Getting off on the wrong foot: Reckoning’s dire opening

Monday, 20 February 2012 08:13 GMT By Brenna Hillier

Kingdoms of Amalur: Reckoning is actually pretty good – provided you have time to soldier through it’s snooze-worthy beginning and get to the meat of the game.

Kingdoms of Amalur: Reckoning

Available now on PC, PlayStation 3 and Xbox 360.

The debut title from 38 Studios, assisted by Big Huge Games.

The precursor to an MMORPG which shares the same world, but possibly during a different historical period, currently codenamed Copernicus.

Features a richly-detailed storyline from fantasy author RA Salvatore which features hundreds of invented worlds and can be safely ignored once you’ve established who is “us” and who is “them”.

According to my save file, I have apparently spent just over 17 hours playing Kingdoms of Amalur: Reckoning, but I estimate it’s actually closer to 20 as I’m yet to check where the quick save key is and have lost several long sessions as a result of my own stupidity.

Of these 20 hours, I estimate I have enjoyed 18 of them; the remaining two hours are those which took place right after installation. Reckoning really does itself a disservice by beginning in the worst possible way: for the first few hours, all you can think about are the games you’re not playing.

The opening is a clever way to explain the unique core mechanic – freeform levelling – but it’s also strongly reminiscent of Planescape: Torment, widely considered one of the best RPGs of an era stuffed to the bulging, straining gills with excellent RPGs. At lower levels the excellent combat, with its reliance on timing and positioning, is pretty standard third-person action fare – perhaps a little more fluid than God of War, less combo-centric than Bayonetta. The lockpicking is like that in Skyrim. The menus could come straight out of any classic RPG, which is a polite way of saying they’re quite unoriginal, fiddly, and boring. The cartoony look of the graphics is very like Fable.

It’s this last comparison which really eats away at Reckoning’s chances of turning heads. The visuals really do smack of Lionhead’s series, and not just in a general sense. The gamepad UI for switching into aggressive mode – which is almost never used otherwise – looks so much like Fable III’s that Peter Molyneux should call a lawyer. The first time my character went swimming I actually whistled in horror, the animation is so similar. Seconds later, I was prompted to dive for a hidden treasure – another Fable nod.

All this would probably go over many people’s heads if the plot didn’t kick off in a colourful forest region and generic fantasy town which looks so strikingly like one of Fable II’s environments that it makes me wince.

Reckoning actually has a wide variety of locations, many of which are both beautiful and unusual. The starting forest is not one of these. It only takes a little bit of playing to clear this section, especially if you ignore the questlines and take advantage of the open world, and some of the surrounding, beginner-friendly locations are great, like a dark, spider-infested wood bordering on a nasty, maze-like marsh populated by enormous ettins.

Both of these examples are a joy to explore, and they can’t hold a candle to the areas you unlock outside the Faelands, which give twisty corridors the boot in favour of wide-open plains dotted with interesting features. Either would have made an excellent place to kick off the game. Instead, Reckoning drops you in the most boring, claustrophobic and homogenous environment in the game, an experience likely to make you want to cut out the middleman and put Fable in the disc tray – at least you get a dog.

Happily, pressing on is its own reward, because you not only move on to more interesting locales, but the combat really begins to shine.

Reckoning’s launch trailer.

Most RPGs can be reduced down to a series of walks between fights – something Final Fantasy XIII made no bones about, but which is at the heart of almost every example of the genre. If you don’t enjoy the fights, then the experience becomes just a matter of feeding your levelling and gear acquisition addictions. While Reckoning certainly piles on the loot, all of it is secondary to getting into battle and the joyful experience of kicking butt.

At the very beginning of the game, you’re given a very small number of abilities, which gives you a chance to learn the basics of blocking and dodging, melee and ranged, and decide which options work best for you. This is important, as the number of choices form here on in are staggering, but again, it’s not representative of the mid or end-game – or even a few hours down the track – to the game’s detriment. 38 Studios wants you to learn through playing what weapons and skills suit you, rather than pick from pre-determined classes, but the end result is that every weapon and skill initially feels largely the same. At this point it’s ridiculously easy to waste your skill points on completely unsuitable lines of progression, and the existence of Fateweavers, which allow complete respecs (for a fee which rapidly becomes unaffordable once your past a point at which you really should know better) suggests the developer was aware of this problem.

