Twisted Metal has “so much depth”, leans on strategy and teamwork

Thursday, 1st September 2011 00:17 GMT By Brenna Hillier

The variation and balancing Eat Sleep Play has infused Twisted Metal with is what makes it a strategic fighter, not a balls-out destruction game, creator David Jaffe has said.

“A lot of people look at Twisted Metal, and they really just look at the surface. They see the chaos and the destruction, and that’s what we’ve always called the shallow end of the pool,” Jaffe told Giantbomb at PAX.

“We wanna get people in with the chaos, but there really is so much depth that we’ve built in.”

Jaffe gave the example of the character Shadow, who has a weapon which becomes more powerful the greater the distance it is fired from, and Axle, who can jump much higher than usual to take shortcuts or avoid choke points. Skilled players will adapt a different play style and strategies based on unique abilities like that.

“This game has so many differentiators amongst the vehicles. When we say it’s a fighting game, I really want players to find their favourites and learn to master all of them,” Jaffe added.

In addition to general differentiators, each character has special abilities unique to individual multiplayer modes. The Eat Sleep Play leader hailed Nuke as his favourite multiplayer mode because it relies on strategy and team work. In this mode, players must capture the opposing team’s faction leader and put him in a woodchopper – but different vehicles take a different amount of time to achieve this, meaning a co-ordinated group of players can take advantage of their knowledge of varying character strategies.

Twisted Metal is a PlayStation 3 exclusive, and was recently delayed to February 14, 2012. It sports online and offline co-op and competitive multiplayer.



  1. htrhrthhssehjk

    Come go and see, will not regret it Oh look


    #1 3 years ago
  2. IrrationalGamer

    David Jaffe, if you’re reading this, please deal with the spammy-ness of the weapons. I played the game at Sony’s E3 party, and I was able to rapidly press the attack button to launch every single special weapon in my inventory in less than two seconds; which, obviously, is a little cheap.

    Other than that, it’s looking to be a great game. I love the destructible environments, such as being able to plow through a movie theater’s chairs.

    #2 3 years ago
  3. Ireland Michael

    I’ll believe it when I see it.

    #3 3 years ago
  4. Xuchilbara

    @ 2 – I did that at PAX, kept spamming the I think it was L2 trigger and launching all my special attacks…

    While playing I really didn’t see much “depth” or “strategy” and remember thinking that the maps were full of useless area’s. It was an outdoor map, and it was bright and sunny out, definitely not anywhere near as dark or twisted as Twisted Metal should be…

    #4 3 years ago

Comments are now closed on this article.