Sections

Reckoning contains online pass locking House of Valor questline

Friday, 27 January 2012 19:49 GMT By Stephany Nunneley

Despite being a single-player game, EA has tossed an online pass code into the packaging of Kingdoms of Amalur: Reckoning. According to the insert included with review copies of the game, players are locked out of seven faction quests in the RPG called the “House of Valor” until they enter the code included with the title. While it hasn’t been confirmed as of yet, if Reckoning follows similar releases from EA, the quests will be available for purchase to those who buy the game used sometime after its released next month. Thanks, Destructoid.

Latest

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console exclusive to Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

45 Comments

  1. TheBlackHole

    Maybe this will be how Microsoft are to prevent second hand – You’re locked out of the game entirely unless you have the bundled code.

    It would work, too – for console at least.

    #1 3 years ago
  2. Phoenixblight

    It was bound to happen and all we need is one of the publishers to start it . I expect this will become the norm.

    #2 3 years ago
  3. Edo

    Here we go…

    #3 3 years ago
  4. absolutezero

    I have to say I like this method of used sales combatting over the whole pre-order DLC fiasco going on with Mass Effect 3 at the moment. So fucking confusing.

    #4 3 years ago
  5. Quasar

    pathetic

    #5 3 years ago
  6. Lahanas

    We should be ok with this. Game makers deserve to get some profit off the pre-owned market and online passes are a good middle solution. I dont care if this doesnt happen in the car market for example, all I care about is that game makers get paid for their work. And yes, I know this money goes to the publishers, but essentially it’s the same thing.

    #6 3 years ago
  7. Froseidon

    Well this is absolute crap. I hate online passes to begin with, it is such a stupid idea. If developers want profit from their pre-owned games, draw up contracts with stores like GAME, HMV etc. Although there is still the problem of people selling second-hand (I.e – Through ebay), it’ll be better for the customers, who at the end of the day, is those who the developers are trying to please. Online passes are not the way.

    Also, back to Amalur, what about those without XBL or PSN?

    #7 3 years ago
  8. Phoenixblight

    ” If developers want profit from their pre-owned games, draw up contracts with stores like GAME, HMV etc. ”

    Thing about contracts is they need two willing parties and places like Gamestop are not going to let publishers get a cut of their profits.

    “what about those without XBL or PSN?”

    Find a way to get access to internet or their SOL.

    #8 3 years ago
  9. DSB

    @6 It isn’t the same thing.

    One is a person making games, the other is a person making money off of the person making games.

    It’s just another attempt by publishers to make money, without having to spend money on an actual product. Suddenly we have to listen to shit like “online is such a huge expense for our business, we have to shut down servers in time for our newest patchworthy iteration to our last game”.

    Or Activision withholding content just so they can make people pay not to wait. It’s retarded, they’re selling hot air.

    I’m less bothered if people are selling an actual product, but most things from DLC ripped straight from finished games, to online passes are merely a result of executives getting cute in order to boost revenue they don’t need, so they can please investors who demand returns they don’t need.

    It’s the same retarded mechanisms that crashed the stock market, except in this case, the consumer is equally to blame for not protesting, because he’s part of the process, and should recognize an emperor with no clothes when he sees one.

    #9 3 years ago
  10. TheBlackHole

    I don’t know… it’s difficult to decide on for a number of reasons.

    a) publisher wholesale prices are too high, leaving only a small margin (£1-5) of genuine profit for the retailer

    b) this is actually essential or else the retailer could immediately drop the sale price and undermine the RRP (publishers are NOT legally allowed to tell retailers what to sell something for, they can only charge a fixed amount to sell the product and ‘recommended’ a sale price)

    c) retailers insist on NOT sharing profits from second hand sales with the publisher, and actually prioritise second hand games in terms of store placement now.

    An example of c) was that I was (today) offered £10 in trade value (£8 cash) for a game which sold at £34.99 brand new, and (HMV) were selling for £31.98 second hand. Now imagine that – New copy = £2 profit, second hand = £20 profit, and all they have to do is buy for £10, sell for £30. Why would you EVER try and sell the new copies?

    Publisher’s insistance on maintaining untenable pricing and retailer’s greed in retaining all second hand market profits is destroying the console market in the long term. PC gaming is going to leave it in the dust once streaming becomes commonplace, and believe me – with BT Infinity and Virgin Media running 20-100mb lines throughout the UK this year, it won’t be long.

    #10 3 years ago
  11. Phoenixblight

    “One is a person making games, the other is a person making money off of the person making games.”