Later on, weapon types differentiate rapidly once you invest in their skill trees; and a new kind of attack can completely change the way you play. Once you’ve settled on which basic mix of melee, ranged, stealth and magic you want to pursue, it should inform your progression from thereon in. Correctly puzzling out which new abilities you should choose to match your playstyle feels great when you get it right (do read the descriptions, plan ahead, and watch the previews in the Moves menu). Selecting skills and combining them to make the most of your mana pool has a bit of a number-crunching MMORPG feel to it, with all the attendant tactical satisfaction.

My preferred style is all rogue – I like to dodge rather than block, avoid damage rather than soak it up, inflict status effects and pile on critical hits – so my first Reckoning build doesn’t take advantage of the free-form progression, sticking purely to the Finesse tree. Nevertheless, I’ve had plenty to choose from. Towards the end of Dragon Age II – another obvious name in 38 Studio’s roll call of inspirations – I was just picking skills at random and ignoring almost all of them, but 20 hours into Reckoning I’m still agonising over every decision. Should I get some new, more powerful skills, or stick to my smaller set of moves and concentrate on powering them up? Should I choose passive skills to increase my stealth attack, or focus on crowd control skills?

There’s certainly an MMORPG feel to it, and the terminology comes naturally to those even passingly familiar with World of Warcraft and the like, but the actual action of Reckoning is much more satisfying.

As already acknowledged, there’s certainly an MMORPG feel to it, and the terminology comes naturally to those even passingly familiar with World of Warcraft and the like, but the actual action of Reckoning is much more satisfying, which will serve multiplayer follow-up Copernicus well. Juggling real-time attacks from up to a dozen opponents of varying abilities and nailing a tough enemy with a carefully planned attack is sheer delight. Finding a new bit of loot which enhances your strategies or realising your next level up could unlock a new ability to take advantage of an epic drop is like Christmas morning, but it takes a back seat to the main business of working out how to have fun and kick the shit out of things.

38 Studios has been clear about its motivations in producing Kingdoms of Amalur: Founder and boss Curt Schilling is a massive RPG fan. He wanted to take all the best elements of his favourite titles and make a perfect game he himself would like to play. This is an admirable goal, and although some of the most derivative elements are a little troubling, every game borrows from its fellows and it’s hard to argue with the enactment of a development fantasy most of us have had at one time or another. The result is a compelling experience with masses of content, and it’s a crying shame that so many players will be put off by its lacklustre opening, which badly lets down its setting and combat system.


  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

    Dinosaurs! This is precisely what virtual reality is for. VR demos are all over the place and CryEngine developer Crytek has produced one of its own, showing off how the engine is flexible enough t- Look, let me level with you: I don’t care. I only care about dinosaurs. Hush now and watch the dinosaurs. […]

  • StreetPass update adds birthday collecting, VIP Miis and more

    StreetPass collecters should take advantage of an optional update. It’s International StreetPass Week, so now’s the time to break out the 3DS and go hunting. Don’t leave your home network without first checking out a new optional update, though. Kotaku reports the update prompt is available from the leftmost icon in your StreetPass Mii Plaza. […]

  • Massive Uplay sale offers cheap games in time for the weekend

    PC gamers can grab a sweet saving or two in Uplay’s Spring Sale. Assassin’s Creed: Unity, Far Cry 4, South Park: The Stick of Truth, Dragon Age: Inquisition and Alien: Isolation are all on sale as part of Uplay’s Spring Sale, among many other titles. The sale offers discounts of up to 85% off digital […]

  • Fix for GTA 5 PC Windows install bug releasing today

    Rockstar is set to release a patch today that will fix a bug preventing players from installing the game. The bug is tied to Windows usernames that use certain characters not supported by Rockstar. There’s already a workaround available on the Rockstar Support site, but those waiting for an official update will be able to […]

  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]

  • Let’s take a look at Blood Bowl 2′s Chaos faction

    Blood Bowl 2: The Chaos Theory is only the latest in a much loved series of games based on a game based on two other games. Blood Bowl is a popular Games Workshop tabletop game which blends the fantasy universe of Warhammer with a fantasy sport drawing inspiration from American football and related games. It’s […]

  • “Second-person” shooter Screencheat coming to PS4 and Xbox One

    Goldeneye players should be familiar with the concept of screencheating, which is what this new indie is all about. Screencheat has been on our radars for a while but has now been confirmed for PS4, sparking a new wave of interest with a trailer and PS Blog post. However, it was one of a number […]


  1. GwynbleiddiuM

    “The opening is a clever way to explain the unique core mechanic”

    No it’s not, for me it kinda is a generic opening with unnecessary sense of rush that kinda feels if you don’t do this right away you’re going to do something that’ll fundamentally breaks the whole game.

