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Silent Hill: Book of Memories trailer features Pyramid Head, misses point

Tuesday, 2nd October 2012 10:38 GMT By Dave Cook

Silent Hill: Book of Memories was dated for PS Vita recently. It’s a top down twin stick action multiplayer game from WayForward Industries. Publisher Konami has released a gameplay trailer. Brace yourself.

The clip features series monster Pyramid Head – so over-used that it’s not even scary any more – as he swings his giant cleaver while the player unloads with more firepower than the series should really allow. It’s simply not a survival horror trailer.

There’s also a rock monster.

What’s your thoughts on the below clip? We want you to tell us.

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7 Comments

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  1. Gekidami

    Amazingly they’ve actually gone with SH2 Pyramid Head rather than the movie version like Homecoming did.

    Also i’m pretty sure the series has allowed more than 5 bullets in the past…

    #1 2 years ago
  2. Goffee

    Rather enjoyed the demo, assuming the experience-to-change-the-book element ties in the Silent Hill games (something you don’t really get in the demo) it may just be pretty decent.

    http://psp2roundup.blogspot.com/2012/09/silent-hill-book-of-memories-spooky.html

    #2 2 years ago
  3. Krisgebis

    This game is a spinoff title and won’t destroy past or future titles, they have even said straight up, that the story isn’t canon. Let’s stop feeling entitled and judge the game on it’s own merits.

    #3 2 years ago
  4. absolutezero

    Im just going to copy paste my opinion from yesterdays Launch trailer annoucement date news thing.

    “The demo is terrible. Its a terrible terrible game. The controls are horrible, broken is all I can call them. It uses the right stick on the vita as a strafe/aiming control meaning you can move in one direction and look and in theory attack in another.

    Only the attack controls are not on the shoulder buttons, they are Square and Triangle. So you have to move your thumb away from the right stick to attack. Which means you are no longer strafing and proceed to move around normally.

    The Postman from Downpour and a couple of the comic series returns to sit in a shop and sell you weapons. One of the first things he says is “They look like monsters to you?”. Taking one of the most iconic lines in the entire fucking series and shitting all over it.

    Valtiel from Silent Hill 3 appears in a big poof of red smoke and gives you nice big melee weapons! Theres a rock golem as a boss monster. Its idea of scare rooms is to have kids number toy blocks make out 666.

    Its so very depressing.”

    The more I think about it the more I hate it. Take the Resident Evil series for example this generation we got Resident Evil Revelations, which is a spin off title that managed to be more like the series than the next numbered entry. I know that Way Forward are a fantastic developer aswell, so why have they gotten the controls so wrong? How could they get the feel and themes of the series so wrong? Could it be that WF went in blind without any prior knowledge of the series?

    #4 2 years ago
  5. Dave Cook

    @4 yeah, WF are an ace studio. I don’t understand this.

    #5 2 years ago
  6. Ristas

    Well, pretty much all of their recent games are 2D-Sidescrollers. They are among the best developers in that genre.

    A top-down hack & slash is an entirely different story though.

    The frequent delays and the fact that Konami doesn’t seem to have any marketing budget for BoM (although that is to be expected from them at this point) makes me think they don’t love the game either.

    The whole idea for this game was horrible to begin with. The seemingly terrible execution (i got to play it during GamesCom and got the same impressions as #4). I blame Tom Hulett for the concept and the utter disrespect for the franchise but i blame WayForward for the awful game mechanics.

    #6 2 years ago
  7. Salamander_Jones

    LOL, you’re playing it wrong, absolutezero. The right stick is just to look around with the flashlight. It’s not a twin stick game at all. You’re supposed to keep your fingers on the buttons, and if you wanna strafe or lock onto enemies, you hold down the shoulder button. Have you seriously never seen that control scheme before? ;P

    #7 2 years ago