in the past. Real or not, the passing of an avatar’s keeper is never an easy thing to witness.

“One of my close Second Life friends had died of acute respiratory failure,” Tateru told me. “A couple of weeks later, I saw her account come online. It was a very disturbing moment. It was her son, in fact, whom I had met previously. Her will had allowed Linden Lab to pass the account to her son to wind up her affairs. In a way it was almost heartbreaking seeing her account online again for those couple of days”.

Tateru added that shortly after the son went in-world to tie up his mother’s avatar, a group of residents decided to craft a memorial park and name it in her honour. There really is a state of kinship at play throughout Second Life, and despite the owners of many avatars never meeting in real life, the fact is largely irrelevant. These people connect just as you might with your best friend in a bar, or over dinner.

To many residents, meeting at a real social event or taking your avatars for a stroll while chatting are considered one and the same. When that relationship ends it can prove just as heart-breaking as any other dispute or falling out, so it’s disheartening to hear just how earth-shattering a death in these virtual families can be.

“I’ve built a few things, mostly houses for me. I’ve never tried or even considered creating something for the purpose of selling it. If I ever have enough in-world time to work on learning how to do more things, that might change.”

Another harsh reality of Second Life is that while the ability to make real money does exist if you’re proficient at coding virtual goods, there’s absolutely no guarantee of making a fast-buck.

There was something of a gold rush back in the mid-noughties that saw residents creating virtual content by the truckload in the hope of striking it rich overnight.

I remember reading about Anshe Chung, a virtual land baron who started her Second Life with an investment of just $9.95 and by 2006 had earned real-world profits of over $1 million.

Real name Ailin Graef, she became a bona fide celebrity in the tech arena, and her success attracted many newcomers to Linden’s seemingly accessible gold mine.

The reality is that it’s actually very difficult to make money in Second Life unless you identify a gap in the market, and turning profit demands that you have the coding skills to make wares worth buying. Each of my interviewees had dabbled in content creation in the past, so I asked them for insight into their own experience.

“I do. Many of us do,” Tateru replied. ,”if only for ourselves and our friends. As for making an income with it, that is no harder – and no easier – than creating a flow of income from any other business, online or off.

“You identify what people are willing to pay for, and for how much, you make your investments, you work hard and spend money on marketing – and you stand about the same chances of success or failure of any startup business.”

Dillon added, “Yes. I’ve built a few things, mostly houses for me. I’ve never tried or even considered creating something for the purpose of selling it. If I ever have enough in-world time to work on learning how to do more things, that might change.”

After weeks of speaking with each resident and experiencing Second Life for myself, I quickly gained a new-found respect for anyone who had successfully turned a profit in-world. It appears to be an uncompromising place to begin with, but the more I conversed with people all of these layers of doubt and confusion started to peel off one by one.

For all the collective years Tateru, Dillon and Perrie had spent as residents in Linden’s virtual space, people do leave Second Life for good, sometimes after committing to their avatar’s existence solidly over a long span of time. To close my investigation into this intriguing world and its inhabitants, I asked a difficult question: “What pushes people away?”


Ending your Second Life

Perrie offered many possible reasons a person might want to call time on their Second Life saga, such as real-life commitments getting in the way, and explained that some people simply come away with a negative experience. “Second Life can involve a lot of mental focus.” Perrie explained, “and it is easy to get deeply involved emotionally. People can get very involved emotionally with another Avatar and when the relationship breaks up it has a very real impact on them.”

Tateru then explained that some people leave because Second Life has been sold incorrectly to them as a game, or as a way to make quick money, while others find it hard to break through that initial barrier of information and direction-less meandering. It’s hard to know exactly what you’re supposed to do in-world when the choice is entirely yours.

This sheer scope is largely the reason I took the advice of my sources and abandoned my target of summarising Second Life in its entirety. There’s was too much to say in such a short span of time, and too many complex issues to fit into one article, but I had hoped to at least cover the basics and maybe get some newcomers intrigued enough to give the world a try.

“Second Life can involve a lot of mental focus, and it is easy to get deeply involved emotionally. People can get very involved emotionally with another Avatar and when the relationship breaks up it has a very real impact on them.”

The pitch was also a way of furthering my own understanding, and to get a handle on why Second Life had endured for the past decade, while hearing all about it from people who had lived and breathed it for years before. I came away admiring their dedication, passion and openness when talking about their virtual others.

It’s hard to say when the lives of these residents will come to an end, or morbidly – whose life will end first, theirs or that of the avatar – but either way one existence seems to compliment each other on a profound level. Relationships forged in-world may make residents happier in reality, while positive events within Linden’s world may turn a person’s actual day around.

To say that this relationship between the real and virtual is symbiotic may stray too far towards sensationalism and the idea that dedicated Second Life residents are obsessed. In my experience I found that in all cases there is an invisible line drawn between Linden’s world and our own that is constantly noted and respected.

In the end, if escaping away to this whimsical, often joyous plane of existence can help a person get more enjoyment out of life then who are we to argue with a resident’s rationale?

If you asked me this question back in 2003 when Second Life began then I’d probably look at the world with equal parts scepticism and wonder, but now I understand the key appeal; which is the prospect of near-infinite expression, something few of us are afforded in these increasingly hectic times.

Are you a Second Life resident? If so, share your memories of your time in-world with us below.

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5 Comments

  1. dizzygear

    For a second i thought it read Decade of Aggression and wondered what Slayer had to do with Second life.

    #1 2 years ago
  2. Dave Cook

    @1 That’s brilliant :D

    #2 2 years ago
  3. samuelxc

    best game ever

    #3 2 years ago
  4. Oberon Octagon

    Those of us who have been in SL for a long time use the expression first and second life, to distinguish between actual and virtual lives. The “real” life takes first priority, but is no less real than the second one. What happens in SL has resonance in our actual lives, make no mistake about it.

    I got involved in SL through work, actually, and administered an island for the American Library Association while it supported close to 1,000 virtual librarians. That was around 2007-2010. One of my mentors was a young man who worked in our Washington DC office, who had established our virtual DC office in SL. We met briefly if first life when the ALA summer conference was held there. Meeting in first life people who have become important to you in second life is precious.

    A month or so later, he was hit by a drunk driver, dying months later after being in a coma. All who knew him were appalled. His avatar’s name is still on our Friends lists.

    Thanks for your very thoughtful and respectful treatment of a very counter-cultural virtual society.

    #4 2 years ago
  5. draxtor

    Hey great write-up! I have been in SL for six years and had the opportunity to talk to “real world” press quite a bit over the years about the power of free creative expression SL affords like no other digital playground. It was and is always astonishing how established media outlets and seasoned journalists deal with the subject matter: regurgitating clichees and being simply rude [with the feature doc "Login2Life" about disabled folks who use SL we had good exposure but you do NOT want to know what derogatory questions came up at the press conference here in Germany!].
    Anyways, I applaud you to take the time and go in-world and talk to a variety of residents to complete the picture. I wish the BBC and other major news brands would take notice how journalism is done….

    IMO SL is better than ever before in terms of possibilities especially for enterprising individuals who have TOO MANY interests just to fit them into FIRST LIFE :)

    In terms of public perception – I have taken matters into my own hands and started a bi-weekly show on YouTube profiling the creatives behind the avatars. Episode 1 = Kriss, who makes lovely digital trees = http://www.youtube.com/watch?v=Gbu2HN_aY7w

    Enjoy!

    #5 2 years ago

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    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]