    The story is unimpressive and dull. I especially hate the game when I have to interact with Fae folk they keep talking about songs and try to present themselves as some being with poetic sense of mysticism about them while they’re not, and I hate that accent of theirs.

    The story at the moment is boring me to death and even though there are a lot of side quests they feel like random questing to get more gold and sometimes rare and ep0x items. So I just abandoned questing long ago after I did the Ballad faction quests and I happily ruined that stupid lil culture of theirs.

    Yet I give credits where credits are duo, lot’s of loots and many great loots as well, I love looting and unlike skyrim where everything felt the same here you can feel the upgrade of equipments. Haven’t done any crafting cuz didn’t feel if I need it, perhaps drop rates are too much for everything, combat get’s better as you level it’s a fluid thing, yet I really haven’t faced any challenges beyond the Maid of Winter was it?

    Environment and the design is very good and colorful, I like it.

    Maybe I got too strong, and need to raise the difficulty. Played a great deal of the game as a rogue, ranger with investing only in that spec, and now I practically one-shot everything with my great sword, it’s fun though, one-shoting local nuisance is fun, bigger dudes tho take longer to kill but they’re meh.

    One thing that annoys me more than the stroy is the fact that I can’t jump! YES! even in MMOs you’re allowed to jump over obstacles I can’t find any logic in that. It’s really restrictive, irritating even. The fact that I have to run 100 miles to find a way across an edgy platform makes me wanna cut myself with a very sharp object.

    The fact that there’s no storage mechanics in the game that let you store your special stuff like set items is bothering me I have to sell my old set in order to open up some storage. UGH…

    #1 3 years ago
  2. Th3 Dark Knight


    I totally agree with you at certain points.
    I Can’t judge the story yet bec. i almost didn’t advance at it
    i spend all of the time questing bec. everywhere i go in the huge world
    i find newer side quests and i only explored 1/4 of the map
    and that’s a great thing that the developers should be praised for
    bec. the game is huge with plenty of side quests.

    I completed the Fae Ballad faction quests too and felt disappointed at
    the end of the set of quests bec. i also ruined their culture
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

    although i was level 4 0r 5 at dispelling and yet i failed in the quest.

    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

    The Jump part is really annoying for me too.

    Concerning the storage mechanics the game acually has a storage mechanic , you will find it after
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

    Helping the town of Canneroc with their problem , you will be granted
    a residence which could be upgraded by visiting the town’s blacksmith ;)

    #2 3 years ago
  3. GwynbleiddiuM

    @2 Ah, thanks for the tip about storage, will check it out cuz it’s truly a pain in the arse atm.

    #3 3 years ago
  4. Th3 Dark Knight

    @3 You’re welcome ;)
    Tell me about it :)
    I used to salvage the Weapons and Armour that i no longer need but now i store them till i find stronger items then i salvage them :D

    #4 3 years ago
  5. viralshag

    The game’s all right. I have put a lot of hours into it and I honestly can’t explain why that is. The combat is fun and it’s nice to move from quest to quest just so I have a reason to go out and kill stuff. But the actual story, the world and the voice acting is pretty dire.

    Like #1, I can’t stand any interaction with the Fae… or any character that’s not a bog-standard male human. I find myself skipping through almost all conversation and I often miss important decision but at this stage I don’t really care.

    I really do just like the combat, levelling and destinies. If the MMO is going to be a lot or just like this world it’s not going to have me signing up. And if the combat is selling point then I will just stick to the SP game.

    @1, The crafted item are actually pretty decent, if you can get hold of decent materials then a crafted weapon or armour will last you a very long time. It’s a real shame that I can’t create actual sets or at least upgrade and hold on to the good ones I come across.

