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Final Fantasy brand “greatly damaged,” says Wada

Tuesday, 27 September 2011 11:47 GMT By Johnny Cullen

Square Enix CEO Yoichi Wada has said that the Final Fantasy brand had been “greatly damaged” following the launch of Final Fantasy XIV last year.

Speaking at a press conference in Japan this morning, Wada merely said in simple terms “The Final Fantasy brand has been greatly damaged,” when asked about FFXIV.

The Squeenix president added, however, that it would “continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released.”

No mention was made of the PS3 version, which has gone quiet since gamescom last year.

Final Fantasy XIV launched last September for PC, but got out of the game with bad reviews and more.

Thanks, Andriasang.

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31 Comments

  1. awaltzforvenus

    Hint: You guys have done a lot more to damage Final Fantasy than just Final Fantasy XIV, Square.

    #1 3 years ago
  2. YoungZer0

    Just release that FF7 Remake so people can finally shut up.

    #2 3 years ago
  3. deadstoned

    Final Fantasy XIV us beyond improvement, kill it and give money back. I expect that’ll please customers.

    #3 3 years ago
  4. 2plus2equals5

    ff14? Why don’t we talk about ff13? I’m not an expert of ff, but ff13 has the WORST battle system i’ve ever played.
    I didn’t even finish the game, too bad that i want to see the end of the story.

    #4 3 years ago
  5. Clupula

    The battle system in FFXIII was great. I’ve found that most people who don’t like it were simply too lazy to go to the options screen and turn off auto-battle.

    In fact, I’m getting the impression that you didn’t play long enough to see all the features of the battle system. Admittedly, though, making the first 20 hours of the game one big tutorial was probably not the brightest idea on Squeenix’s part.

    #5 3 years ago
  6. kupocake

    “I’ve found that most people who don’t like it were simply too lazy to go to the options screen and turn off auto-battle.”

    Doesn’t this kind of say ‘The battle system is fantastic. You just have to turn it off first’?

    #6 3 years ago
  7. Kabby

    Anything after 9 is just bad. Presentation over game play.

    #7 3 years ago
  8. deathgaze

    Yeah, we shouldn’t have to play a crappy game for 20 hours in order to find a good game.

    I never thought I’d say this, but I think it’s time for Final Fantasy to die. At least for a good while until Square can decide to give everyone the real RPG that they want instead of the waffling about that they’re doing now.

    I’ve read interviews with Wada before. He constantly emphasizes how “hard” it would be to do what people want and apologizes for the quality of the latest Final Fantasy game. He’s a whiny wimp. Want to save Final Fantasy? Stop being creatively lazy, get off your collective asses and decide to make a decent freakin’ video game again.

    It’s not that hard, I promise. You used to do it all the time.

    #8 3 years ago
  9. viralshag

    @8 /pat on the back.

    He speaks the truth.

    #9 3 years ago
  10. DLTDawnlight

    I say just forget about XIV and focus on FF vs. XIII and your new Final Fantasy XV. Square dwells too much in the past with all of these ports and remakes they produce.

    #10 3 years ago
  11. OrbitMonkey

    For me personally I dislike the style they went with from ff10 onwards. That futuristic medieval vibe. Sure its great for cosplay & guys who like to dress like the fairy princess they’ll never be, but leaves me cold.

    #11 3 years ago
  12. Deacon

    It’s getting so damn painful / embarrassing to hear the constant stream of apologies and promises from this once great studio.

    As #8 said, with all their talent, it really shouldn’t be hard to rectify their mistakes and give their countless fans something they actually want.

    How did XIV even get released in such a broken state?!

    #12 3 years ago
  13. viralshag

    @12, And what makes it sad is the fact that of the few friends that played FFXIV, they all had some really good things to say about the game. Sadly, it didn’t count for anything as the state of the game overall, was very poor.

    I’m not normally one to miss an MMO but there was just too much negative feedback to ignore. Such a shame really.

    #13 3 years ago
  14. NeoSquall

    They can’t kill Final Fantasy, or else they would be forced to strip the FF XXVII poster from Pritchard’s Office.

