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Second Life at ten: a decade of expression – part two

Thursday, 27 June 2013 13:08 GMT By Dave Cook

Second Life just turned ten. VG247′s Dave Cook continues his discussion with some long-time residents about what happens when residents die in real-life, and the the divide between a person’s Second Life and reality.

Second Life

Launched by San Francisco developer Linden Lab in 2003, Second Life is an online virtual world with a fully-functioning supply and demand economy.

Residents of Second Life can make money by crafting in-world items using the world’s coding tools.

In 2006, virtual land baron Anshe Chung became the world’s first self-made millionaire.

Most residents of Second Life do not consider it to be a game, something this article touches on regularly.

The world has no scoring mechanics or quests, and there is no narrative whatsoever. It’s residents are not ‘players’.

If you missed part one of this article, where we discuss the involvement of developer Linden Lab, acceptance, gender orientation and more, you can play catch-up here.

Despite the initial waves of articles I read years ago decrying Second Life as some kind of ghoulish digital world that tricked your children into confusing the virtual and real, I was yet to encounter anyone that fit that description across my travels.

Not that I ever believed the stereotype for a second of course.

No matter what your view of Second Life, it’s important to remember that there are still people behind the avatars that inhabit Linden Lab’s world.

Most of the residents I spoke with were happy to discuss their in-world habits, but were reluctant to divulge their real name or offer much insight into what they did away from their computer.

It goes to show that while it’s perfectly natural to become immersed in digital landscapes – remembering that we gamers do it regularly as well – that there is still a clear separation from Second Life and reality. In fact residents regularly refer to the world and real life as ‘SL and ‘RL’ respectively.

I spoke with Perrie, a Second Life resident for over six years about why they had taken up residency in-world, and their reply underlined this distinction perfectly.


Separating Second Life from reality

“I was in a RL relationship that broke up,” Perrie told me. “I was looking for a mental diversion and had read an article or blog once about SL. I remembered it and decided to check it out. As I started to explore SL and meet other people”.

While some onlookers might call in-world inhabitants ‘Avatars’, Perrie has always viewed them as people in the first instance, and added, “I also started learning more about myself as I interacted with others and found great happiness in the ways that I was able to express myself. It is perhaps these interactions and the way I live my SL that are probably the biggest reasons that I have stayed so long.”

I asked for some insight into Perrie’s personal distinction between their real life and Second Life, and was told, “I’m not sure what you are asking here. I do have RL contact with a few SL friends but generally speaking a lot of my RL – especially my real identity – I consider no one else’s business. Beyond that I don’t really make a distinction. They are both part of my whole life. I am very involved in both RL and SL activities.”

Intrigued by Perrie’s response, I asked Dillon the same question and received a very different answer, “I have a plaque on the wall of one of my buildings that reads, ‘The only things real in Second Life are our feelings’. I didn’t write that but it seems accurate to me. My SL avatar is me. Talks like me, thinks like me, reacts like me, loves like me.

“I don’t use the term ‘real life’ at all. Your ‘real life’ is what you do with your time, whether that is work, time with your family, hobbies, or online gaming. I don’t have a ‘Second Life’, I use Second Life.”

“My avatar Doesn’t play roles except of course for the obvious role: I’m a male attempting to look female. The big difference between RL and SL is that in RL I don’t dress female at all these days, and the period in which I did was both brief and carefully controlled. In SL I’m dressed female all the time.”

Tateru added, “What seems to be the vast majority of Second Life users – there are exceptions – is that I’m the same person when I’m using Second Life than when I’m not. Whatever my avatar might look like from month to month or day to day, I’m the same person, behaving as I would in any other place and time

“I don’t use the term ‘real life’ at all. Your ‘real life’ is what you do with your time, whether that is work, time with your family, hobbies, or online gaming. I don’t have a ‘Second Life’, I use Second Life.”

Once again I was speaking with three very different people each with their own reasons for living within Second Life, and while they all felt that Linden’s world was an integral, natural part of their lives, the two have never bled together in an unhealthy manner.

It’s impossible to say that nobody has ever become addicted to Second Life however, because people can become overly-absorbed in anything given the chance, but I never once felt that my three interviewees had crossed a line.