    Over simplified. You forgot one tid bit of info the publisher is the one paying for the development of the games without them we have no games. With games costing an upwards of 100 million dollars developers like CD Projekt, Rocksteady and up and coming studios would never have a chance to make their games.

    They are a necessary evil.

    #11 3 years ago
  12. DSB

    @11 That’s your own perspective.

    I’d turn it around and say there’d be a lot fewer games for publishers to get rich off of, if there were no developers. Although I’m sure that thought has never crossed the minds of any of their executives.

    Mercifully the cost of making and more importantly distributing videogames is so high that they’re able to keep a hold on the market, but I take comfort in the music industry.

    Once producing an album began costing little more than 2-10.000 dollars, the days of record execs were already numbered. Why put up with an idiot who is never going to have your best interests at heart, when you don’t need his money?

    That was the first thing they told us when I studied music production “Music was here before you, and it’ll still be here even if you’re not – Respect that”.

    #12 3 years ago
  13. YoungZer0

    I wonder how CDR manages to be successful without all this shit. Oh right, they are not greedy asshats.

    #13 3 years ago
  14. Phoenixblight

    @12

    Are you comparing the music industry to video game industry. They are two completely different markets and the music industry doesn’t rely on a team of 100 to make an album. If anything the Video game industry is much like the movie industry.

    @13

    Do I have to mention them piece mealing DLC components across retailers? That would be considered greedy.

    #14 3 years ago
  15. DSB

    @14 The only concrete similarity I see is in terms of actors. That’s something that might always be expensive, at least acting has proven mighty resilient as a profession.

    The numbers might not be the same as the music industry, but the principle is the same. People are able to do things on their Macs and PCs today that would’ve cost you at least 1 million dollars just in hardware to achieve 25 years ago. A lot more counting acoustics modelling, electricity and rent/real estate, and that’s not considering mastering, which usually includes an entirely different studio set up for the purpose. That’s at least another million dollars, not counting extras.

    People can set up something just as good today, for around 10-20.000 dollars. Or they can hire a highly trained producer with a million dollar setup for a week for the same money.

    With games you’re talking about a 30 year old industry, at least in the shape that we know it now, with more than a single guy developing games. It’s mostly technology driven, and technology isn’t a constant. It can be made cheaper, simpler, and thankfully it almost always does.

    Just 30 years later you already have things like the Unity engine, and self-published games making tens of millions of dollars for their developers.

    And that forms my perspective. The desire for people to create, and to enable themselves to create, will always outweigh other peoples desire to watch numbers on their bankstatements go up. That’s why music execs are forced into progressively smaller mansions.

    #15 3 years ago
  16. YoungZer0

    @14: Dunno what you mean. They released their DLC with no charge.

    #16 3 years ago
  17. Phoenixblight

    “And that forms my perspective. The desire for people to create, and to enable themselves to create, is will always outweigh other peoples desire to watch numbers on their bankstatements go up. That’s why music execs are forced into progressively smaller mansions.”

    Right but without money they can’t develop and if they can’t develop then whats the point? Publishers have the money to back a developer that wants to make the next big hit for the indies and hobbyist there is Steam, iphone and Android.

    @16

    WHen the game was about to launch each retailer had its own weapon or armor set. THats what I am talking about

    #17 3 years ago
  18. DSB

    @17 I think blood, sweat and tears have always been the best way to succeed. I’m sure a big truckload of dough will make things easier for anyone, but people are still capable of thinking without it.

    You don’t need publishers to back the next big indie. Even if it does need funding, publishers aren’t the only people in the world with money, and they certainly aren’t the only ones with the vision to use it.

    Just in Europe we have loads of independent and government funds that do nothing but offer money to up and coming artists, recently including games developers.

    Of course the games industry is only going to get more and more expensive for the time being, until it levels out, and even if it wasn’t, the publishers have a strong self-perpetuating eco-system that’s going to take time to break down. That’s also why the music industry hasn’t disappeared overnight (people need someone who knows someone, usually with a TV show or a gossip rag).

    It’s taken almost 200 years to bring music back to the artist, and I’m sure it’ll take as long for games to reach the same stage.

    #18 3 years ago
  19. Phoenixblight

    “You don’t need publishers to back the next big indie. Even if it does need funding, publishers aren’t the only people in the world with money, and they certainly aren’t the only ones with the vision to use it.”

    You are right you got the advertisement companies. You claim you don’t need a publishers. Please name an indie game that has come out in this gen that is just as complicating as Mass Effect, Witcher, Batman and it is on all platforms. I am really curious what you would come up with because I have nothing.

