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Elite Dangerous: Braben’s square peg

Friday, 23 November 2012 11:17 GMT By Dave Cook

Elite: Dangerous is the long-awaited space trading game from industry legend David Braben. VG247′s Dave Cook asks him about the game’s galaxy, multiplayer and more.

“Elite was a truly stunning display of technical mastery, and fans have been calling out for Braben and his studio Frontier Developments to return to the series since the last game in the series Frontier: First Encounters launched in 1995.”

I want to try an experiment here before I kick off the interview. Open up a new web browser tab and look at your email inbox. Now pick any email in there and check to see what the file size of the message is, including any attachments enclosed.

Chances are you’re looking at something around the 8k mark for plain text emails, or anywhere from 30k to a few MB for messages with images attached. Now here’s a little fact for you: David Braben and Ian Bell’s original Elite was only 22k in size when it launched on BBC Micro in 1984.

If that’s not so impressive, then know that it is considered by many to the be the world’s first truly open world game, even though it was pre-dated by 1974′s Star Trader which focused on interstellar commerce, but followed a different format.

Despite its size Elite managed to fit a square peg in a round hole, delivering an impressive 256 planets in such a small file size, all procedurally generated with their own global economy and abiding by laws of science. You start the game with a relatively weak Cobra Mark III trading ship, 100 credits and venture forth into a vast galaxy teeming with possibilities.

You are then free to do as you please, much in the same way that EvE Online or DayZ allows today – but without the MMO leanings – meaning that there is no ending as such, just the freedom to create your own role in the wider world. Coming at a time where platformers were all the rage, it’s little wonder that Elite stood out from the crowd.

Elite was a truly stunning display of technical mastery, and fans have been calling out for Braben and his studio Frontier Developments to return to the series since the last game in the series Frontier: First Encounters launched in 1995.

Although it’s been a long time coming, the recently-announced Elite: Dangerous is the game fans have been waiting for, and it’s currently lighting up Kickstarter in a big way, sitting at £533,985 of its £1,250,000 goal at the time of writing. Clearly the series still has its fans and that, in turn, places pressure on Braben and his team to deliver.

It’s refreshing that, in this time of big budget development and cinematic, aural nightmares, Braben has stuck to a simple open world premise. The format remains unchanged as the threadbare game synopsis suggests, “Take a ship and 100 credits to make money legally or illegally – trade, bounty-hunt, pirate, assassinate your way across the galaxy.”

While it’s a simple concept it also offers a wealth of possibility, given the sheer scale of the galaxy being proposed. We spoke with Braben to learn more about what those propositions will mean to the player, and to shed new light on his ambitious project.

Naturally our first question to Braben is why the game has taken so long to surface, and why Kickstarter is being used instead of a big publisher. After all, if EvE Online can succeed, then why not Elite, the game widely regarded as a godfather of the space trading genre?

“The danger is that everyone has their own idea of what the next Elite should be. The question is: if those ideas are very different to each other, then it’s going to be very hard to try and deliver to that in a way that everyone will be happy.”

To answer our question Braben goes right back to the original game, “We pitched Elite to Thorn EMI back in 1982, and their response was, ‘We want the game to have three lives, to have a score and to take around ten minutes to play through.’

“We said no, but the point was that they looked at what games were in the market and successful, and they wanted us to make our game like those. Most games in the market at that time were clones of arcade games.

“You don’t need to put coins in at home, and they didn’t like our features, didn’t like the fact you had to save your position, and they said , ‘Who would want to play a game if it took weeks to finish it? People want games that take ten minutes’, and I said, ‘Well look, we’re not in a put putting 10p in.’

“I said, ‘People are at home now’, but they just couldn’t get that, and said that those were the kind of games that sold well, and didn’t factor in that nobody had really tried.”

Regardless of whatever reservations publishers had of the game, Elite became a smash hit for Braben and Bell, and Braben himself created two sequels over the years – Frontier: Elite II and Frontier: First Encounters.

Braben revealed that he has wanted to make Elite: Dangerous for many, many years, and that it has been in a concept phase for some time, “It was quite a long time ago. It had been skunk-worked in the background but it hadn’t been a full-on project, and I think that’s the problem.

“I think that’s why it has been stretched out, because other projects – our full-scheduled projects – tended to take priority. That’s just the nature of the beast, and one advantage of Kickstarter is that it makes this a proper, funded project.

But while the Kickstarter approach removes some common pressures of mass market development – as well as financial and marketability issues that come with big publisher deals – Braben admitted that the crowd-funding route has presented his team with new challenges.