I remember when I was younger hearing about Second Life when it launched and actually feeling quite worried by the prospect of a virtual world that mirrored our own so acutely, as if it was something to fear. But like all new prospects it starts to make sense as your understanding grows.

It operates in a similar manner as CCP Games’ space-faring MMO Eve Online, which delivers a world with few rules, a working economy and the freedom to create a deep persona. It’s a realm that can become permanently altered by the actions of a few, where individual feats of bravery or malice can go down in legend.

Second Life isn’t a game, but the freedom of expression afforded to residents is equally – if not more – profound than its forebears.


Harsh Reality

While many Second Life residents enter Linden Lab’s world to escape reality for a while, it is entirely possible for events happening in real life to emerge within and deliver an unexpected sucker punch. It’s key to understand that these avatars are controlled by real people who have a daily routine, careers and in some cases, hardships they have to face each day.

These people live away from the virtual landscape when they’re not logged in, and just like all of us, they die. Seeing as Second Life has been around for a decade, many residents have suffered the death of their digital neighbours, friends and colleagues in the past. Real or not, the passing of an avatar’s keeper is never an easy thing to witness.

“One of my close Second Life friends had died of acute respiratory failure,” Tateru told me. “A couple of weeks later, I saw her account come online. It was a very disturbing moment. It was her son, in fact, whom I had met previously. Her will had allowed Linden Lab to pass the account to her son to wind up her affairs. In a way it was almost heartbreaking seeing her account online again for those couple of days”.

Tateru added that shortly after the son went in-world to tie up his mother’s avatar, a group of residents decided to craft a memorial park and name it in her honour. There really is a state of kinship at play throughout Second Life, and despite the owners of many avatars never meeting in real life, the fact is largely irrelevant. These people connect just as you might with your best friend in a bar, or over dinner.

To many residents, meeting at a real social event or taking your avatars for a stroll while chatting are considered one and the same. When that relationship ends it can prove just as heart-breaking as any other dispute or falling out, so it’s disheartening to hear just how earth-shattering a death in these virtual families can be.

“I’ve built a few things, mostly houses for me. I’ve never tried or even considered creating something for the purpose of selling it. If I ever have enough in-world time to work on learning how to do more things, that might change.”

Another harsh reality of Second Life is that while the ability to make real money does exist if you’re proficient at coding virtual goods, there’s absolutely no guarantee of making a fast-buck.

There was something of a gold rush back in the mid-noughties that saw residents creating virtual content by the truckload in the hope of striking it rich overnight.

I remember reading about Anshe Chung, a virtual land baron who started her Second Life with an investment of just $9.95 and by 2006 had earned real-world profits of over $1 million.

Real name Ailin Graef, she became a bona fide celebrity in the tech arena, and her success attracted many newcomers to Linden’s seemingly accessible gold mine.

The reality is that it’s actually very difficult to make money in Second Life unless you identify a gap in the market, and turning profit demands that you have the coding skills to make wares worth buying. Each of my interviewees had dabbled in content creation in the past, so I asked them for insight into their own experience.

“I do. Many of us do,” Tateru replied. ,”if only for ourselves and our friends. As for making an income with it, that is no harder – and no easier – than creating a flow of income from any other business, online or off.

“You identify what people are willing to pay for, and for how much, you make your investments, you work hard and spend money on marketing – and you stand about the same chances of success or failure of any startup business.”

Dillon added, “Yes. I’ve built a few things, mostly houses for me. I’ve never tried or even considered creating something for the purpose of selling it. If I ever have enough in-world time to work on learning how to do more things, that might change.”

After weeks of speaking with each resident and experiencing Second Life for myself, I quickly gained a new-found respect for anyone who had successfully turned a profit in-world. It appears to be an uncompromising place to begin with, but the more I conversed with people all of these layers of doubt and confusion started to peel off one by one.

For all the collective years Tateru, Dillon and Perrie had spent as residents in Linden’s virtual space, people do leave Second Life for good, sometimes after committing to their avatar’s existence solidly over a long span of time. To close my investigation into this intriguing world and its inhabitants, I asked a difficult question: “What pushes people away?”


Ending your Second Life

Perrie offered many possible reasons a person might want to call time on their Second Life saga, such as real-life commitments getting in the way, and explained that some people simply come away with a negative experience. “Second Life can involve a lot of mental focus.” Perrie explained, “and it is easy to get deeply involved emotionally. People can get very involved emotionally with another Avatar and when the relationship breaks up it has a very real impact on them.”