    I think a good idea, like alchemy, would be to find blueprints for blacksmithing that tell you what items to use to create set-piece armour.

    #5 3 years ago
  6. Telepathic.Geometry

    Nice article Brenna. I don’t really agree with the cost of respeccing (I changed my destiny over a dozen times, and it was always for far less than I had in pocket. Also, it seemed to max out at about 93,000 gold in the end. Bear in mind, I have had about a million on me at almost all times for ages.

    Anyway, I did much the same as you, I went pure mage for ages, but for the sake of trophies, I tried a bit of back-stabbing, and never looked back. :) I especially love parrying (one of the reasons I love Castlevania so much). All around it’s a great game, but although I see where you’re coming from, I think the slow start was kinda necessary.

    #6 3 years ago
  7. OlderGamer

    No game is truely ever perfect. But I didn’t have any problem with the early portion of the game. And also “generic”? What do you people expect the world to look like? It is a fantasy roleplaying game. I wouldn’t play the game if it modern urban settings or a space marine look/feel to it.

    I just don’t understand some people sometimes. All of the critisms that leveled at KoA, could be said of most western RPGs. Look at Skyrim, I don’t see people complaining about the cliche and generic things in that game.

    KoA actual does one thing that most games of its ilk don’t:it makes the actual gameplay fun. It tosses in a lot of freedom to customize. It gives you a huge world. Fills it qsts everywhere. Adds in a nice fast travel system. The VO is actualy pretty good, imo. And the story? Thats good too.

    I just don’t understand what folks expect out of a game like this. And even then in most cases, the person leveling these charges admits to still playing the game, even enjoying it. I think that unviels the truth behind the issue. Some people are burnt out on gaming.

    Its like this, your a racing game fan. But in todays world, every racing game out there can exquisitly render car models to resemble and even handle like their real life conter parts if they should want to. So you pick up your thrid racer this year, and each of them has an exotic sports car in it, the same car. It handles, looks and feels the exact same in each game. Is it still an eye opening burst of enjoyment to unlock the car game after game?

    Nope its lost some of the shine.

    If your a rpg gamer, and having played the ME games, Fable games, Elderscrolls games, WoW, Rift, Witcher games, Fallout, EQ, Lord of the Rings, and so on …along comes KoA. Still eye poping, captivating, and fresh? No. Not really. But it is still fun.

    The entire industry is suffering from the same worn out fatigue, you can see it everywhere you look. And you can read it in peoples posts online.

    Trust me when I say there is ZERO wrong with KoA. But if your a gamer drawn to this kind of game, you have seen everything, played everything, and prolly gotten tired of everything at this point.

    One of the reasons that the industry needs new hardware. Its time to move on gernation wise. I doubt it will fix everything, but it would be nice for things to look and feel new, at least for a little while.

    One last thing, I know its true, I see it and feel it, but when you get older, you becomes more jaded. Towards almost everything media oriented. Movies, music, tv, and games. The biggest reason is just like KoA, you have seen it all before. Hard to keep getting excited and pumped up for the same stuff.

    #7 3 years ago
  8. Telepathic.Geometry

    OlderGamer: I like the cut of your jib sir. I agree with pretty much everything you said there, except I lack the eloquence and incisiveness (and the patience) to say it. +1

    #8 3 years ago
  9. OrbitMonkey

    I’m very likely gonna pick this up… I know fully what to expect, but what’s really keeping me interested is the fact that so far theirs been no reports of game crashing bugs.

    That really busts my balls. Especially if your investing a whole chunk of your life.

    #9 3 years ago
  10. DSB

    I don’t think I’ll be picking this up until the Steam summer sale, and only if they bomb it back to 10-something.

    I’m looking for something that’ll make it worth the money instead of doing something like replaying Fable, but I just don’t see it anywhere.

    #10 3 years ago
  11. OrbitMonkey

    ^ Diablo 3?

    #11 3 years ago
  12. GwynbleiddiuM

    @OlderGamer, Yes, I still play it! And when you pay for a game like 60 dollars you’ll play it until there’s no longer anything to play. :D
    It’s not bad, but it ain’t a gem either. It’s just a fix for my need to play RPG. And in ‘RPG’ part actually Reckoning is better than anything that BioWare ever did after Dragon Age: Origin, It’s better than anything came out these past 2 years with the exception of The Witcher 2.

