inXile looking to launch Kickstarter campaign for a new Wasteland next month

Thursday, 16th February 2012 20:25 GMT By Stephany Nunneley

Brian Fargo, CEO of inXile Entertainment and co-creator of 1988′s post-apocalyptic RPG Wasteland, had decided to create a new game based on the series due to the success of Double Fine’s Kickstarter success.

Speaking with IGN, Fargo said preliminary meetings regarding the project have started, but it wouldn’t have been possible with interest from fans of the series.

This isn’t the first time Fargo has wanted to create another game in the series, but after the release of the original game, he and his co-creators were unable due to not owning the rights. Instead, the developers made the Fallout games instead, and the rest, as they say, is history.

“A lot of people have forgotten that there would have been no Fallout if there wasn’t a Wasteland,” said Fargo, noted that if funded by the fans through Kickstarter, it “would mitigate a lot of this risk.”

While Fargo is unsure if the game will be a sequel to Wasteland at this point, a la Wasteland 2, what he is sure of, is that it will be “100% faithful to its roots” and will be something akin to “top-down, probably isometric, party based, skill based — where if you’d just finished playing Wasteland and moved onto this you’d feel comfortable.”

“This process means we don’t have to do it like the publisher wants,” he said, and added that fans need not worry about the game going “mainstream.” Instead, it will be “more like the old days…totally creative.”

Since the idea for the project is less than 48 hours old at this point, there are still a few issues to work out: for one, inXile needs to find space available on its production schedule; secondly, it would take around $1 million of funding to be developed for PC, and possibly iOS platforms in the future.

Fargo hopes to launch the Kickstarter campaign for Wasteland next month, and since he recently acquired the rights to the game, it’s sounds promising.



  1. DSB

    I’d love to help fund independent development, but the company that did Hunted: The Demon’s Forge? Fuck right off.

    #1 3 years ago
  2. freedoms_stain

    @1, you could look at it that way, or you could look at it as big player behind some of the best known isometric RPG’s wants to make new Isometric RPG.

    #2 3 years ago
  3. The_Red

    @ I didn’t play Hunted but did hear a lot of negative things about it. Still, when the man behind original (REAL) Fallouts and Wasteland is talking about a new Wasteland, I can’t help but to be intrigued. I don’t think we should write him and his company off just because one Bethesda published game turned out bad.

    Remember, everything big Beth has published so far has been a bad to disappointing game from an other wise good dev with shining history. Something tells me they are the problem and not the people that have made likes of Doom, Enemy Territory and Wasteland.

    #3 3 years ago
  4. viralshag

    @3, The people telling you bad things about Hunted… they were right, it’s proper shit. Me and a mate tried co-op and it sucked. It’s not even one of those “fun with friends” games.

    #4 3 years ago
  5. DSB

    @2 Fair enough, but the fact that you made a great game 20 years ago doesn’t really mean anything now.

    I think the most recent game is a better gauge of what they can or cannot do.

    #5 3 years ago
  6. fearmonkey

    1 bad game and his past successes mean nothing?
    Seriously, a new Wasteland, the father of Fallout, sign me up.

    #6 3 years ago
  7. DSB

    @6 Let’s have a little perspective here.

    First of all, his past successes (beyond Wasteland) have been other peoples successes. He was Interplay CEO at the time of their greatest games, so that’s a lot like crediting Bobby Kotick with making CoD or John Ricitiello with making Mirror’s Edge.

    That’s just silly. It’s been several decades since he actually made something worthwhile, the old Interplay teams are scattered to the wind, and his latest games have been utter shit.

    If you want to reward him either because he did something great 34 years ago, or for being the suit in charge of Interplay until it was run into the ground, knock yourself out, but I think it’s fair to be slightly skeptic, all things considered.

    Joe Montana may be my favourite quarterback of all time for what he did 30 years ago, but I still wouldn’t be too happy to see him signed to the 49′ers today. Sorry Joe.

    #7 3 years ago
  8. The_Red

    @4 I wasn’t defending it :) Just pointing out that I didn’t try it myself.

    My main point is that we should give the man another chance. Under his leadership, Interplay made deals of some of the best devs the game industry has ever seen. With Black Isle they made Fallout, with BioWare they made Baldur’s Gate and with Shiny they had MDK.
    That being said, I don’t think his name is big or beloved enough to help a Kickstarter project the way Schafer and fine people of Double Fine did.

    #8 3 years ago
  9. viralshag

    @8, I didn’t think you were. ;) I was just confirming what you had already been told. :P

    Basically, don’t ever bother trying it haha.

    #9 3 years ago
  10. TheWulf

    This kind of sounds like…

    “We saw what Obsidian were doing and thought ‘hey, us too!’”

    Especially since people over in the Obsidian KickStarter thread (on their forums) have been banging on and on about isometric RPGs with walls of text. Gods, why are they so stuck in the ’90s? The reason we’re no longer using the isometric viewpoint is because we have better.

    The likes of Mask of the Betrayer and New Vegas leave the older stuff in their dust, as they do a better job at providing a truly interactive medium. It’s less fun, I think, to sit and read a wall of text describing an area than it is to actually get into that area and explore it for myself – learning through poking, interacting, and exploring.

    Of course, the whole isometric thing that people have going on in that Obsidian thread is basically to damn console owners. They know as well as anyone does that it would be impossible to read Planescape-ish walls of text off a telly screen. And they don’t really care because people who’re all elitist like that are really kind of very dickish.

    Hopefully, with this, inXile will go one way (satisfying the PC elitists and drudging up something truly archaic), and Obsidian will go the other (creating something truly unique which may just evolve the RPG genre a little).

    Well, I can dream.

    As it stands, with the unerring amount of support for an old fashioned isometric RPG on their forums, that’s probably what Obsidian will end up doing too, feeling that they won’t receive funding if they did anything else. Poor bastards.

    #10 3 years ago

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