    #19 3 years ago
  20. YoungZer0

    @17: Nope, don’t remember. Sorry. If they had that, they delivered it later for free. That’s something you don’t see other publishers doing. Lets not even mention the 2.0 Update. That shit was huge … AND FREE!

    @19: Does it need to be any of the games you mentioned to be successful? Nope. You’re clearly shifting the discussion in a direction you might have an upper hand. Either that or you’re missing his point.

    #20 3 years ago
  21. Phoenixblight

    @20 I didn’t say it has to be successful. DSB is claiming you don’t need a publisher to create a game as big as the titles mentioned. I am asking for a game that was made by an independent studio, was on all platforms and as complicating to make as WItcher, Batman and Mass Effect.

    Also evidence of them selling all the different armor sets depening on retailer;

    http://www.gog.com/en/forum/the_witcher_2/direct2drive_witcher_2_without_bonus
    http://www.gog.com/en/forum/the_witcher_2/free_dlc_from_amazon/page1

    Amazon had the Ultimate swordmans suit and other retailers got Roche armor.

    #21 3 years ago
  22. absolutezero

    What he said and what your asking for is completely different things.

    The easiest example is Minecraft. The amount of money publishers push into developers rarely make any of them better, thats something worth thinking about. Like ToR for example I have a feeling it might have been a better game had its not been the most expensive thing ever made and thus been able to experiment a little more. That expectation to make as much money as WoW crippled it.

    Look at something like Dear Esther, its been more or less created by two guys and it looks better than any other Source title, hell it looks better than most games, its a beautiful game.

    Theres also Nuclear Dawn, a great looking indie game made by a small team. Its on multiple platforms, its really fucking complex (tying an FPS into an RTS and fuckloads of balancing).

    #22 3 years ago
  23. Phoenixblight

    “The easiest example is Minecraft.”

    THat is not on all systems, nor is it that complicating to do from a programers or designer point of view. Just a lot of math and coding. The gameplay is purely based on what the players wants to do. Its also an exception to the rule. No way was Notch expecting the response he has gotten for that game. Kudos to him for that.

    “Like ToR for example I have a feeling it might have been a better game had its not been the most expensive thing ever made and thus been able to experiment a little more.

    1) There is no definite numbers of cost all analyst numbers are purely speculative. 2) Bioware not only has to respond to EA but they also have to respond to Lucas arts. They also have to be broad as possible because they want a broad audience much like WOW and various other MMOs in order to gain a profit.

    Nuclear Dawn example is not what I had said 1) its not on all platfroms nor is it as complicating as the games I have mentioned. Its much easier for an indie to get on XBLA or Steam. Their rules and certification for those type of games are less demanding if you want to go that route.

    #23 3 years ago
  24. absolutezero

    Those games you mentioned are’nt as complicated.

    My Dad works at Nintendo he said they are’nt complicated in not going ot listen to you anymore LA LA LA LA AL AL A LA

    *Complicated* and you would have no fucking clue about Nuclear Dawn because its pretty fucking obvious you’ve never cunting heard of it before and are furiously treading water.

    Your stack of requirements that somehow validates the existence of Publishers makes no fucking sense. If a Developer wants to port its games across to multiple platforms, it will. Like masses of indie games on Steam, the 360 and smartphones.

    Also Minecraft.

    Nu uh Minecrafts not allowed its the exception to my and as thus must be discredited.

    #24 3 years ago
  25. Phoenixblight

    I have played Nuclear Dawn and as I said its not on all systems. Its yet to even be released on Xbox. ANd I don’t care if your father works for Nintendo, they are barely above water with their Wii so really your argument by authority fails.

    Three freaking things and you are acting as if it is the most demanding thing in the world.

    1) On all systems
    2) As demanding/complicating as Batman, Witcher, Mass Effect
    3) Made by an independent studio

    #25 3 years ago
  26. OlderGamer

    What about renters?

    Just to highlight a point of mine that some of your laugh at, yet kind of proved without realizing it.

    Cost of game dev/pub is prolly the biggest reason we are still in this gen. It is prolly the biggest reason why next gen will not be about graphicly powerful tech ladden boxes(the new xbox uses a 60usd video card that I can buy off the shelf at Best Buy). And it prolly why the industry is moving as fast as it can towards digital down loads and streaming games.

    I fully agree that the people that put up the funds to make the games should be the ones making money off of the sale of the game. Strongly agree. No reason Gamestop should be allow to poach sales away from pubs.

    But if you removed all of the second hand game sales tomorrow. With held 50% of all game content for paid DLC. And whatever, the price of your game wouldn’t go down one bit. Infact I would guess and say that the second hand market was gone altogether, game prices would prolly increase. The game stores vs the game pubs is like a fight between billionares. I mean really Game/Gamestop vs EA/Acti?