    #14 3 years ago
  15. silkvg247

    Why am I the only person who enjoyed the first 20 hours of FFXIII (given that it’s linearity and story driven gameplay was in-line with almost every predecessor), and then got hopelessly bored/lost once it went open ended?

    Everytime I try and get back into it I just have no idea where to go, so give up.

    As for XIV, I just don’t understand the gameplay of it at all. Even the questing is weird (time limit, seriously?) And the menu based UI is frankly abysmal and I won’t give the game a second look ’til it has a more normalised PC front end.

    It’a a shame though because I did like the overall look of the game, and the intro. Heck I didn’t even mind combat “that” much, other than aformentioned menu dynamics. With a fixed UI and a proper questing system the game would probably be good.

    #15 3 years ago
  16. Phoenixblight

    “driven gameplay was in-line with almost every predecessor), and then got hopelessly bored/lost once it went open ended?”

    What? None of the FF were as linear as FFXIII. One of the complaints about FFX was its linear way of progression and then with FFXIII they do it even more?

    The combat which was even more restricted with being able to control a single character? It was final Fantasy with No Carbs or No sugar. SOmehow the designers thought “AUto-Battle” was a good idea.

    Then the sphere system which was the sphere grid on a linear path in fact they should have removed that system in the first place and just do it old school style where the characters get their abilities as they progress instead of the whole facade of choice.

    “Everytime I try and get back into it I just have no idea where to go, so give up.”

    So then to do anything in your life you need someone like your parents to constantly tell you what you need to do. That’s just sad.

    “The battle system in FFXIII was great. I’ve found that most people who don’t like it were simply too lazy to go to the options screen and turn off auto-battle.”

    I didn’t like it and you can’t turn off “auto-battle” You just change where the default selection is like abilities so you aren’t tempted to just mash the confirm button. Sorry but Square thought this was a good idea and then put it as the default setting its completely and utterly their fault for removing the tactical choices of the last games. No removing of choices saved this game infact thats all they did for FFXIII. Is took what worked for previous games and removed 90% of the choices and then put an “auto-battle” on top it so you could essentially become a button masher if Square didn’t want that, they would have removed the selection.

    #16 3 years ago
  17. Deacon

    FFXIII, for all its flaws, had one of, if not THE best combat systems in a modern RPG.

    I will defend it from you fucktards until you wake the hell up!

    Phoenix, saying it’s not tactical just makes you look like a dumbass. Where were the different paradigms in FFVII & VIII ?
    XIII requires you to PLAN SHIT OUT and to setup your team properly, and even then you have to change on the fly, improvise, experiment, depending on circumstances. When the hell did previous FF’s do this, other than XII?

    #17 3 years ago
  18. 2plus2equals5

    @5:
    Sorry but absolutely no.
    I’ve played with slow battles(to get a minimum of control) until the l’cie that wants to kill you(after the fal’cie with 5 heads).
    Do the battle system change after that battle? No. I used to AVOID battles, because i really don’t like them! And we are talking about a jrpg!
    Sorry but i find really pathetic when one stops at a certain point and someone says something like “the best of the game is after that point” or “you can’t judge because you don’t have completed the game”… A good game is good most of the time, not after 20 hours or even less. I’m not complaining about linearity, SE made everything wrong with the battle system, the most important thing in a rpg’s gameplay, no excuses.

    #18 3 years ago
  19. Deacon

    @18 avoid battles? it sounds to me like you failed to grasp the concept of the paradigm system, and possibly the game itself.

    #19 3 years ago
  20. Kabby

    XIII is bad. Just accept it.

    #20 3 years ago
  21. Phoenixblight

    “XIII requires you to PLAN SHIT OUT and to setup your team properly, and even then you have to change on the fly, improvise, experiment, depending on circumstances. When the hell did previous FF’s do this, other than XII?”

    Final Fantasy 10 allowed you to not only change members on the fly but allowed you to control all characters. And they allowed you to do it right at the beginning of the fucking game not 20 hours in.

    “I will defend it from you fucktards until you wake the hell up!”

