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Assassin’s Creed 3: ‘Making games too long is disastrous’ – Ubisoft

Friday, 3 August 2012 12:55 GMT By Dave Cook

Assassin’s Creed 3 creative director Alex Hutchison has revealed to VG247 the true scope of the studio’s upcoming open world title, and warned of the dangers of making games too long.

Hutchinson explained, “The game is huge, both in physical size, play time and in the amount of new gameplay we packed in. We stripped out a lot of mechanics and systems from previous games but I think we are still pushing the maximum possible scope.”

But there is always a danger that too much content will stop many players reaching the end Hutchison warns, “There is only so much you can juggle in your mind simultaneously, and only so much variety you can add before it starts to feel random and not cohesive.”

“Also, we have a very high completion rate on the franchise, and if you make it too long you start to lose that, which would be a disaster for a game like ours where we really value the consistency and continuity of the universe.”

Hutchison also explained that the game world of Assassin’s Creed 3 is 1.5 times the size of Rome in Assassin’s Creed Brotherhood.

Stay tuned for our full Assassin’s Creed 3 interview next week.

Assassin’s Creed 3 hits Europe October 31 on PC, PS3 and Xbox 360.

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28 Comments

  1. Hcw87

    There’s no such thing as ”too long”. If the game’s good, people will finish it even if it’s 40 hours. If people want to rush through everything and get annoyed if it takes too long, maybe they should consider another hobby.

    #1 3 years ago
  2. Moonwalker1982

    I’d say the exact opposite. Especially when you look at certain genres these days. Why must almost every shooter be only 4 to 5 hours? I apreciate it when there are still shooters out there that reach the 10 hour mark or more. I hope Halo 4 is gonna be that and Far Cry 3. I definitely expect Far Cry 3 to reach that mark.

    #2 3 years ago
  3. friendlydave

    I think the longer the game the more varied the content has to be (or hold up an interesting story) for it too be good. This automatically isolates some genres, e.g shooters where instead its more concentrated on re-playability than length of game.

    Assassin creed to me has always been dulled down by the time I reach the end of the game, this is probably ‘cos I enjoy just roaming about and spending way to much time not “accomplishing anything” story related.

    #3 3 years ago
  4. varsas

    I hope more developers think about the issue of length. Games in the past did not generally last as long as they do today and if games are all long then how can a gamer with a life reasonably play more than a handful of games in a year?

    #4 3 years ago
  5. friendlydave

    @4 “if games are all long then how can a gamer with a life reasonably play more than a handful of games in a year?”

    But who says they need to play more than a handful a year? I mean if your enjoying the game your playing why would you stop and buy another just because it was released? (multiplayer games exempt)

    #5 3 years ago
  6. majicship

    I am noticing a trend in the games I am playing where I am often wishing they would just hurry up and end rather than dragging out yet another repetitive scene. I thought that AC Revelations was a good example of this. Max Payne 3 went on probably one or two chapters too long for me too. I see nothing wrong with a punchy 6-7 hour campaign provided it keeps up its pacing.

    #6 3 years ago
  7. Gadzooks!

    I agree with the article. It is possible for games to outstay their welcome, and in general I would think gamers would be less inclined to buy a sequel to a game they didnt finish.

    It’s difficult though, because we all get differing amounts of gameplay longevity. I know people who were thoroughly satisfied with a 20 hour Skyrim playthrough, whereas I am at 100 hours and still not bored with it.

    Batman:AC has too much content for my liking, as I do like 100%-ing games. Still a fantastic game mind you, but Batman:AA was a better size for me.

    #7 3 years ago
  8. Gheritt White

    Case in point: Castlevania: Lords of Shadow. Truly *amazing* game – better than God of War IMHO – but did it really need to be 25 hours long? I for one would have welcomed a ‘radio edit’ version.

    #8 3 years ago
  9. varsas

    @5 There’s no need to play any games at all but as a gamer does one not want to play all the good games released in the year if they are the types that one likes?

    Last year I played Marvel vs Capcom 3 and Uncharted 3 at the time while catching up on a backlog and only caught up with 2011 releases Deux Ex, Mass Effect 2 and Portal 2 a few months ago; I have Back to the Future, ICO HD, LA Noire, Outland, Skyward Sword and Trine 2 to complete, Dark Souls and Yakuza 4 on the shelf and I haven’t even tried Arkham City yet.

    #9 3 years ago
  10. AHA-Lambda

    @8 – This. I liked LoS alot but it definitely was too long and outstayed its welcome. On the flipside Portal 1 was really short but it made it pitch perfect in terms of its pacing.