“It’s a different kind of pressure,” he said. “It’s a pressure to make the right choices, and you’re not making choices for an imagined market. With this, the beauty is that we’re making choices for ourselves, and that actually is a lot easier.

“We can say, ‘Well all right, what would I want it to do in this circumstance?’ and that is great. It’s very, very liberating.”

“This isn’t an MMO. You’ll be able to load and save your position, and you’ll be able to choose who you play with. It’s a very different thing, and it’s got more common with the way people tend to play things like Call of Duty.”

Although it’s liberating, the ‘Elite’ name itself does come with lofty expectations that long-serving fans will come to expect. But Braben’s outlook on Kickstarter’s feedback towards Elite: Dangerous has so far re-affirmed that he’s on the right track.

“I think the response so far suggests that [the game] could fit with what a lot of people want, and I think that this is very reassuring. My fear wasn’t so much that there wasn’t a market out there, but it was more ‘Is the game we make going to appeal?’, because the danger is that everyone has their own idea of what the next Elite should be.

“The question is: if those ideas are very different to each other, then it’s going to be very hard to try and deliver to that in a way that everyone will be happy.”

Braben is also aware that spreading the game too thin in an attempt to appease everyone would be equally as disastrous, but as he explained, he has been planning the game out slowly over the course of many years, so the game’s skeleton – from a conceptual standpoint at least, has been in place for some time.

“We did start writing code before the Kickstarter project, a lot of technology, because one of the biggest risks of this project for me anyway, is going multiplayer, and getting the network to work in a reliable way.”

Braben is quick to stress that said multiplayer – while existing in a free galaxy – won’t be following an MMO format like EvE Online, “This isn’t an MMO. You’ll be able to load and save your position, and you’ll be able to choose who you play with. It’s a very different thing, and it’s got more common with the way people tend to play things like Call of Duty.

“In other words you’ll be able to save your position and not have to worry about it in the meantime, and that’s the sort of thing I want to be able to do. I don’t want to be really annoyed that I go away and come back to find some load of teenagers have trashed my position.

“What I want is the feeling of Elite and Frontier – that I’m exploring on my own – but that some of the people I meet I can actually work with. I could say, ‘Hey you’re going this way? Why don’t we go together and protect each other?.”

“We had this idea of groups. You could have a group which is just your friends, and it doesn’t have to be huge numbers of players. That means the only real players you’d meet in the game would be your friends within the group.

“The feeling would be mutual, as the understanding is that your friends are going to behave reasonably as well. They’re not going to be griefers, but if they are, your friends can get together and say, ‘Actually we’d rather you weren’t in the group any more.’

“While Elite: Dangerous will be the full-sized galaxy, the actual question that we’re thinking about is whether to contain the player in a smaller section at the start, just so there’s a bigger chance they’ll meet other players.”

“The other problem is that with something like Call of Duty, it’s impossible to play now because they’re so unbelievably good and I don’t play it every evening like some of them do. But our game can still be fun.”

It’s a very polite and cooperative approach to multiplayer then, and in many ways it’s the best move for Braben, rather than delivering dogfight arenas or some slant on the classic shooter deathmatch. But what of solo play? Are long, isolating sessions spent staring into the dark expanses of space still on the cards?

“I do like the feeling of solitude and exposure, because when you do meet other players it actually becomes quite frantic. I think games need a cadence of high-stress combat, then relaxed in between bits, and then moments of, ‘Oh christ, what’s that dot in the distance? What is it? Is it a ship? Oh god it is a ship,’ then you scan it and perhaps engage it in combat.”

Exploration and taking risks is to be encouraged however, as the far reaches of space are teeming with hidden asteroid belts to be mined and planets with varying economies that help you play the market, potentially making your commander far wealthier that at the outset.

“That’s the intention,” Braben explained. “And also I’m hoping it will spread a bit out of the game where you might text someone, ‘Wow, look what I found. Can you come and help me? I’m at these coordinates, or I’m just outside Lave.’ Hopefully your friends would then appear online within minutes.

“What I’m hoping for with this is that it’s done in a subtle way within the game. You could send someone a link so that when your friend fires the game up they could jump to that link directly. We haven’t got that bit in place yet, but I think it’s a small step from where we are now.”

True, the garish blue tints of Facebook and Twitter popping up all over your HUD would break the immersion of the Elite: Dangerous galaxy, so it makes sense that Braben would like to establish a more subtle system.

“I think relatively seamless is what we’re aiming for, so it would be something already pre-programmed in your ship’s computer. One of the things I like in real life is what you get in some cars. You can go into Google Maps, sent a link directly to the car so that when you get into the car your SatNav is already programmed. That’s very evil, but also very nice.”