    There is no winner in that one. If the EA made more money, they wouldn’t pay their devs studios more. Really the only losers are you and me. We lose regaurdless. Have you folks done the math on what a blockbuster game with DLC costs? I spent 90usd for my NCAA Football game this year, and that was day one – before I even played a game. 90usd. a new CoD costs 60usd for the game, 50usd for elite or 4X15usd for map packs. So thats 110usd to 120usd for CoD MW3. And then both games will be back next year with the same type of pay structures.

    So I am all for paying the folks that made the game. But it turns my stomach to really think about you I am paying. The game store or gready publisher. Can’t win.

    Of course not every game follows that worn out path. Thats is why I enjoy indie/arcade style games.

    #26 3 years ago
  27. Phoenixblight

    “graphicly powerful tech ladden boxes(the new xbox uses a 60usd video card that I can buy off the shelf at Best Buy)”

    All that has said is that the GPU is of the 6000 series. WHich can mean anything it could be a modded 6990 variation which the card as the original form is a couple of hundred dollars.

    “Have you folks done the math on what a blockbuster game with DLC costs? ”

    Yes I have. DAO for example I bought all the DLC except the prank stuff which added 20$ to the CE cost so 90$/(8 characters *70 hours avg) comes to a whole .16 per hour of fun I have had with the game. I don’t care about the cost of DLC I pay 10$ per on some and came with 3 hours of game play over multiple playthroughs. You can’t get that type of fun for the same cost at a theater or a restaurant. I rather the money go to the greey publisher because that means more games from devs that I enjoy or a continuation of a series I enjoy.

    #27 3 years ago
  28. OlderGamer

    What is DAO? Dragon Age Origin?

    #28 3 years ago
  29. Phoenixblight

    Yes DAO = Dragon AGe Origin. I used that as an example because that is the only game I have bought most DLC for.

    #29 3 years ago
  30. viralshag

    @25, Good job on completely missing the point.

    #30 3 years ago
  31. orakaa

    … I have a HUGE problem with this.

    There are a LOT of releases those days, can’t afford to buy everysingle game I would like to (don’t have the time to play them, so I wait for their price to drop anyway). It also happened to me with PS2 games, with some games I missed and only bought recently because some of my friends told me “hey, you never played this game ? It was absolutely brilliant” and then I went on eBay to find a copy to buy.

    Now, in two or three years, if you find one of those games you never had time to play and you try to play it, or even if you uninstalled it and want to play the game again. Server for activation is now offline. What do you do ? What you paid €70 (or whatever currency) as a “new game” was only a long-term rental ??? And you can’t play YOUR game anymore ? Some games servers have been shut offline after less than a year because there weren’t enough popular.
    I still play Super NES and NES games.

    I think people fail to see that point

    #31 3 years ago
  32. OrbitMonkey

    Lol, you short on money? Get used to playing games with bits missing… Just think of it as having a nice meal, but without the starter… Or pudding.

    And OG’s right, 2nd hand sales disappear tmro, prices will still stay the same and you’ll still be forking out extra for the pudding ;-)

    #32 3 years ago
  33. absolutezero

    1) On all systems
    2) As demanding/complicating as Batman, Witcher, Mass Effect
    3) Made by an independent studio

    Portal 2.

    #33 3 years ago
  34. DSB

    @19 So to you indies means Triple-A and multi-platform development? Why? Do you think that carries the biggest returns these days?

    To me to be a true indie you’re far better off by making games that are so small, that you don’t need to depend on anyone else to succeed. You wouldn’t have to look further than Rovio, Runic Games, Popcap, 2D Boy or Mojang for that.

    Self-produced, self-published, and some of those companies are worth more than actual multi-national publishers.

    To quote my own post:

    “Of course the games industry is only going to get more and more expensive for the time being”

    Obviously this means that Triple-A in the traditional sense, is off limits to most indies. Real, high end production values carries the same sort of pricetag today that production values for music carried over the last 100 years.

    So I repeat again, it will probably take just as long for us to develop technology to a point where we’re able to give Triple-A videogames back to their creators.

    @33 It was published on PS3 and 360 by EA. I think it’s a weird criterium for succes though. True succes should hardly be more than owning your own game, and making good money on it.

    #34 3 years ago
  35. absolutezero

    EA was just the distributor this time, unlike the Orange Box. Portal 2 was self-published by Valve across all systems it appeared on.

    #35 3 years ago
  36. Phoenixblight

    @35

    You are right but that still proves my point you need a crap load of money in order to do what a publisher does for studios.

