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Halo 4 dev wanted sci-fi weapons, but testers didn’t like it

Tuesday, 2nd April 2013 06:54 GMT By Brenna Hillier

Halo franchise creative director Josh Holmes told GDC audiences that 343 Industries toyed with the idea of a stasis gun or grapple harpoon for Halo 4. As reported by Shack News, Holmes said he was very keen to explore and elaborate on Halo’s science fiction themes, but testing revealed players didin’t respond to kooky weapons and enemies, preferring the more familiar toolbox of shotgun (scattershot), assault rifle and sniper rifle. This helped flatten Halo 4′s learning curve and make it more accessible to the mass market is commands despite being an Xbox 360 exclusive.

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3 Comments

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  1. Zohar

    That’s really sad. Game devs shouldn’t construct their game content via focus group. Instead of doing something new, creative and interesting they jusy re-tread the same old to appease the mass market. I don’t know how a developer can call their product art if they fold to pressure to just make a mass appeal product. Stuff like this depresses me.

    #1 1 year ago
  2. Gheritt White

    At least now there have somewhere to grow for Halo 5.

    #2 1 year ago
  3. ruckus

    “make it more accessible to the mass market is commands despite being an Xbox 360 exclusive.”
    So the ‘is’ is probably ‘it’ but what is it trying to imply? That exclusives don’t have to be mass market? That the 360 isn’t a mass market device?

    As to guy from 343: you got paid so fuck your couch bitch.

    #3 1 year ago