    #10 3 years ago
  11. Takeshi

    @7: I disagree with your point on the Arkham games. Then again I am a huge fan of those games. Both are respectively GOTY for me. I personally did a few side quests and went for the main story. Then waited a few days and went back to complete some side quests. And have been clamouring for more content until HQR got out. Playing that game was like freakin’ christmas for me. Literally waiting for it since it got announced does that to you, I guess.

    For Assassin’s Creed it’s more that it’s the same. You go to a town, and kill a bunch of people, and that pattern pretty much repeats itself. I mean, it’s just a bunch of filler trown in way too easy. There’s far too little plot twists or interesting developments.

    For the first time I am actually looking forward to an AC game so I hope we get less repetitiveness. Should say, the AC game I played was ACII so I don’t know if Brotherhood and Revelations improves that aspect. Only played an hour of each through the PSN game trials.

    I mean, I love the action/adventure genre (Uncharted, Batman: Arkham, Alan Wake and Mass Effect), but AC is just way too dull for me.

    #11 3 years ago
  12. xxJPRACERxx

    It has been said before, but I prefer a short game full of awesome than a long game full of boring.

    But the minimum should be at least 6 hours.

    #12 3 years ago
  13. ManuOtaku

    I think there is two things involve in this, first the high costs of creating a vidogame are influencing this type of thinking, thats why we are getting shorter singleplayer campaings on all fronts in FPS, adventure, platform,third person shooter,etc, of course there are games like skyrim,Batman AC,assasins creed etc, that last the 10+ hour mark, but those are the exception rather than the rule.

    Second the current trend of games being more like movies, therefore they are aiming for a very cinematic feel which may lead to higher costs, photorealistic graphics, but with a 6 or less hour campaings, so to resume things up, i really do hope the decision for getting shorter games is based on purely a desing aspect, and not the reasons i stated above.

    #13 3 years ago
  14. DSB

    I think that’s an encouraging statement. Assassins Creed II should’ve been at least 10 hours shorter for my liking. The last 10 were just filler content, going through the same motions. It didn’t have nearly enough variety to really warrant that.

    I think Batman: AC got it exactly right. I spent something like 10 hours on it, left out some of the sidequests, but there was never a dull moment for me.

    #14 3 years ago
  15. Maximum Payne

    Only thingI didn’t like Arkham City was too many riddler’s puzzle.

    #15 3 years ago
  16. TMRNetShark

    Depends on the game… for an action adventure game like AC… around 20-30 hours TOTAL (main + side quests) is a nice sweet spot. The man is right about not making a game TOO long or else it gets disconnected (unless the story supports the long winded game length).

    ALTHOUGH, RPGs should minimum be 30 hours main campaign and 100+ in side quests. Never take away length from RPGs!

    #16 3 years ago
  17. OlderGamer

    I think it depends totaly on the game in question. If the game is linear and tightly structured I don’t want it to be too long. And that is often the case for SP games.

    But when you look at the investment of todays games vs the economy we live it, I don’t want to drop 60usd(plus DLC) on a 4 or 6 hour game. But that is why I don’t often pick up sp story driven games. There isn’t as much value in those games. I ussualy pick those games up on sales.

    I have games where I have reached 500plus hours. And I have games where I have played 3 hours. For me it just comes down to the price of the game. I have a lot of indie games where I spent less then 3usd and only played for a couple of hours. It just comes down to investment vs reward. But that ratio is going to change for everyone.

    #17 3 years ago
  18. DSB

    I’d rather get out of videogames than start buying them based on how long they last.

    Either the content is worth it or it isn’t. I’m not going to go bitching that it didn’t “take long enough”.

    You can’t exactly complain about the general quality of games while demanding they be a set length. That just makes you part of the problem.

    #18 3 years ago
  19. TheBlackHole

    Although I agree many games are too short (CoD), the fact is that most games have a completion rate of less than 20%, and that is a monumental waste of development time when you look at it.

    #19 3 years ago
  20. ManuOtaku

    #19 Well i dont know to which point the lenght of the game has some incidence in the completion rate of the games, i think an important factor as well as the lenght, is the big amount of AAA tittles we are getting nowadays, almost every month we are getting 4+ AAA tittles, and if someone adds the XBLA/PSN/Wiiware games too, i think is even more, therefore if an avid gamer wants to expirience all those games, it will have to let incomplete some of them, therefore i think this has some incidence as well, alongside the lenght of the game IMHO.