When you’re not listlessly drifting around space, you can play off interstellar markets against each other, by buying resources low and selling them high to other planets. It rings true with previous titles and it’s only going to get bigger in this game.

“It’s parallel economies, that’s the point. The beauty is you could head off into the unknown and actually the economy could be quite small. You could very much dictate prices there. It is something we’re looking at, and we want to do it in quite a systematic way so that it’s relatively robust. What we don’t want is big exploits in the game. That’s what we want to try and balance.”

But it’s a big galaxy, stated Braben, which means maintaining a stable economy that big can cause issues, and potentially overwhelm new players, because as Braben recalled, “I think most people only explored 0.1% of Frontier.

“I think the release of this game will only be the start. This is the modern world so we intend to continue putting updates out there, improving the game, and bringing new features in across time.”

“So while Elite: Dangerous will be the full-sized galaxy, the actual question that we’re thinking about is whether to contain the player in a smaller section at the start, just so there’s a bigger chance they’ll meet other players

“I think we’ll certainly do that in terms of needing upgrades in order to go further, just to try and get people to find each other, but the Kickstarter group are more clued up people anyway – in the sense that they already know the series and what to expect from it.”

But rather than appease fans of old who will check out Elite: Dangerous regardless, Braben is hoping to predominantly bring this harsh world to newcomers coming at the series fresh. “I’m hoping that’s where most of the players will come from,” he admitted. “We need it to be fun to play – we’re not talking about dumbing it down – because otherwise you would only engage with a small percentage of the game.

“What I would hope is that they would gradually engage more and more with the game. You look at some of the more complex games that are out there, and you can see that they’ve managed to get a lot of traction over time, because they are rich, complex and skilful. So our intention isn’t to dumb it down.”

We offer Braben a comparison between Elite: Dangerous and FROM Software’s Dark Souls, in that players will occasionally get together online to collaborate and help each other, leave messages, and contribute to official Wiki guides. Braben is certainly up on the idea.

“I would absolutely hope for that yes, and I think the release of this game will only be the start. This is the modern world so we intend to continue putting updates out there, improving the game, and bringing new features in across time.”

If you would like to back Elite: Dangerous and keep up to date with all of Braben’s blog posts, check out the game’s official Kickstarter hub.

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8 Comments

  1. Gheritt White

    Elite, for me, is unquestionably the single greatest videogame achievement of all time (…OF ALL TIME!).

    I would buy this game without hesitation on release… however (unlike ShadowRun Returns, of which I’m a backer) I’m not convinced that £1.25M is enough money to make a game of this scope, nor do I think that it would be released in a timely manner. For these reasons, I won’t be backing the project.

    Nevertheless, I wish Fronter Developments nothing but the best of luck and every success imaginable and I shall be watching the game’s progress with a keen interest.

    #1 2 years ago
  2. cassius5000

    Thrown my full support, and money via Kickstarter, behind Frontier Developments and David Braben. This new incarnation of Elite has the potential to build on the successful foundations of the previous games and be something amazing on todays hardware. I urge everyone to take a look at the Kickstarter page, find the original games (available online from various sources) and pledge if they like what they see.

    #2 2 years ago
  3. neilster

    @GherittWhite – not sure of your reasoning there my friend – you say Elite is one of the greatest games of all time but you refuse to back the sequel?

    Couple of thoughts – firstly, for all we know Frontier may also be part funding it themselves over and above this total (they have already spent time developing the underlying tech) and secondly, the Kickstarter itself mentions that the target is the minimum they need but they hope for more to deliver more features, so… if you truly loved Elite, and would like to see a sequel please please back it!!!

    #3 2 years ago
  4. Gheritt White

    Fine, just backed at the £20 level.

    #4 2 years ago
  5. intrepidis

    I pledged £75 because I played Elite for weeks on the Spectrum, then on the Amiga I played Frontier: Elite 2 for months. Absolutely incredible games. Frontier has never been surpassed in scale, even to this day. The whole of our galaxy to explore and you can even land on every earth-sized planet! Amazing!

    Check out Frontier: Elite 2 on you-tube and imagine how awesome it would be on today’s technology!

    #5 2 years ago
  6. pamelameyerso1

    good

    #6 2 years ago
  7. RandomTiger

    You should also consider back this guy:

    http://www.kickstarter.com/projects/joshparnell/limit-theory-an-infinite-procedural-space-game?ref=live

    #7 2 years ago
  8. neilster

    Gheritt – nice one, thanks.

    Also new in game pre-alpha footage here, not yet posted to kickstarter
    http://www.youtube.com/watch?feature=player_embedded&v=P5JYRyhxYhI

    #8 2 years ago

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    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]