    Keep defending it but even Square said it was horribly implemented so much so they are throwing FFXIII-2 as a way to make up for their last mistake of FFXIII.

    #21 3 years ago
  22. DaMan

    No bishounens, upskirts, phallic swords, pompous midis or screen swirling anymore? Bummer.

    #22 3 years ago
  23. silkvg247

    @16 firstly, lol @ pointless trolling? How bizzarre. Perhaps I should indeed call my retired parents in Spain and ask them where to go next in this large, empty field!

    Secondly, I also hate the combat in FFXIII which is another reason I don’t go back to it. I’m not sure why you assumed I liked the combat as I said no such thing. I agree with you that the standard “learn as you level” approach was better for characters; to me it made each charcter more unique. It’s why the SNES FF’s were my favourite.

    My statement about the first 20 hours being simialr to other FF games is true. A set path, a set story and set characters. That is the difference between JRPG’s and the more open ended PC RPG’s. As someone who has played and completed all but the original NES games I feel I am qualified to make the comparison, are you?

    FFXIII tried to do both linear and non-linear and failed. You can’t have an open ended non linear feel to a game that has for the first 20 hours led you down a path and told a solid story. It’s like reading a book and then having the last 200 pages fly out in random directions, whilst also mysteriously losing their page numbering.

    It’s also got half of the pre-requisties for an open non-linear game completely missing. NPC’s, quests and so on. Yes I found a town, but God it was dull.

    #23 3 years ago
  24. loki

    ок PC it is way too FAIL
    fixed

    #24 3 years ago
  25. silkvg247

    @17 You might like the combat system but I’m afraid it does have one serious flaw: You are not in direct control of your party. For ANY party driven RPG it is kind of essential to be able to, you know, control your party.

    Yes you can change the AI of your party via paradigms, and yes the AI will respond to exposed weaknesses, but personally I would prefer that the combat be turn based. Despite what you seem to think, there is a lot of strategy to be had in turn based combat, and those who think otherwise have no doubt never beated the harder, secret bosses in the older FF games.

    Long story short I don’t want the computer playing my characters for me. It takes away way more than it gives back.

    #25 3 years ago
  26. Ireland Michael

    @12 Any real talent that Square ever had (Sakaguchi, Matsuno, Takahashi) has been long gone from the company. Square do little more than rehash the same derivative steretoypes over and over and over again nowadays. It’s gotten boring to the point that nobody really cares anymore.

    @15 The problem there was that, even though FFXIII “opened up” after the first 20 hours, there was barely anything to do in these open areas anyway. The game was barren of content.

    I honestly didn’t mind the battle system of FFXIII itself. The problem with FFXIII was everything else that surrounded it. The stupid and restrictive “levelling” system, the horribly derivative characters, and the terrible story.

    It’s the only Final Fantasy I’ve ever traded in. And that’s includes FFX-2.

    #26 3 years ago
  27. Phoenixblight

    “My statement about the first 20 hours being simialr to other FF games is true. A set path, a set story and set characters. That is the difference between JRPG’s and the more open ended PC RPG’s. As someone who has played and completed all but the original NES games I feel I am qualified to make the comparison, are you?”

    What I am talking about is the games prior to FFX and FFXII itself did have a linear story I am completely fine with that what I am talking about is that FFXIII was a long ass hallway with no choice in where to progress in the world, thats what I am talking about. I am also qualified to compare older FF’s to the current one as I also started on the NES. FFXIII only allowed you to go through world after 30 hours in and even then it wasn’t open but once you beat the game then you can do all those missions.

    I am completely fine with a set story, Catherine and Shin Megami games are my favorite my problem is long polished hallways for 30 hours with only controlling one character and piece mealing the combat and options through out the game.

    #27 3 years ago
  28. The Evil Pope

    The franchise has become stale and boring as it’s been milked to death…

    #28 3 years ago
  29. The Evil Pope

    @24 – calm down fanboy!