    #20 3 years ago
  21. TheBlackHole

    @20 an interesting point – certainly it must be some of the reason completion remains low.

    #21 3 years ago
  22. Aimless

    So, did he actually say the words in the headline? Because from the quotations in the article Mr. Hutchinson seems to very specifically be talking about ACIII, not making a general statement.

    #22 3 years ago
  23. DSB

    Nobody mention Ben Kuchera!

    #23 3 years ago
  24. mobiugearskin

    I prefer games to be shorter these days. Working 40 hours a week, I tend to cherish the weekends and spare time a little more. I’ll play a big game but it will take me a while to finish it.

    These big, open world games are bit of a mixed bag for me. I absolutely love the AC franchise and I’ve “completed” the main stories on each. But I tend to just ignore the side content and stick to the quest. Did the same with Batman: Arkham City.

    Pumped for AC III though. Looks brilliant.

    #24 3 years ago
  25. YoungZer0

    @14: Have you played Brotherhood? I’d say the whole game was just filler content.

    #25 3 years ago
  26. Turbobutts

    Consider this, Mr. Hutchison. It doesn’t depend on how long a game is, it depends on how good a game is. Of course if a game is a miserable piece of crap, people just want to get over with it and move on to another one.

    #26 3 years ago
  27. Kunami

    He is totally right! For a series like Assassin’s Creed you can easily make it too long.

    However I found the series started to feel stretched out and monotonousness after playing AC:2 and brotherhood. You don’t have to worry about people not finishing revelations because after brotherhood a fraction of the people are going to buy that game. AC2 was “buy” worthy while revelation and brotherhood are essentially bad DLC with not enough innovative content or storyline.

    The entire 3 games combined felt like one overpriced and overly long game.

    #27 2 years ago
  28. Fin

    There certainly is a sweet spot for games – someone mentioned Max Payne, I thought the campaign about the right length. I think about 30 hours for all achievements sounds good.
    On the flipside, there’s FF13, which I’ve put nearly 40 hours in and am still only 2/3rds of the way through. I JUST WANT TO FINISH THE FUCKING GAME.

    I remember a Redeye article from an old issue of Edge – he compared games to literature, why long books aren’t necessarily perceived to be better than short books, but yet the opposite is true for video games. I think it’s changed since the article was written (mid-2000s), but can you imagine the nerd rage if the next FF was 15 hours long?

    #28 2 years ago

Comments are now closed on this article.

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    Bloodborne should definitely get its own PS4 bundle. It just makes sense. A Bloodborne PS4 bundle has popped up online, although there’s been no official announcement form Sony. Amazon Spain listed the pack, which includes a 500GB console and goes for €440. In other words it’s very similar to existing game bundles and doesn’t include […]

  • Ermac joins Mortal Kombat X cast

    Mortal Kombat X will see the return of the red-clad ninja with origins in myth and glitches. Today’s Mortal Kombat X Twitch stream made good on NetherRealm’s promise of a new roster reveal. As a few of you guessed from the teasers, the latest character to be announced is Ermac, another of the ninjas. Like […]

  • Badland: Game of the Year Edition coming this spring to multiple platforms

    Frogmind Games has announced it will be bringing its action-adventure game Badland to multiple platforms this spring with Badland: Game of the Year Edition. Initially released in 2013 on tablets, the game is a mix of physics-based gameplay with varying level designs and power-up featuring cloning, growing and slowing down time. Badland is set in […]

  • Star Wars Battlefront concept art shows Endor, map details teased

    With Star Wars Battlefront set for holiday 2015, it’s high time we were told something about the FPS. Today, a slight bit of information was released on the game, along with a piece of concept art. Finally. While we wait until spring for the first look at the game, we’ll have to be sated with […]

  • You can now catch Emboar and Serperior in Pokemon Omega Ruby & Alpha Sapphire

    Two new Pokemon are now available for Omega Ruby and Alpha Sapphire through the official Pokemon website’s special event. You can pick up the fire, fighting type Pokemon Emboar from January 28 – November 30, per IGN, using the special code POKEMON500. Enter it into the Mystery Gift section from the main game menu to […]

  • Fight demons, save the world in The Awakened Fate Ultimatum this March

    A new set of videos for The Awakened Fate Ultimatum have been released by NIS America, showing off the roguelike RPG coming to PlayStation 3. In the game, player will guide a high school student named Shin Kamikaze as he comes to term with being a god. After having a dream featuring a girl talking […]

  • You can now pick up Heroes of Might & Magic 3 HD Edition on PC, tablets

    Heroes of Might & Magic 3 HD Edition is now available on PC as well as Android and iOS tablets. The fifteen year-old title has been revamped in full HD and includes the seven original campaign scenarios and 48 skirmish maps. Local multiplayer mode, a map editor and a Steam lobby are also included.