Tateru then explained that some people leave because Second Life has been sold incorrectly to them as a game, or as a way to make quick money, while others find it hard to break through that initial barrier of information and direction-less meandering. It’s hard to know exactly what you’re supposed to do in-world when the choice is entirely yours.

This sheer scope is largely the reason I took the advice of my sources and abandoned my target of summarising Second Life in its entirety. There’s was too much to say in such a short span of time, and too many complex issues to fit into one article, but I had hoped to at least cover the basics and maybe get some newcomers intrigued enough to give the world a try.

“Second Life can involve a lot of mental focus, and it is easy to get deeply involved emotionally. People can get very involved emotionally with another Avatar and when the relationship breaks up it has a very real impact on them.”

The pitch was also a way of furthering my own understanding, and to get a handle on why Second Life had endured for the past decade, while hearing all about it from people who had lived and breathed it for years before. I came away admiring their dedication, passion and openness when talking about their virtual others.

It’s hard to say when the lives of these residents will come to an end, or morbidly – whose life will end first, theirs or that of the avatar – but either way one existence seems to compliment each other on a profound level. Relationships forged in-world may make residents happier in reality, while positive events within Linden’s world may turn a person’s actual day around.

To say that this relationship between the real and virtual is symbiotic may stray too far towards sensationalism and the idea that dedicated Second Life residents are obsessed. In my experience I found that in all cases there is an invisible line drawn between Linden’s world and our own that is constantly noted and respected.

In the end, if escaping away to this whimsical, often joyous plane of existence can help a person get more enjoyment out of life then who are we to argue with a resident’s rationale?

If you asked me this question back in 2003 when Second Life began then I’d probably look at the world with equal parts scepticism and wonder, but now I understand the key appeal; which is the prospect of near-infinite expression, something few of us are afforded in these increasingly hectic times.

Are you a Second Life resident? If so, share your memories of your time in-world with us below.

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5 Comments

  1. dizzygear

    For a second i thought it read Decade of Aggression and wondered what Slayer had to do with Second life.

    #1 2 years ago
  2. Dave Cook

    @1 That’s brilliant :D

    #2 2 years ago
  3. samuelxc

    best game ever

    #3 2 years ago
  4. Oberon Octagon

    Those of us who have been in SL for a long time use the expression first and second life, to distinguish between actual and virtual lives. The “real” life takes first priority, but is no less real than the second one. What happens in SL has resonance in our actual lives, make no mistake about it.

    I got involved in SL through work, actually, and administered an island for the American Library Association while it supported close to 1,000 virtual librarians. That was around 2007-2010. One of my mentors was a young man who worked in our Washington DC office, who had established our virtual DC office in SL. We met briefly if first life when the ALA summer conference was held there. Meeting in first life people who have become important to you in second life is precious.

    A month or so later, he was hit by a drunk driver, dying months later after being in a coma. All who knew him were appalled. His avatar’s name is still on our Friends lists.

    Thanks for your very thoughtful and respectful treatment of a very counter-cultural virtual society.

    #4 2 years ago
  5. draxtor

    Hey great write-up! I have been in SL for six years and had the opportunity to talk to “real world” press quite a bit over the years about the power of free creative expression SL affords like no other digital playground. It was and is always astonishing how established media outlets and seasoned journalists deal with the subject matter: regurgitating clichees and being simply rude [with the feature doc "Login2Life" about disabled folks who use SL we had good exposure but you do NOT want to know what derogatory questions came up at the press conference here in Germany!].
    Anyways, I applaud you to take the time and go in-world and talk to a variety of residents to complete the picture. I wish the BBC and other major news brands would take notice how journalism is done….

    IMO SL is better than ever before in terms of possibilities especially for enterprising individuals who have TOO MANY interests just to fit them into FIRST LIFE :)

    In terms of public perception – I have taken matters into my own hands and started a bi-weekly show on YouTube profiling the creatives behind the avatars. Episode 1 = Kriss, who makes lovely digital trees = http://www.youtube.com/watch?v=Gbu2HN_aY7w

    Enjoy!

    #5 2 years ago

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    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]