    Also you chose a completely irrelevant example to make your case. I don’t see it like that at all. Blurring or copy-catting or resembling top sellers is not my issue with Reckoning at all.

    For a change, they came up with good action gameplay. It’s not balanced – pretty much like Skyrim – at all, but it’s fun as they promoted it like God of War, DMC or even Batman. I’m pretty sure I gave some creditsin that regard and the fact that there are plenty loots you get in the game. It feels like you’re being rewarded, unlike the games like Dragon Age II, Mass Effect 2, Witcher 2, Skyrim and so on. It has a Borderlan feeling to it without the co-op. And the fact that there’s no jumping ability and invisible walls or edges you can’t get past them without a retarded detour is indeed retarded in a game that claims to be an open world title.

    And just because western RPGs aren’t good enough these days it somehow is an excuse to look the other way when we’re talking about a new game like Reckoning? They had R.A. fucking Salvator on their team, and how did they used his talents? the guy is practically mister fantasy, I refuse to believe that’s the best thing he could come up with!

    VO is good, Who said it was bad? Ok, maybe someone did, it wasn’t me. I merely pointed out that Fae people’s accent was horrible, I dunno it sounded like they’re going to sound a bit Irish-like but at the same time they didn’t wanted it to sound too much Irish. I have nothing against Irish accent, don’t make an issue out of this, my favorite WWE Superstar is Irish and I love his accent and in ring personality, etc etc. It just seem totally out of place, they tried to put a High King in there to make it sound more relevant but it didn’t help.

    The story so far, I dunno how deep I’m in but I’m at “Breaking the Siege” and “An old Friend” and hasn’t got any better. I’m pretty sure many critics also pointed out that the story is poorly developed.

    No onto your closing comment, I don’t easily get bored, take it from a guy who is playing WoW for about 4 years now. And the fact that most Triple-A titles fail these days (not talking about reckoning here) is not because the industry needs new hardware, hardware is good, lackluster of imagination, risk-taking and creativity is the problem at hand. New hardware might slightly help, the industry however wont produce better games as long as they’re overshadowed by Evil publishing firms. I so hate publishers atm. We’re at the age that people would rather go for tested recipes for success than come up with their own unique ideas.

    #12 3 years ago
  13. fearmonkey

    I have read the article and all the comments, this game keeps looking better and better to me. I haven’t picked it up yet, only due to the fact I still have some many other games to finish – Crysis2, Skyrim, Shadows of the Damned, etc, but I will definitely be picking this one up eventually.
    It’s funny, usually this time of year I’m usually starved for a decent new game, and there are so many great games being released early this year.
    I want to play Syndicate, Darkness 2, KOA, and soon Mass effect 3 will be out, and after that Witcher 2, Diablo 3, Dragon’s Dogma, etc. I have more games than time right now and that is very unusual for Feb.

    #13 3 years ago
  14. TheWulf

    That’s a lot of the problem, though – so much padding and so little story. I watched TotalBiscuit playing it in his WTF is just to see whether I was somehow ‘playing it wrong’ in my effort and I was almost put to sleep.

    Any game that does padding like that just to extend its play time is not worth my time. See, Dragon Age: Origins did this and I did not forgive. I called DA:O a direly dull game because of how much padding it had. It had a 92% padding to 8% content ratio. And Amalur seems to do much the same thing in order to extend its playtime, maybe that’s why it’s so bad.

    I mean, I’d take 8 hours of a good game over 60 hours of a bad one any day. And those dwarf tunnels in Dragon Age: Origins fffffff… that’s where I gave up. I am not having a game devour my life with content that makes me want to cut myself.

    If I wasn’t going to do that for Dragon Age: Origins, I certainly wouldn’t do it for Amalur. I don’t see why games should be allowed to get away with this. We should judge games on the first few hours, because often those first few hours are portentous of the manner of padding that one might see later on in the game.

    Portal 1 was three hours long and has been heralded as not only one of the best games in the industry, but as one of the best instances of storytelling and narrative, too.

    All of this padding kills games.

    I know that not everyone is Obsidian, I know that not everyone can make a game that’s 40 hours long (or longer) and keep it interesting for that entire time. (As they did with New Vegas.) I get that. But if I was given the choice, as a manager, to find a game which was brilliantly written and gripping but only eight hours long, or something that was a 60 hour ‘epic’ but had me falling asleep in my chair for most of it, I’d choose the former.

