DICE: “A lot of things” to consider before offering mod support for Battlefield 3

Tuesday, 20 September 2011 13:49 GMT By Stephany Nunneley

DICE has once again discussed reasons why it doesn’t plan to allow for modding in Battlefield 3, and like EA Europe VP Patrick Söderlund, GM Karl Magnus Troedsson said it all comes down to game’s engine, Frostbite 2.

Speaking in an interview with IGN, Troedsson said DICE has the utmost respect for the mod community,but there hasn’t been mod support in the firm’s games for quite some time for various reasons.

“First of all, DICE is committed to innovation and quality, whenever we do something,” he said. “If we were to do mod support, it needs to be proper mod support, not some hack that we’ve thrown out there and then people scratch their heads. If we let it out there, it’s going to be a good tool.

“It’s a huge investment for us to do something like that, and also a bit complicated, and to some degree there’s also [a concern] security-wise. It’s a bit scary to take an investment like Battlefield 3 and just let people dig into that engine and do whatever they want. We’re dedicated to try and really limit the amount of hacks and exploits that come out there, but as soon as you let something like that out, people have all the tools in the world that they need to sit there and try to create cheats that actually would destroy the experience for a lot of other people.

“I’m not blaming mod tools for hacks and exploits in any way, but there’s a lot of things we need to consider.”

Troedsson goes on to say DICE hears the community “loud and clear,” and while mod tools won’t be in Battlefield 3 when it ships, the possibility is being discussed, but he can’t make any promises.

Back in July, Söderlund said one of the reasons BF3 lacked mod support was due to the fact fact Frostbite 2 would make modding “too big a of a challenge” for people.

Battlefield 3 launches on October 25 in the US and October 28 in the UK for PC, PS3, and Xbox 360.