    #29 3 years ago
  30. Bleener

    it’s far more damaged by the release of FF13-2 then FF14 or the fact they can’t seem to handle FF13 versus development in a reasonable time frame even for a FF game

    #30 3 years ago
  31. Avatar226

    just saying i loved ff13 the battle system was AMAZING if u think its to easy simple…turn off auto battle…other then that simple solution square…QUIT with the ff4 remakes and get on with giving us ff7 the world will go CRAZY…

    #31 3 years ago

Comments are now closed on this article.

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    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]

  • Final Fantasy Type-0 HD video compares PSP graphics to PS4, Xbox One

    A video for Final Fantasy Type-0 comparing the upcoming console version of the game to the original PSP version has been released by Square Enix. While comparing PSP graphics to those of PlayStation 4 and Xbox One seems rather unfair, it’s worth a watch anyway. Final Fantasy Type-0 HD releases March 17 in North America […]

  • Payday 2′s The Bomb Heists and Dragan Character Pack released

    In case you forgot, The Bomb Heists and Dragan Character content packs for Payday 2 were released yesterday. The new heist pack is available for $6.99/€6.99/£4.99 and the Dragan character will run you $4.99/€4.99/£3.99 through Steam and other digital distribution sites. Here’s the details: The Bomb Heists A new contact, called the Butcher, brought to […]

  • Rockstar offers tips on scaling GTA Online creations to support 30 players

    Rockstar has posted a tutorial of sorts on how to edit your GTA Online’s creations to support up to 30 players. According to the developer, when selecting Load Creation, users will be able to access any previously published Jobs and edit them in any way they wish. Users can also increase the Maximum Players races […]

  • Video for Life is Strange shows you how to rewind time

    If you could rewind time, would you change the events of your day or leave things be? In Life is Strange, you will make this choice. In the developer diary below, Dontnot Entertainment touches upon the main character’s ability to rewind time. How Max’s ability works and originated is also discussed. The first episode of […]

  • Take a look at one of the historical battles in Total War: Attila

    The Creative Assembly has revealed historical battles for Total War: Attila and shown off one of them. In the latest episode of Rally Point, developer Creative Assembly takes a look at one of the nine historical battles that will be included in Total War: Attila when it launches next month. But before you see the […]

  • ARMA 3 video lists 33 of its features, teases upcoming expansion

    ARMA 3 is an impressive military simulator, but that’s not the only thing impressive about it. In fact, this video lists 33 of the game’s most notable features. ARMA 3′s latest video gives you a tour of many of its strengths. It goes over the number of vehicles, weapons and playable area. But that’s not […]

  • No Man’s Sky dev explains what you actually do in the game

    No Man’s Sky is simultaneously the most intriguing mystery and the most scary. Developer Hello Games is asked some questions and gives some solid answers. Eurogamer asked Hello Games’ Sean Murray a number of questions that are on everyone’s mind when they think about No Man’s Sky. The biggest one being, what do you actually […]

  • Dying Light physical release set for February 27, Be The Zombie mode goes free

    The release date for the physical version of Dying Light has been confirmed for Europe, along with the release dates for all regions. Dying Light developer Techland has confirmed that the PC version of the game will release digitally, worldwide, on January 27. The physical version and the digital PS4 and Xbox One versions will […]

  • Guild Wars 2 is $10 this weekend

    ArenaNet is offering Guild Wars 2 for $10 this weekend only, and hosting a double XP event during the same period. The regular and Digital Deluxe editions of Guild Wars 2 are both offered at 75% off this weekend. The regular edition can be yours for just $10 while the Deluxe is $15. The offer […]

  • Cyberpunk 2077 development still going, but the focus is on The Witcher 3, says dev

    If you’re dying to hear anything about CD Projekt Red’s Cyberpunk 2077, you’ll be waiting a while still. The focus is on The Witcher 3 right now. Ever since Cyberpunk 2077′s announcement all the way back in 2012 developer CD Projekt Red has been really quiet about the sci-fi RPG. We’ve not seen any gameplay […]

  • Digital pet Animin gamecards get May release

    With AR being all the go, it might be worth checking out virtual pet Animin for iOS and Android. Game-cards for Animin, the virtual pet for iOS and Android, are set to appear at UK retail this May, the developers have announced. Animin sits on your touch device and does cute stuff. The little dude […]