  • 50 finalists for Bohemia Interactive’s Make Arma Not War contest announced

    The 50 finalists for Bohemia Interactive’s €500,000 Make Arma Not War contest have been announced, after the firm combed through over 250 entries. Finalists chosen in the single-player category were chosen by Arma 3 players, and the add-on and multipkayer entries were selected by Bohemia Interactive. Winners for the next round will be evaluated by […]

  • Here’s a new batch of gruesome Killing Floor 2 screenshots

    Tripwire Interactive has released a new batch of screenshots for Killing Floor 2. The screens show various weapons as well as a variety of Zeds ready to tear you to shreds. Killing Floor 2 is slated for release this year on PC and PlayStation 4. It will also be made available for SteamOS.

  • Hatred is now available for pre-order, new video released

    Hatred is now available for pre-order through the game’s official website. There are two editions to choose from: Digital version with the official game soundtrack for €16.66; or the Digital version with the game soundtrack and a T-shirt for €36.66. The second edition is limited to 1,485 units. Hatred, which was handed an AO rating […]

  • This The Legend of Zelda: Majora’s Mask 3D TV spot is sort of creepy

    With The Legend of Zelda: Majora’s Mask 3D arriving on the first Friday the 13th of the year, it’s only fitting Nintendo would release a slightly creepy TV spot for it. The game’s concept is rather dark, and while it the commercial isn’t too creeptastic, for as short as it is the message is conveyed […]

  • GTA 5 “documentary” chronicles the life of a Tennis Pro

    Here’s another user created video featuring footage from GTA 5, but this one is a documentary instead of crazy stunts, mayhem and face-plants. Created by Bombastic Gamer Films, the documentary delves into the life of Tennis Pro Andreas Schmovakovic, who is both the “greatest player in the world, and the worst.” It’s rather good honestly. […]

  • World of Tanks Xbox 360 updated with console exclusive Pacific Island map, JapaneseChi-Nu Kai tank

    World of Tanks: Xbox 360 Edition has been updated with a new and exclusive console-only map called “Pacific Island”, which also comes with a Japanese tank. Players will be able to wreck havoc in their very own Japanese Chi-Nu Kai tank, which ca be picked up through the in-game store for Tier 5. It tank […]

  • Here’s the first trailer for OlliOlli 2: Welcome to Olliwood

    Roll 7 has released the first trailer for OlliOlli2: Welcome to Olliwood. Gameplay in the second outing will include ramps, jumps and hills, allowing for plenty of air and split level routes. It comes with a deeper combo system with Manuals, Reverts, Revert Manuals and Grind Switching. The ‘Tricktionary’ has also been updated with new […]

  • Learn all about the single-player mode in this Evolve video

    A video showing off the single-player portion of Evolve has been released by 2K and Turtle Rock. All content in the game can be played in either online multiplayer or offline in single-player. The video below contains two matches of Defend mode played from both the Monster and Hunter perspective. AI obviously takes on the […]

  • Super Smash Bros. Wii U update comes with 15 extra stages

    An update for Super Smash Bros. Wii U has been released, and it comes with 15 new stages for the 8-player mode. The update, version 1.0.2., is 316MB in size and the stages are split with nine normal stages and six Omega stages. Here’s the list: Regular stages Animal Crossing – Smashville Animal Crossing – […]

  • Nintendo US eShop update includes Metroid Prime Trilogy, Code Name: S.T.E.A.M. demo

    Nintendo has updated the North American end of the eShop with the Metroid Prime Trilogy, Shadow of the Ninja on Virtual Console and a demo for Code Name: S.T.E.A.M. Here’s your update: Metroid Prime: Trilogy – Wii U Rock ’N Racing Off Road – Wii U Frenchy Bird – Wii U Code Name: S.T.E.A.M. – […]

  • Battlefield Hardline open beta takes place next week on all systems

    Details and dates for the Battlefield Hardline open multiplayer beta were announced by EA and Visceral Games today. From February 3-8, the beta will be available to all players worldwide on Origin for PC, PlayStation 3, PS4, Xbox 360 and Xbox One. You’ll notice that the dates coincide with the Microsoft slip up earlier in […]

  • Transistor, Yakuza 4, Thief headline February PS Plus offerings

    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]