    Valve is worth as much as EA and they only employ a few hundred people so they can develop games without a publisher.

    #36 3 years ago
  37. DrDamn

    There have been lots of games released with in the box/preorder/special edition DLC. Why is this news particularly? It’s essentially the same thing.

    #37 3 years ago
  38. Phoenixblight

    @37

    Because of the words “Online Pass”

    #38 3 years ago
  39. absolutezero

    It proves my point aswell that an independant company can fulfil all the silly requirements that you need without a publisher.

    Valves too big, Minecraft is not on PSN, Nuclear Dawn is not “complex” enough.

    #39 3 years ago
  40. DSB

    There are more than a few examples of publishers hurting releases as well.

    I’m sure it’s tempting to get access to that kind of horsepower, but games like Super Meat Boy didn’t benefit from being published by Microsoft and I’m guessing Remedy have been scared into self-publishing on the PC.

    If you’re raising the money yourself, at least there’s a dialogue and a mutual relationship there. People are buying into your product, rather than trying to buy it off you.

    That’s saying nothing for all the alpha funds popping up. In light of that, I’m not really worried about the progress towards self-ownership in gaming. I think it’s impressive we’ve gotten that far in just 30 years.

    Three decades ago publishers didn’t even allow developers to put their own names in the credits of the games they created.

    #40 3 years ago
  41. Phoenixblight

    @39

    Valve has had a strong backing from Half life series along with being able to make their own retail client. ANother independent could not follow the similar route. Look at Impulse which is very similar to Valve they sold the digital retail to Gamestop and their new game is now being published by SOE.

    Its not something an indie company can replicate. Might as well asking a 500 pound guy to climb Mt. Everest.

    Valve started off as a company that made arenas for Quake then they made Half life which was published then created another game which was again published. They then started their own digital retail client when it wasn’t thought of as being successful and then continued to profit because they were the only one at the time, still the only company that has control over digital sales. Publishers can be a means to an end but only based on if you can get into something not thought of and it being successful.

    #41 3 years ago
  42. TheWulf

    This is hardly surprising news.

    EA forced this on Bioware too, so this is just a thing that EA does, and that’s all there is to it. It’s their business tactics, if they feel it works then fine. I don’t personally like it, but I can make a conscious choice about what I do or don’t want to buy and I can be comfortable with that.

    I had no interest really in the first place, so this is a distaste for their practises stacked on top of a lack of interest. Publishers are making my buying decisions very easy for me, these days!

    Still, that usually means more money fro the indies. Everyone wins.

    #42 3 years ago
  43. TheWulf

    Also, I’m pretty much with DSB again. Independent publishing is a thing, these days, and it can be incredibly successful. It would also allow developers to dodge the distasteful practises of certain publishers.

    #43 3 years ago
  44. deathgaze

    Personally, I think it’s crazy not to expect this kind of thing. The times, they are a changin’. The fact of the matter is that, barring a massive consumer revolt, these types of things are here to stay. Games have more content now and are more expensive to make than ever before in their history. As computer hardware gets even more advanced and connected, players will expect more from their games. All that costs money to provide, especially when games pricing for AAA content is locked to their respective regional MSRPs.

    I would argue that publishers don’t have a choice. It’s the best way to defray costs and continue making games. People decry EA’s management practices and corporate hegemony, but EA’s yearly profit statements, while good, are never great. If you want to finger a greedy capitalist, you could find far better targets than EA. And beside from a vocal minority of critics, millions of people enjoy their games every day.

    Now make me a new SimCity game, corporate overlords.

    #44 3 years ago
  45. DSB

    Publishers can cry me a river.

    Last time I checked, they’re still in charge of how much they invest in each game, and with 100 million dollar marketing campaigns supporting major titles each year, I find it kind of hard to feel sorry for these supposedly poor, emaciated multi-billion dollar businesses.

    The idea that publishers are these sad suits with big wet eyes running into eachother because they’re so nice and helpless, and that we all should be nice to them for it, is simply retarded.

    If anything, they’ve been blessed with one of the longest console generations, which allowed them a lot of naptime when it came to acquiring tech to match the hardware.

    If licensing graphics and physics engines becomes too much, make your own. Don’t be a baby, mr multi-million dollar paycheck, fix it. Several publishers have, already. If buying talent becomes too much, don’t hire 50 Cent or Eminem for your new game. If licensing for consoles is extortionist, kill those consoles.

    Publishers make their own bed, and though they certainly try their hardest not to, they should sleep in it.

    #45 3 years ago

Comments are now closed on this article.

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]