    This is what some RPGs suffer with, and Amalur is one of them. If Amalur were a drink, it would be PG Tips tea with milk. That’s fine. I expect that out of action games. But I expect an RPG to be more adventurous than that, I expect an RPG to be something brilliantly inventive, something that’s able to jar me emotionally and challenge me intellectually with nefariously conceived choices (again, New Vegas).

    The problem with Amalur is that it is bloody boring. It may have a good combat system but it’s bloody boring! The world is so monotonous enough to have me believe that it was thrown together by a marketing executive on a napkin, the combat is fine but it gets repetitive over the length of the game (it stays fresh for most of the way through a God of War game, but it wears out quickly in something like Amalur). And it’s just a very static, very generic world.

    I destroy a few crates and the robotic shopkeeper just stands there, I lay waste to his shop an s/he just doesn’t give a damn. That’s not what I want. If I lay waste to a shop that I want to be arrested! Or I want them to try, at least. In New Vegas, if you tried pulling this shit you’d have people yelling at you and following you around to make sure you don’t wreak more chaos.

    In New Vegas you were actually forced to figure out glitches and bugs to pull off entertaining heists (like dragging ammo into buckets). You couldn’t just smash shit and take stuff.

    It just… it all feels so completely artificial. It’s mind rot.

    So, not only do you have this incredibly dull, fantasy world that looks like it was just a marketing executives re-imagining of the works of Tolkien, but you have combat which wears thin quickly, you have static NPCs which don’t react to anything, and you have stories that put you to sleep.

    RPGs can be so much more than this.

    I think it’s worth replaying New Vegas after something like this, just to be refreshed on what makes an RPG incredible. New Vegas was actually memorable. There were moments of that game that I will never forget. Like my time wandering with Raul, Gannon, and Lily. I remember helping Raul regain his confidence after a century of the world wearing him down, I remember helping Ganon with his ethical quandaries and becoming entirely too much attracted to him, I remember Lily pulling me aside and talking to me about her medicine and giving me one of the toughest choices in the game.

    No companions in Amalur like this. All the NPCs are static, like wooden dolls. What it is most of all?

    There’s no LIFE in Amalur.

    I find it ironic that there’s so much more life in the wastelands of New Vegas than there is in the idyllic countrysides of Amalur. So much more life, so much. And people, people who’re passionate about things, people who give a damn, these people represented by writers who were giving this plot their all.

    I want to be inspired by an RPG. And I found New Vegas inspiring from the outset. This made me extremely happy. The intro of New Vegas will always be memorable as well because of the good people of Goodsprings. You can be so evil to them but I couldn’t bring myself to do it… I just could not. I cared about them all too much. They were great people.

    If a game can make you care about a bunch of characters within the first few hours of play, then as an RPG, it’s won. It’s succeeded. It’s achieved the highest accolade that an RPG could possibly hope to aim for.

    Because of this, I can’t give Amalur a free pass.

    My attitude toward them was originally “Try harder!” and that was fine. But then their developers started talking about how games suck compared to Amalur and how everyone else was clearly doing it wrong. Thus my attitude towards Big Huge Games has become “Well… screw you guys.”

    I have no interest in Amalur and I doubt I’ll be interested in any of their future games, as their games will forever be narcoleptic experiences of sleepy torture, designed to rot my mind and lower my expectations of what an RPG can be.

    I think Obsidian have spoiled me with their greatness.

    But it’s no excuse for other developers to not even try. Fair play to Bioware, they made something of an effort with Mass Effect 2, but even they could try harder. But at least I get the feeling of effort from Bioware, even if they are being stingy when it comes to not hiring writers. But with Big Huge Games…

    “Yeah, we know our game is a motonous snoozefest of a single-player Korean grinder… but, that’s because EVERYONE ELSE IS DOING IT WRONG! Our game is how the RPG is supposed to be!”


    Please no.

    #14 3 years ago
  15. TheWulf

    But really… think of New Vegas and how quickly Obsidian managed to endear the people of Goodsprings to you, and the options they gave you (even to screw them over if you so desired). Think on that.

