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Call of Duty: Ghosts won’t make use of always-online option

Tuesday, 11th June 2013 22:00 GMT By Stephany Nunneley

Infinity Ward has said the ability to use the always online option on next-gen consoles isn’t something the firm has explored just yet.

Speaking with Eurogamer during a Call of Duty: Ghosts demo, producer Mark Rubin said while it is something the firm may look into in the future, the team is focused on fun first, and not tech.

“It’s not really something we would explore just yet,” he said. “I’ll be the first to admit, we’re not the tech chasers. We’ve never been the most hi-tech, super graphics check-box list guys. We try to make fun first. Then if tech helps make fun better then great. If not then we don’t really need it.

“There’s interesting stuff out there. I’m totally engaged as a developer in what we could possibly do. But we’re going to take it safe and make sure it’s actually benefiting the game first before we just go check that box.”

For now, though, it’s not in the card for Ghosts – but a Wii U version is: a version Rubin said to “stay tuned” on.

Call of Duty: Ghosts is out in November and will release on PC, PS3, PS4, Wii U, Xbox 360 and Xbox One.

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19 Comments

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  1. PenTaFH

    It might be me, but I thought the title would refer to the daily checking in with LIVE that comes with the Xbox One. But I see no mention at all of that in the article.

    #1 1 year ago
  2. Lengendaryboss

    Save it for COD Ghosts 2? or maybe Treyach COD game or Slegdehammers COD game?

    #2 1 year ago
  3. CyberMarco

    No power of the cloud?

    Nevermind, got the title wrong!

    #3 1 year ago
  4. G1GAHURTZ

    “Using cloud technology, developers can store parts of a game on the server side of things – like SimCity does – which has been touted as way for gamers to use less processing power on their consoles and thus providing faster loading times.”

    Steph, what are you writing??

    This is all types of wrong.

    #4 1 year ago
  5. zinc

    CoD needs no cloud. EACH GAME IS PERFECT!!

    #5 1 year ago
  6. Stephany Nunneley

    @4 Supposedly this is what has been said before – “Hey! We will store part of the game here on the cloud servers so you don’t have to download your full game – less stuttering – and less space on your HDD. We can also update on the fly! Isn’t that awesome!”

    So how is what I said wrong? Not being pissy, it’s a legitimate question.

    #6 1 year ago
  7. G1GAHURTZ

    @Steph:

    What? Where is that quote from?

    Anyway, it’s wrong, because:

    1. SimCity doesn’t ‘store’ anything on the cloud. If it did, this would be impossible: http://www.bbc.co.uk/news/technology-21802508
    2. Storing sections of a game on the cloud has zero to do with using less processing power, neither does on the fly updating. We’re talking an east and west level of difference, here.

    Also, the Gaikai and the X1 cloud are two completely different things. One is a straight game streaming service, and the other is being built to share processing tasks with the console.

    Basically, CoD can’t use them both in the same way.

    #7 1 year ago
  8. Stephany Nunneley

    @7 Okay thanks for explaining and that was me pretending to be a mouth piece it was not a quote from anyone! :p

    #8 1 year ago
  9. superjay779

    I think exclusives are most likely to use this feature.

    #9 1 year ago
  10. MegaGeek1

    “Infinity Ward has said the ability to store parts of a game on cloud services with PS4 and Xbox One isn’t something the firm has explored just yet.”

    However successfully finding a prostate on a cow and milking the shit out of it is something they’ve thoroughly explored……. and excelled at.

    #10 1 year ago
  11. monkeygourmet

    MS ironically did nothing to show the positives of either Kinect 2.0 or TEH CLOUD.

    2 reasons…

    One, there waiting till later. (Why, if the features are so cool?)

    Two, they both don’t have any discerarble effect on gameplay and are purely there to help ecrew data and information from the players for advertisers benefit.

    Even Sunset Overdrive’s features were not elaborated on in ANY way…

    The only thing they mildly eluded to was changing the world based on player feedback? How is that possible, through Kinect? You filling out surveys or what?

    All sounds like pie in the sky, or pie in the cloud if you would prefer…

    #11 1 year ago
  12. G1GAHURTZ

    @Steph:

    Lol. No problem.

    #12 1 year ago
  13. Gekidami

    @11
    Titans Fall was made out to be THEE game pimping the mighty Cloud… But visually it wasnt really that great sooo…? Its not like its an MMO either, that visual power isnt being syphoned away by a massive number of players or a massive open world. Destiny looked better, and the worlds in that are larger and there are more players. Whats the point of even mentioning it if your game is going to look visually inferior to others that do ‘more’ without it?

    So yeah, MS showed nothing to support this Cloud they’ve been banging on about, and right now i see no reason not to believe DF when they say its an unachievable pipe dream MS are spinning, just like they did with Kinect back in 2011.

    #13 1 year ago
  14. fihar

    @11
    You’re forgetting about Forza 5.
    Supposedly, your Driveatar is stored on the cloud and anyone else who happen to be online could race your Driveatar even when you’re not online.

    I take it that this means even when you’re playing the Career mode, you’ll be racing against other people Driveatar’s as well, eliminating the need for AI.
    This is a really great idea on paper, I honestly can’t wait to try this myself.

    #14 1 year ago
  15. The_Red

    Well, I’ll be trying COD games as long as they keep it this way. I use them as short singleplayer experiences and the moment they go always-online, I’m done.

    #15 1 year ago
  16. backup

    didn’t PC losers boycotted COD :P

    #16 1 year ago
  17. Gekidami

    @14
    Dont plenty of other games store profiles online? Hardly seems like a revolution, far from the revolution MS are pretending it is.

    #17 1 year ago
  18. Ireland Michael

    @Steph, GIGA is wrong.

    Sim City does, in fact, store plenty of data online. It doesn’t *have* to, but the game is designed so that it *does*… so pretty much identical to the Xbox One. All its social data is obviously stored online as well.

    Azure is an online server, nothing more. It is no different to anything that hasn’t been seen on PC for the past decade.

    #18 1 year ago
  19. fihar

    @17
    It’s not just for storing profiles.
    Basically the system recognizes your driving style and skills and upload the data to cloud.
    Everytime you’re online, you can race that sets of data, the so-called Driveatar, even though the one it belongs to is offline.
    I assume that the Driveatars will be updated in real-time as well, to better reflect the overall skill of the driver it belongs to.

    You know that in racing game nowadays you can download the ‘ghost’ of other drivers to better compare your laptimes with them?
    This is like that, except that you’re actually racing against them, not just a recorded version of their lap.

    I may be biased, because I love racing games, but I personally think that this is asynchronous multiplayer at it’s best.

    #19 1 year ago