Child of Eden producer Tetsuya Mizuguchi has said that games are still not at the point that they can be considered art.
Speaking to IGN, he said that the day it would be was coming “close.”
“I think… not yet. But it’s getting close,” he said. “It’s just beginning. The experience is getting greater in the games industry. Just 40 years ago, we started from black and white dots. No sound, just beep sounds. Then we got colours, 2D then 3D… but we will have a much greater evolution in future games.”
Mizuguchi admitted that whilst developing Eden, he wanted to make it “emotional” but also “happy” at the same time.
“The challenge for Child of Eden was to make it much more organic and happy, as well as very emotional. I needed the music – many types of music – and also I needed to use a character as a metaphor… it’s like a narrative.
“I wanted to use physics technology to create chemistry out of the music and visuals. It wasn’t easy, but I wanted to make a kind of new chemistry. It was a challenge!”
Child of Eden launches for 360 with Kinect support in the UK on June 17. The PS3 version with Move support will launch in September.
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