    Compared to that… Amalur is wanting. It is wanting on every level. I don’t understand why I must give Amalur a free pass, I don’t think that I should.

    If Obsidian can manage a brilliant opener, everyone can.

    Why do we excuse lazy, uncaring development, and games that are just padded with grindy content to extend their length?


    That is all.

    #15 3 years ago
  16. GwynbleiddiuM

    You know what TheWulf? Amongst all of your comments I read from you this one is my favorite. Although I have couple of issues to point out, like in my opinion DA: Origins was the last great game of BioWare even though it has many flaws in terms of content design and gameplay, but I loved the story and questing there. Side quests are a necessity for an RPG game to help the progression of ones character and I can accept that there will be a lot of dull moment doing them, but when that boredom hits me in the main plot that just turns me off. It just keeps me from doing more in the game.

    Also, I’m very confident Obsidian had little to do with plot and how game supposed to start in NV, it was still a Bethesda game they just pulled everything together. That’s why Dungeon Siege 3 was a total mess IMO, that’s why they fucked up with their Alpha Protocol, which to this date I haven’t seen anything worse than that.

    I still lean back to old titles like Divine Divinity and NWN if I feel I need to play a good RPG. I didn’t really give NV a chance mostly because I didn’t like how buggy it was, maybe I revisit it and have ago at it again.

    Funny thing is Batman Arkham City in many ways have stuff in common with many today’s so-called RPG games yet never claims that I’m an RPG, just a semi-open action adventure with a lot more fun than any of those games.

    #16 3 years ago
  17. fearmonkey

    @thewulf – “I know that not everyone is Obsidian”

    Thank God for that…… While I enjoy Fallout:New Vegas the bugs in the game were FAR worse than any Bethesda game I have ever played(I don’t have a PS3). I preferred Fallout 3 over Fallout:New Vegas as well.
    All their games are extremely buggy. What got me about Fallout:New Vegas is that I didn’t even start playing the game till 4 to 6 months after launch, and the game was still so buggy that I couldn’t even complete the main mission. I had to wait for a patch that never came, so I ended up reloading from a past save, and trying a different choice in the main quest, one that I didn’t want to make, just to finish the game.
    Alpha Protocol was buggy as well. KOTOR2 was not as good as the original game, I didn’t play neverwinter 2, but Dungeon Siege 3 was meh, didn’t compare to the old Gas Powered games in my opinion.
    All this love for Obsidian I don’t get, I understand they are the former remnants of Black isle, but they haven’t lived up to them in the games so far.
    Seriously, you trash reckoning consistently, yet praise Obsidian??
    At least I haven’t heard reckoning is full of game killing bugs, which Obsidian is known for.

    #17 3 years ago
  18. Telepathic.Geometry

    Jesus, everyone’s going wall-o-text on this. :)

    Just one point about the “embarrassing Irish accents”, as EG put it on their podcast, and a few others have said on here: I think it’s just Irish people doing regular voice acting. I guess people just aren’t used to hearing it so they can’t accept it or something. But there’s a lot of Irish influence in the game world, so I think it fits in.

    #18 3 years ago
  19. OlderGamer

    Wulf sure can belt out the text can’t he?

    Good deal, I never mind reading so long as there is something interesting to read. I don’t always agree with your posts Wulf, but rest assured I do read them, even enjoy them from time to time.

    Btw, my wife, yes my wife, is just turning 40hours in KOA as I type this. I am going to go play some WoW, as I can’t even get near the PS3 today. She goes back to work tomorrow…

    #19 3 years ago

Comments are now closed on this article.

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]

  • Content in Wolfenstein: The Old Blood tips its hat to Return to Castle Wolfenstein

    Wolfenstein: The Old Blood, the standalone prequel to last year’s Wolfenstein: The New Order, will contain a few nods to the franchise classic Return to Castle Wolfenstein, according to the developers. According to developer MachineGames, the setting works “well with the pulp B-movie thing we’re going for,” and created a prequel instead of DLC for […]

  • Bloodborne is the latest to receive the Honest Game Trailers treatment

    Smosh Games has released another entry in its Honest Game Trailers series, and this time, it’s poking Bloodborne. According to the trailer, the game is “more disturbing” than the scene in South Park: The Stick of Truth where you are “crushed by your own Dad’s balls.” It also has more “stupid top hats than a […]